@surfer Scramble? You have 6 planes!
11L 41' - souL (Axis) v. LuckyLindy (Allies +10)
-
Z12
A - destroyer, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (5)1@4: (6)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (4) -
Z12 round 2
A - destroyer, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (4)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z12 taken with fighter, bomber - barely.
ALG
A - infantry, artillery, bomber
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 2)1@4: (6)
D - 2 infantry, fighter
Rolls: 2@2 1@4; Total Hits: 02@2: (3, 3)1@4: (5) -
Hi guys, just noticed, and thus edited title so as to keep the league games consistent. sorry to interrupt. JWW
-
No problem, thanks JWW.
ALG round 2
A - infantry, artillery, bomber
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (5)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (1) -
ALG taken with artillery, bomber
Noncombat Moves
fighter from Z12 to Z7
bomber from ALG to GBR
bomber from Z12 to ECA
fighter from WUS and fighter from Z44 and fighter from HAW to ECA
destroyer and ac from Z44 to Z20
infantry from ALA, infantry, AA gun from WUS, infantry from CUS to WCA
AA gun from EUS to ECAMobilization
submarine in Z56
2 fighters, ac in Z102 chinese infantry in CHI
Income
41 + 15 NO = 56 -
Ger2:
Purchase:
IC 9 inf armcombat:
4 inf fin, ftr ger -> nwy
inf epl -> euk
inf lib, arm egy, ftr ita -> alg
ftr lib -> 12alg
a
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (2, 2)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
alg twlo inf
nwy
a
Rolls: 4@1 1@3; Total Hits: 44@1: (1, 1, 4, 1)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
nwy twol
ncm:
ftr alg -> lib
4 inf ger, ftr 12 -> fra
ftr nwy, ftr blk -> ger
3 inf pol, 2 inf art arm ukr, arm bst -> epl
3 inf ger -> pol
trn 15 -> 14mobilize:
ic egy, 9 inf arm gercollect:
38+10=48, has 48 -
You didn’t remove the infantry that was lost in ALG. I have deleted him.
-
ty
-
Soviet turn 2
Purchase
31 IPC2 infantry
5 tanksCombat Moves
BST (empty) v infantry (KAR)
FIN (empty) v tank (KAR) blitz FIN to KAR
EUK (infantry) v 10 infantry (CAU), 2 infantry (RUS), infantry (BEL)
UKR (empty) v infantry (UKR)
MAN (empty) v infantry (BRY)dice
-
EUK
A - 13 infantry
Rolls: 13@1; Total Hits: 213@1: (1, 4, 3, 4, 5, 3, 2, 6, 2, 4, 4, 1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
EUK taken with 13 infantry
Noncombat Moves
fighter from YAK to CAU
2 tanks from RUS to CAU
infantry from URA to RUS
infantry from EVE to NOV
infantry, AA gun from KAR to BEL
6 infantry from BRY to STC
submarine from Z6 to Z12Mobilization
2 infantry, 2 tanks (CAU)
3 tanks (RUS)Income
31 + 5 NO = 36 -
Jpn2:
Purchase:
cv 2 trn inf artcombat:
2 inf yun -> sik
2 inf hup -> nin
inf hup -> fuk
trn 62 load inf arm -> 61 unload kwa
trn 62 load inf art jpn -> 50 unload
2 ftr fic, 2 ftr 62 -> phi
trn 37 load inf art bur -> 39 unload
trn 38 load 2 inf -> 39 unload
bb ca 50 -> 39 support aus
2 ftr 37 -> aus
trn 37 load inf -> 48 unloadaus
aa
Rolls: 2@1; Total Hits: 02@1: (5, 6)phi
a
Rolls: 2@2 4@3; Total Hits: 32@2: (1, 4)4@3: (2, 4, 6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
phi twlo inf
aus
a
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 6)3@3: (4, 1, 1)1@4: (5)
d
Rolls: 4@2; Total Hits: 24@2: (6, 2, 4, 1) -
ummm… lol. I just took that turn off of my Germany map, didn’t realize you uploaded the game 2 v OBG. Since that actually did NOT affect that Japanese turn at all… you can just fix the map that I post with your russian move.
ncm:
cv 37, 2 ftr aus -> 39
trn 49 load inf -> 37 unload bur
ftr kia -> bur
2 cv 62, 4 ftr phi -> 50mobilize:
inf art jpn, 2 trn cv 62collect:
39+15=54, has 54 -
Yeah, that’s a problem that you didn’t use my map or look at my combat moves because I took MAN with the Soviets.
Here is my map, you are obviously going to want to take MAN for the NO, you can use the fighter from KIA and/or the unused fighters in Z62 as well as infantry from SUI to take MAN. You can just decide what you want to take in and run that battle before I go with Britain.
Cheers, and sorry about that.
-
Didn’t even see that you moved into man in yoru combat moves. Here we go.
2 inf sui, 2 ftr 62
a
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 4)2@3: (6, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
man2
a
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)





