11L 41' - souL (Axis) v. LuckyLindy (Allies +10)


  • alg twlo inf

    nwy
    aDiceRolls: 4@1 1@3; Total Hits: 44@1: (1, 1, 4, 1)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • nwy twol

    ncm:
    ftr alg -> lib
    4 inf ger, ftr 12 -> fra
    ftr nwy, ftr blk -> ger
    3 inf pol, 2 inf art arm ukr, arm bst -> epl
    3 inf ger -> pol
    trn 15 -> 14

    mobilize:
    ic egy, 9 inf arm ger

    collect:
    38+10=48, has 48

    souLvLuckyLindy02aG.AAM


  • You didn’t remove the infantry that was lost in ALG.  I have deleted him.


  • ty


  • Soviet turn 2

    Purchase
    31 IPC

    2 infantry
    5 tanks

    Combat Moves
    BST (empty) v infantry (KAR)
    FIN (empty) v tank (KAR) blitz FIN to KAR
    EUK (infantry) v 10 infantry (CAU), 2 infantry (RUS), infantry (BEL)
    UKR (empty) v infantry (UKR)
    MAN (empty) v infantry (BRY)

    dice


  • EUK
    A - 13 infantry
    DiceRolls: 13@1; Total Hits: 213@1: (1, 4, 3, 4, 5, 3, 2, 6, 2, 4, 4, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EUK taken with 13 infantry

    Noncombat Moves
    fighter from YAK to CAU
    2 tanks from RUS to CAU
    infantry from URA to RUS
    infantry from EVE to NOV
    infantry, AA gun from KAR to BEL
    6 infantry from BRY to STC
    submarine from Z6 to Z12

    Mobilization
    2 infantry, 2 tanks (CAU)
    3 tanks (RUS)

    Income
    31 + 5 NO = 36

    OBG_vs._LL_game2_02bR.AAM


  • Jpn2:
    Purchase:
    cv 2 trn inf art

    combat:
    2 inf yun -> sik
    2 inf hup -> nin
    inf hup -> fuk
    trn 62 load inf arm -> 61 unload kwa
    trn 62 load inf art jpn -> 50 unload
    2 ftr fic, 2 ftr 62 -> phi
    trn 37 load inf art bur -> 39 unload
    trn 38 load 2 inf -> 39 unload
    bb ca 50 -> 39 support aus
    2 ftr 37 -> aus
    trn 37 load inf -> 48 unload

    aus
    aaDiceRolls: 2@1; Total Hits: 02@1: (5, 6)

    phi
    aDiceRolls: 2@2 4@3; Total Hits: 32@2: (1, 4)4@3: (2, 4, 6, 2)
    dDiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • phi twlo inf

    aus
    aDiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 6)3@3: (4, 1, 1)1@4: (5)
    dDiceRolls: 4@2; Total Hits: 24@2: (6, 2, 4, 1)


  • ummm… lol.  I just took that turn off of my Germany map, didn’t realize you uploaded the game 2 v OBG.  Since that actually did NOT affect that Japanese turn at all… you can just fix the map that I post with your russian move.

    ncm:
    cv 37, 2 ftr aus -> 39
    trn 49 load inf -> 37 unload bur
    ftr kia -> bur
    2 cv 62, 4 ftr phi -> 50

    mobilize:
    inf art jpn, 2 trn cv 62

    collect:
    39+15=54, has 54

    souLvLuckyLindy02cJ.AAM


  • Yeah, that’s a problem that you didn’t use my map or look at my combat moves because I took MAN with the Soviets.

    Here is my map, you are obviously going to want to take MAN for the NO, you can use the fighter from KIA and/or the unused fighters in Z62 as well as infantry from SUI to take MAN.  You can just decide what you want to take in and run that battle before I go with Britain.

    Cheers, and sorry about that.

    souLvLuckyLindy02bR.AAM


  • Didn’t even see that you moved into man in yoru combat moves.  Here we go.

    2 inf sui, 2 ftr 62

    aDiceRolls: 2@1 2@3; Total Hits: 02@1: (4, 4)2@3: (6, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • man2
    aDiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (5, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • ftr -> 62.


  • Britain turn 2

    Purchase
    45 IPC

    4 infantry
    tank
    2 transports
    fighter

    save 4 IPC

    Combat Moves
    NWY (4 infantry) v 2 infantry, 2 artillery, bomber (GBR) using Z3 and Z7 transport offloading in Z3
    ALG (tank) v infantry, tank (GBR), with cruiser and battleship bombard support, fighter (z7)

    dice


  • NWY
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@2 1@4; Total Hits: 34@2: (1, 1, 5, 5)1@4: (2)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 04@2: (3, 3, 5, 6)


  • NWY round 2
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@1 1@4; Total Hits: 04@1: (6, 6, 4, 5)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • hot/cold/hot/cold

    NWY round 3
    A - 2 infantry, 2 artillery, bomber
    DiceRolls: 4@1 1@4; Total Hits: 14@1: (5, 1, 4, 3)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • NWY taken with 2 infantry, 2 artillery, bomber

    ALG
    A - infantry, tank, fighter, cruiser, battleship
    DiceRolls: 1@1 3@3 1@4; Total Hits: 11@1: (6)3@3: (5, 1, 4)1@4: (5)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • ALG taken with infantry, tank, fighter

    Noncombat Moves
    artillery from IND to PER
    2 infantry from RHO to CNG
    destroyer, ac from Z7 to Z13
    fighter from ALG to Z13
    bomber from NWY to GBR
    destroyer, transport from Z45 to Z56
    infantry from WUS to WCA

    Mobilization
    4 infantry, tank, fighter in GBR
    2 transports in Z2

    Income
    30 + 4 saved = 34

    souLvLuckyLindy02dB.AAM

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