Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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America turn 48
Purchase
63 IPC
21 infantry
Combat Moves
FRA (35 tanks) v 14 infantry, 14 tanks (ALG), 8 fighters (Z7)
dice
FRA AA gun
Rolls: 8@1; Total Hits: 08@1: (4, 5, 4, 6, 4, 6, 5, 4) -
FRA
A - 14 infantry, 14 tanks, 8 fighters
Rolls: 14@1 22@3; Total Hits: 814@1: (1, 1, 6, 4, 2, 2, 1, 4, 5, 3, 1, 5, 3, 4)22@3: (4, 6, 1, 6, 4, 2, 1, 4, 4, 5, 6, 5, 5, 4, 5, 4, 4, 5, 4, 4, 3, 6)
D - 35 tanks
Rolls: 35@3; Total Hits: 1935@3: (5, 4, 3, 4, 1, 4, 2, 3, 1, 5, 3, 2, 5, 6, 3, 6, 3, 6, 4, 3, 4, 2, 1, 3, 5, 4, 1, 3, 2, 4, 2, 1, 1, 5, 4) -
Well, it looks like my old luck has returned.
FRA round 2
A - 9 tanks, 8 fighters
Rolls: 17@3; Total Hits: 1117@3: (3, 3, 6, 1, 4, 1, 1, 6, 1, 1, 2, 1, 1, 4, 4, 6, 3)
D - 27 tanks
Rolls: 27@3; Total Hits: 1527@3: (2, 3, 5, 4, 4, 3, 1, 2, 1, 5, 2, 5, 1, 6, 2, 4, 6, 2, 2, 6, 3, 1, 6, 3, 3, 6, 4) -
FRA holds with 16 tanks. You have officially won the war of France. I have been completely skunked in the end, and boy did it hurt.
Noncombat Moves
6 fighters from FRA to Z7
6 fighters from EUS to Z7
26 infantry from WCA to ALA
2 infantry from WUS to WCA
3 ac from Z45 to Z57
20 infantry from FOR to FAR
13 transports, 4 ac, 3 destroyers, 2 battleships from Z61 to Z63Mobilize
10 infantry in WUS
11 infantry in EUSIncome
43 + 15 NO = 58
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One change - put 3 fighters in ECA.
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I am sure you will sleep well tonight DM :wink:
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This game is totaly crazy. You thought you had it won and then I thought I had it won. Now I do not know.
Cheers :lol:
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One change - put 3 fighters in ECA.
Noncombat Moves
6 fighters from FRA to Z7
6 fighters from EUS to Z7Not to be the bearer of more bad news, but I think only 2 US ftrs survived the France attack. Not sure what you want to do.
Take your time I really probably won’t do Ger until the weekend, maybe Sunday. Need a short break after that last round and look over the map, regain my sanity.
Also just thought I’d throw this out there, would you want to make this a non-league game? I’m not sure if anyone deserves a loss after this type of game and it looks destined to go on for quite a bit longer. I’d like to defintiely play it out, but wouldn’t mind if we went non-league so we don’t have to worry about ending dates or time for turns. I also wouldn’t mind strategy talk (not of upcoming turns of course - past turns only) which would have to wait in a league game, but for a regular for fun game we can bring things up a few turns after they happened. Anyway just an idea. I’m up for whatever, but will need a couple days to digest what just happened.
This game is totaly crazy. You thought you had it won and then I thought I had it won. Now I do not know.
Cheers :lol:
No kidding. I really thought I was done after the G turn. At this point I wouldn’t be surprised if we got to round 100. Lol! :-)
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Yes you are right, it is actually much worse than I thought. It was sure not the best move for me to make but it seemed like the most fun! Boy did I pay dearly for that fun.
I would like this to continue as a league game to completion if you do not mind. If you want to concede I will be disappointed but I will accept. :-)
Cheers
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A league game is fine. Nope, sorry, after the Italians bailed me out, no way in heck I’d drop this game. :wink: How about that, the Italians did the damage while the Germans were loafing. Apparently the German armor spent so much time driving around Asia, that when they got back to Europe they ran out of gas and ammo.
I do have to say, it is so nice having France back in Axis hands, should be able to cause some real trouble now. If I can rebuild my armies that is.
Let me know what you want to do about your ftrs, if you are still moving some to Canada.
I probably won’t do Ger/Jap until this weekend.
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All fighters will be in Z7, the few that remain. :lol:
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Germany Round 49
Buy 1 dd, 17 inf
Combat Move
1) Nwe - mt vs. 1 arm (ger, blitz back to ger)
Results
nwe - taken, blitz
Non-Combat Move
8 inf to fra from ger
2 arm to epl from pol
1 aa to epl from pol
1 aa to cauc from mos
1 inf to pol from epl
3 inf to bel from epl
1 inf to fin from kar
1 inf to bel from kar
2 inf to ind from per
4 inf to euk from cauc
1 inf to nov from mos
2 aa to yun from hup
1 aa to ger from fraPlacement
1 dd in Sz 7
5 inf on Fra
10 inf on Ger
2 inf on MosCollect 53 + 15 (NO) = 68 total
J on the way
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Japan Round 49
Buy 1 bom, 4 inf, 1 rt, 1 arm
Combat Move
1) SBR on UK - 4 boms (ger)
2) Bur - 1 inf vs. 28 inf, 1 rt (ind), 1 bom (mos)
3) Fic - 2 inf vs. 3 arm (1 kwa, 2 hup), 1 bom (kaz) -
SBR on UK
AA-fire
Rolls: 4@1; Total Hits: 04@1: (2, 4, 3, 6) -
Damage
Rolls: 4@6; Total Hits: 44@6: (4, 6, 2, 4) -
Bur
28 inf, 1 rt, 1 bom
Rolls: 27@1 2@2 1@4; Total Hits: 327@1: (2, 1, 5, 2, 3, 5, 4, 5, 6, 5, 2, 1, 4, 5, 5, 6, 5, 3, 5, 4, 3, 3, 2, 5, 2, 5, 3)2@2: (2, 6)1@4: (6)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Fic
3 arm, 1 bom
Rolls: 3@3 1@4; Total Hits: 33@3: (5, 2, 2)1@4: (3)2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Results
sbr does 16 damage to uk
bur - taken, wol
fic - taken with 2 arm, 1 bomNon-Combat Move
4 boms to fra (uk)
2 boms to ind (bur, fic)
4 boms to ind from ger
2 ftrs to ind from mos
15 ftrs to fra from ger
10 inf to man from sui
21 arm to man from hup
2 arm to yun from ind
1 aa to ind from perPlacement
2 inf, 1 rt on Man
2 inf, 1 arm on Ind
1 bom on JapanCollect 22 + 10 (NO) = 32 total
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Britain turn 49
Purchase
60 IPC
12 repair to GBR
4 fighters
2 infantry
save 2 IPCCombat Moves
Z7 (destroyer) v 9 battleship (Z7)
NWE (empty) v 6 infantry, 12 tanks (ALG), 6 infantry (GBR), infantry (NWY)
FIN (infantry) v infantry (NWY), bomber (GBR)
KWA (empty) v infantry (FAR)
YAK (empty) v infantry (FAR)
STC (empty) v infantry (BRY)dice
Z7
A - 9 battleships
Rolls: 9@4; Total Hits: 69@4: (2, 3, 3, 6, 5, 4, 5, 3, 2)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3)FIN
A - infantry, bomber vs. inf
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
FIN taken with bomber, not controlled
Noncombat Moves
bomber from FIN to NWY
AA gun, 28 infantry from EGY to LIB
5 infantry, 9 artillery from LIB to ALG
transport from Z63 to Z65
4 submarines from Z36 to Z37
2 transports, destroyer, cruiser, ac from Z37 to Z61Mobilize
2 infantry in NWY
4 fighters in Z7Income
46 + 10 NO + 2 saved = 58





