ArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2


  • Yessir, my bad

    Yugo twol

    Sz 111 rnd 2

    Attk
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (2, 4)1@4: (5)

    Def
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)


    France Rnd 3

    Attk
    DiceRolls: 5@2 5@3; Total Hits: 45@2: (6, 3, 1, 1, 3)5@3: (3, 6, 4, 3, 6)

    Def
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (6)


  • so, if everything is correct…
    France taken with 5Tanks 2Art 1Mech
    Yugo taken with 7Inf 2Art 3Tanks
    Sz 110 1 sub remains, all planes fly to landing
    Sz 111 0 sub remains, all planes fly to landing
    Sz 112 1 hit BS 1Cr, all planes fly to landing
    Sz 106 1 sub remains

    NCM
    1Inf Rom to Bul
    2Inf Nor to Fin
    3Inf Pol to Ger
    2Art Ger to WGer
    1 art & 1Inf Ger to Nor (via transport pick up in Sz 113 drop off in Nor from Sz 112)
    2Inf Den to WGer
    1aa Ger to Hun

    Place 2trans 1AC in Sz 112

    ArtillaryGarfunkle vs Alsch G1 end.AAM


  • R1

    37 IPCs

    11 Inf (33)
    1 Art (4)

    0 Remaining

    Non-coms on map

    Place 3 Inf Sukr
    2 Inf, 1 Art Nukr
    6 Inf Rus

    Collect 37 IPCs

    btw, when maps get save, it’s easiest for organization to do it in this format -

    (two digit turn number) - (letter of alphabet Germany = a, Russia = b, etc) - (letter of the country)

    It keeps all the maps in order.
    That’s why my file’s named 01bR

    So when you save 01cJ, it will always be immediately after my map in the order. 
    Not a big issue, but I felt I should explain it.

    ArtillaryGarfunkle vs Alsch 01bR.AAM


  • J1

    Buy:
    1Mic (12)
    2trans (14)

    CM

    Cha – Walk in
    2inf 1art from Jeh to Cha

    Anh – Walk in
    3inf 1art from Sha
    3inf 1art from Ksu

    Hun (2inf)
    3inf, 1art Ksi
    2fgt, 2tac Man
    1fgt For

    Attk
    DiceRolls: 2@1 2@2 2@3 3@4; Total Hits: 62@1: (5, 6)2@2: (1, 2)2@3: (3, 1)3@4: (6, 4, 2)

    Def
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Yun (4inf)
    3inf Kwa
    2bmb Jap
    1fgt, 1tac Ksu

    Attk
    DiceRolls: 3@1 1@3 3@4; Total Hits: 43@1: (6, 1, 4)1@3: (2)3@4: (3, 1, 5)

    Def
    DiceRolls: 4@2; Total Hits: 14@2: (6, 3, 1, 4)

    Amu – Walk in
    6inf, 1art, 1mec Man
    4inf Kor

    Sib – Walk in
    Trans Sz 6 pickup Inf and Tank from Jap drop off in Sib Sz 5


  • NCM

    Sorry made a mistake in the battle for Hunan, was supposed to be 3@3 and 2@4 not 2@3 and 3@4, but it would not have mattered.

    Oh, and I suppose I should have said that I will make war on the USSR

    All attacking planes land in Kwa

    Sz 36
    Cr from Sz 20
    Des from Sz 19 & 6
    BB from Sz19
    Sub from Sz 19

    Sz 33
    2 AC from Sz 6
    Sub from Sz 6
    Cr from Sz 6
    BB from Sz 6
    Des from Sz 6
    2Ftr and 2Tac from Sz6

    Sz 35
    Trans Sz 19 pickup Inf from Oki travel to Sz 35

    Trans 20 Sz to Sz 6

    AA from Man to Amu

    Ftr from Oki to Jeh
    Ftr from Kor to Jeh
    2Ftr and 2Tac from Jap to Jeh

    Place 2Trans in Sz6 MIC in Ksu

    ArtillaryGarfunkle vs Alsch 01cJ.AAM


  • US1

    52 IPCs

    1 BB (20)
    2 CV (32)

    0 Remaining

    Non-combat

    1 Fig Phi to Gua
    1 SS SZ 35 to SZ 49
    1 DD SZ 35 to SZ 23
    1 CA, 1 DD, 1 SS, 1 TT SZ 26 to SZ 10, take 2 Inf Haw to Wus
    2 Fig Haw to SZ 10
    1 Fig Wus to SZ 10
    1 Fig Eus to SZ 10
    1 Strat Eus to Wus
    1 Inf, 3 Mech, 1 Arm Cus to Eus
    1 Inf Wus to Cus
    1 Mech Wus to Eus

    Place
    1 BB, 2 CV SZ 10

    Collect 52 IPCs


  • China 1

    12 IPCs

    4 Inf

    Combat

    2 Inf Kwe to Yun
    2 Inf, 1 Fig Sze to Yun

    DiceRolls: 4@1 1@3; Total Hits: 14@1: (1, 2, 5, 4)1@3: (5)

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • R2

    DiceRolls: 3@1 1@3; Total Hits: 23@1: (3, 3, 1)1@3: (2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yunnan lwlo 1 Inf

    Non-com

    1 Fig Yun to Sze
    1 Inf She to Sze
    2 Inf Sui to She

    Place 4 Inf Sze

    Collect
    9 + 6 NO = 15 IPCs


  • UK 1

    London - 28 IPCs

    9 Inf (27)
    1 Remaining

    Calcutta - 17 IPCs

    1 Inf (3)
    2 Art (8)
    1 Arm (6)
    0 Remaining


  • Combat
    1 Inf, 1 Fig Wfr to Hol
    1 Fig Sco to Hol
    2 Fig UK to Hol

    DiceRolls: 1@1 4@3; Total Hits: 31@1: (4)4@3: (3, 2, 1, 4)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hol cwlo 1 Inf

    Non-combat

    1 Inf, 1 Art Ont to Que
    1 Inf Sco to UK
    4 Fig Hol to UK
    1 DD SZ 109 to SZ 104
    1 TT SZ 109 to SZ 92
    1 CA SZ 91 to SZ 92
    1 CA, 1 CV, 1 TT SZ 98 to SZ 92, take 1 Arm Alx, 1 Inf Mal to Gib
    1 DD SZ 98 to SZ 94
    1 Tac SZ 98 to Gib
    1 Fig Mal to Gib
    2 Inf, 1 Art Alx to Egy
    1 Inf Sud to Egy
    2 Inf Saf to Rho
    1 DD SZ 71 to SZ 83
    1 TT SZ 39 to SZ 80, take 1 Inf Wind to Cpr
    3 Inf Mal to Shn
    1 BB SZ 37 to SZ 39
    6 Inf, 1 Art, 1 AA gun Ind to Bur
    1 Fig Bur to Ind

    Place

    9 Inf UK
    1 Inf, 2 Art, 1 Arm Ind

    London collects 30 + 5 - 2 + 1 leftover = 34 IPCs
    Calcutta collects 17 IPCs


  • ANZAC 1

    10 IPCs

    1 DD (8)

    2 Remaining

    No combat
    Non-combat

    1 TT SZ 62 to SZ 42, take 1 Inf Nsw to Java
    1 DD SZ 62 to SZ 42
    1 CA SZ 63 to SZ 62
    1 Inf, 1 AA gun Nsw to Que
    2 Fig Nze to Que
    1 Inf Mal to Shn
    1 Inf Egy to Alx

    Collect
    14 + 2 leftover = 16 IPCs

    ArtillaryGarfunkle vs Alsch 01gAus.AAM


  • Forgot to place units; here’s the correct map.

    ArtillaryGarfunkle vs Alsch 01gAus.AAM


  • Italy 1

    Purchase
    1dd (8)
    save 2

    CM

    SFr (1Inf 1Art)
    2Inf 2Art Nit

    Attk
    DiceRolls: 4@2; Total Hits: 14@2: (6, 1, 5, 4)

    Def
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    Gre (4 Inf)
    2Inf 1Arm Alb
    2Inf Sit via Trans Sz97
    1Fit Nit

    Attk
    DiceRolls: 4@1 2@3; Total Hits: 24@1: (2, 6, 1, 2)2@3: (2, 4)

    Def
    DiceRolls: 4@2; Total Hits: 14@2: (1, 4, 5, 6)

    Alex (1Inf)
    2Inf 1Art 1Mech 1Arm Tob

    Attk
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 2)2@2: (4, 2)1@3: (4)

    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Tun (1Inf)
    1Inf 1Art Lib

    Attk
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sz 93(1CR 1dd)
    1ss 1Cr Sz 95
    1Ftr Sit land in Tob

    Attk
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 2)

    Def
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)

    Sz 94 (1dd)
    1dd Sz 95
    1Tac NIt land in Tob

    Attk
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)

    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Ken – Walk in
    1Inf Iso
    2Inf 1Art Eth

    Trj – Walk in
    3Inf 1Arm via Trans Sz97 drop off from Sz 98


  • Round 2
    Alex twol

    SFr (1 Art)
    2Inf 2Art

    Attk
    DiceRolls: 4@2; Total Hits: 44@2: (1, 2, 1, 1)

    Def
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Gre (2Inf)
    3Inf 1Arm
    1Fig

    Attk
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (3, 6, 5)2@3: (3, 6)

    Def
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Tun (1Inf)
    1Inf 1Art

    Attk
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Sz 93(1CR) (I messed this up in attacking without waiting for you to declare losses, so I’ll just take out the dd and sub, that’s fair right?)
    1Cr
    1Ftr

    Attk
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    Def
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Sz 94 (1dd)
    1Tac

    Attk
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Def
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 3
    SFr & Tun Twol; Sz 93 clear all ships lost

    Gre (1Inf)
    3Inf 1Arm
    1Fig land in Sit

    Attk
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 6)2@3: (5, 2)

    Def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sz 94 (1dd)
    1Tac

    Attk
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • NCM
    dd Sz 95 to Sz 94
    cr bb Sz 97 to Sz 98

    place dd Sz 95
    collect 18 + 2 remainder = 20

    Question, I cant find the rule anywhere, but can enemy subs go through straits?
    I’ll wait for you to do France before Germany.

    ArtillaryGarfunkle vs Alsch 01hI.AAM


  • Enemy subs can go through the straight of Gibraltar, but that’s the only one.  All other straights are closed off.


  • F1

    Combat

    1 Inf, 1 Arm Wfr to Hol (mt)
    twol

    Non-combat

    1 Inf Alg to SZ 92
    1 Inf Mor to SZ 92
    1 Inf Fwa to Fca
    1 DD SZ 72 to SZ 79

    ArtillaryGarfunkle vs Alsch 01jF.AAM

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