11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC

  • Moderator

    Curse these Allies.
    Africa is MINE!  Stay out!  :-D


  • @DarthMaximus:

    Curse these Allies.
    Africa is MINE!  Stay out!   :-D

    Allies are make yet another attempt to liberate Africa.  Do they have the foothold they need?

    :-)

    Cheers

  • Moderator

    Italy Round 35

    Buy 6 inf, 1 rt

    Combat Move

    None

    Non-Combat Move

    2 inf to nor from fin
    1 inf to fin from kar
    1 arm to ger from epl

    Placement

    5 inf, 1 rt on Ita
    1 inf on Kar

    Collect 21

    11L_DM_v_LL_35eIta.AAM


  • America turn 35

    Purchase

    65 IPC

    9 infantry
    6 tanks
    destroyer

    Combat Moves

    none

    Noncombat Moves

    5 infantry, 4 tanks from ALA to BRY
    3 infantry from WCA to BRY
    3 transports from Z65 to Z63
    12 infantry from WCA to ALA
    7 infantry from WUS to WCA
    3 transports from Z20 to Z56
    2 battleships from Z10 to Z12
    ac from Z9 to Z7
    5 infantry, AA gun from CNG to RHO
    12 infantry, 4 tanks from FAR to BRY
    2 fighters from Z61 to BRY
    3 destroyers, ac from Z61 to Z63
    2 fighters from Z63 to BRY
    3 infantry from Z63 to BRY

    Mobilize

    destroyer in Z10
    4 infantry, tank in EUS
    5 infantry, 5 tanks in WUS

    Income

    43 + 20 NO = 63

    11L_DM_v_LL_35fUSA.AAM

  • Moderator

    LL, just giving you a heads up.
    I’m going to be really slow with turns until the 20th.  I’m not gonna have my normal computer so I probably won’t have Battlemap up and running.  I’m not sure about weekend moves either.

    This is a decent spot for a breather anyway, just after the US turn.  Might have to check out the unit numbers in the meantime.  We almost have all sides up to 999 in land/air.  :-D

    By the way, I think you’re up in game 2.  Not sure if you wanted to continue that one.  The Allies are taking a beating in that one.

    Anyway, I should be back to normal turns around the 19th or 20th.


  • @DarthMaximus:

    LL, just giving you a heads up.
    I’m going to be really slow with turns until the 20th.  I’m not gonna have my normal computer so I probably won’t have Battlemap up and running.  I’m not sure about weekend moves either.

    This is a decent spot for a breather anyway, just after the US turn.  Might have to check out the unit numbers in the meantime.  We almost have all sides up to 999 in land/air.   :-D

    By the way, I think you’re up in game 2.  Not sure if you wanted to continue that one.  The Allies are taking a beating in that one.

    Anyway, I should be back to normal turns around the 19th or 20th.

    I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways).  Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…?  :-)

    Cheers


  • It’s a pretty cool game I would say, very much looking forward to continuing.  No problem on the slow moves.  I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!

    Cheers

  • Moderator

    Sounds good.

    I’d prefer to say the winner of Game 2 takes them both.  :wink:


  • @DarthMaximus:

    Sounds good.

    I’d prefer to say the winner of Game 2 takes them both.   :wink:

    So you are OK with abandoning game 2 and playing game 1 for 2 wins to the winner?

    Cheers

  • Moderator

    No, I was okay with Game 2 being worth 2 wins not this one.  :-D


  • Ha ok we will play them both out.  I think I still have a chance in game 2.

    Cheers

  • Moderator

    It’ll probably be Sun before I get to my turns.  We are getting hammered by snow today.

    Thanks for your patience.  I’m looking forward to get back into action after this break.

    I think we can finish game 2 pretty quickly, but this one will obviously carry on for quite some time.  :-)

  • Moderator

    Germany Round 36

    Buy 4 arm, 13 inf

    Combat Move

    1)  Yak - mt vs. 1 inf (eve)
    2)  Con - mt vs. 1 inf (sud)
    3)  Feq - 1 inf vs. 2 inf (sud), 1 arm (eaf)

  • Moderator

    Feq

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Moderator

    Results

    yak - taken, walk-in
    con - taken, walk-in
    feq - taken, wol

    Non-Combat Move

    2 inf, 1 rt to egy from trj
    5 inf to ita from blk
    5 inf to blk from ger
    3 arm to ger from ita
    3 arm to epl from ger
    18 inf to kar from fin
    2 inf to kar from arch
    9 inf to kar from bel
    3 inf to bel from mos
    1 arm to per from mos
    6 arm to mos from ura
    2 inf, 1 rt to man from kia
    1 aa to per from cauc
    1 aa to cauc from mos

    Placement

    2 inf, 4 arm on Mos
    6 inf on Ger
    2 inf on Cauc
    3 inf on Nor

    Collect 52 + 10 (NO) = 62 total

    11L_DM_v_LL_36aG.AAM


  • Soviets pass go on with Japan.

    Cheers

  • Moderator

    Japan Round 36

    Pay 1 damage to bur

    Buy 2 arm, 1 rt, 6 inf

    Combat Move

    None

    Non-Combat Move

    5 inf to eaf from sud
    2 inf to sud from egy
    3 inf to egy from trj
    2 inf to trj from per
    2 inf to per from ind
    2 arm to per from bur
    5 ftrs to eaf from ita
    2 ftrs to ita from nor
    4 ftrs to ita from ger
    3 boms to egy from fin
    2 boms to egy from ura
    1 ftr to fic from man
    15 inf to man from kia
    6 arm to hup from man
    2 inf to hup from yun
    3 inf to yun from fic

    Placement

    3 inf on Man
    2 arm on Fic
    1 inf on Bur
    2 inf, 1 rt on Ind

    Collect 21 + 10 (NO) = 31 total

    11L_DM_v_LL_36cJap.AAM


  • Scheming over here…


  • Britain turn 36

    Purchase

    46 IPC

    8 infantry
    2 fighters
    save 2 IPC

    Combat Moves

    sbr BUR with bomber (SUM)
    CNG (infantry) v infantry, 8 fighter (RHO)

    dice

    BUR bombing
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    CNG
    A - infantry, 8 fighters
    DiceRolls: 1@1 8@3; Total Hits: 01@1: (3)8@3: (5, 6, 5, 5, 4, 5, 6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • DM, I have had some pretty amazing dice results in our games but that one is up there…

    4 total damage on BUR

    CNG round 2!
    A - infantry, 8 fighters
    DiceRolls: 1@1 8@3; Total Hits: 41@1: (2)8@3: (3, 5, 4, 1, 3, 2, 4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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