11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC


  • If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1?  :-)

  • Moderator

    @LuckyLindy:

    Well, let’s hope that doesn’t lose me the game.  I have a sneaking suspicion I’m going to miss those transports.

    I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left.  Which are really annoying by the way.

    @LuckyLindy:

    If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1?  :-)

    I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get.  Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here).  And you’ve done a really good job of keeping yourself in the game and threatening EU.  Much bigger threat then I anticipated.  Great job!

    However, I’m not sure if you’ll ever be able to overcome the army adv I have.  I think prior to Germanys turn, I think I had about a 500 ipc lead.  I haven’t done a unit count, but I’m assuming I have a unit count lead as well.  So even if I keep it close to parity, I should be okay.
    The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France.  As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita.  In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita.  Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150.  Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita.  Assuming of course I could retake with Ger/Jap which I should be able to do at this point.

    And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same.  So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
    So that’s about 24-26 units for me, which is close enough for a rough count.

    The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn.  Again, the loss of the US trns really helps here.
    so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.

    All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia.  I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them.  You are really keeping me on my toes and really well played!  :-)


  • @DarthMaximus:

    @LuckyLindy:

    Well, let’s hope that doesn’t lose me the game.  I have a sneaking suspicion I’m going to miss those transports.

    I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left.  Which are really annoying by the way.

    @LuckyLindy:

    If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1?   :-)

    I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get.  Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here).  And you’ve done a really good job of keeping yourself in the game and threatening EU.  Much bigger threat then I anticipated.  Great job!

    However, I’m not sure if you’ll ever be able to overcome the army adv I have.  I think prior to Germanys turn, I think I had about a 500 ipc lead.  I haven’t done a unit count, but I’m assuming I have a unit count lead as well.  So even if I keep it close to parity, I should be okay.
    The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France.  As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita.  In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita.  Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150.  Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita.  Assuming of course I could retake with Ger/Jap which I should be able to do at this point.

    And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same.  So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
    So that’s about 24-26 units for me, which is close enough for a rough count.

    The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn.  Again, the loss of the US trns really helps here.
    so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.

    All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia.  I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them.  You are really keeping me on my toes and really well played!  :-)

    Thanks.  I’m not sure but I think this game was about a dead heat until I lost those 9 transports (a little punitive for such a simple oversight, but those are the breaks).


  • I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports.  Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to.  :wink:

    Cheers

  • Moderator

    Perhaps its closer to even then I think.  I typically don’t play this long after a capital falls, so I guess my judgment post fall of Moscow should be taken with a grain of salt.

    @LuckyLindy:

    I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports.  Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to.  :wink:

    Cheers

    Given your play, I have no doubt about that.  :-)
    But I can’t let the trns live  :wink:  (perhaps if we weren’t already in Rd 25) but I actually specifically placed my boms in Lib to cover Sz 9 among other spots in the Atlantic as well as cover certain seazones in the Pac.  I thought I might have a shot at close to double digit trns or even an AC.

  • Moderator

    Just noticed you bought 11 rt, 3 inf but placed 9 rt, 5 inf.

    Not sure which is correct.


  • oops you are right.

    there should be one more transport in Z1 and 3 artillery placed in ECA instead of 2 infantry, artillery.

    Cheers

  • Moderator

    Sounds good.

    Italy Round 25

    Buy 3 inf, 3 arm

    Combat Move

    1)  Fin - 1 inf vs. 2 inf (kar), 4 ftrs (ger)

  • Moderator

    Fin

    2 inf, 4 ftrs

    DiceRolls: 2@1 4@3; Total Hits: 32@1: (2, 4)4@3: (6, 2, 2, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Moderator

    Results

    fin - taken with 1 inf, 4 ftrs

    Non-Combat Move

    4 ftrs to ger
    3 arm to ita from ger
    7 arm to ger from epl
    2 inf, 1 rt to pol from epl
    1 inf to ura from yak
    2 inf, 1 rt to pol from epl
    2 arm to pol from kar

    Placement

    3 inf, 3 arm on Ita

    Collect 24 + 5 (NO) = 29 total

    11L_DM_v_LL_25eIta.AAM


  • America turn 25

    Purchase

    63 IPC

    8 infantry
    4 artillery
    4 tanks
    save 3 IPC

    Combat Moves

    none

    Noncombat Moves

    infantry from PHI to Z53
    transport from Z50 to Z53
    2 transports from Z53 to Z55
    fighter from WCA to Z50
    infantry from NWE to FRA
    4 fighters from Z7 to FRA
    3 fighters from Z7 to ECA
    2 ac, 2 fighters from Z6 to Z7 (in this zone there are now 4 US fighters on 2 Brit ac and the other 2 are on 1 US ac)
    11 infantry, artillery from EUS to ECA
    7 tanks from WUS to ECA
    17 transports from Z7 to Z1
    3 infantry from ECA to Z1 (one to each British transport)

    Mobilize

    8 infantry, 4 artillery in EUS
    4 tanks in WUS

    Income

    42 + 20 NO + 3 saved = 65

    Russia will do nothing on her turn so you can go ahead with Germany and Japan.

    Cheers.

    11L_DM_v_LL_25fUSA.AAM

  • Moderator

    Germany Round 26

    Buy 1 ftr, 3 arm, 10 inf

    Combat Move

    None

    Non-Combat Move

    7 inf to blk from ger
    3 arm to ger from epl
    22 inf, 8 rt, 1 aa to pol from epl
    2 arm to pol frim ukr
    4 inf to epl from bel
    6 arm to epl from mos
    1 ftr to ger from mos
    2 inf, 1 rt to kaz from chi

    Placement

    10 inf on Ger
    3 arm, 1 ftr on Mos

    Collect 46 + 10 (NO) = 56 total

    Russia does nothing.

    J on the way…

    11L_DM_v_LL_26aG.AAM

  • Moderator

    Japan Round 26

    Buy 1 IC, 1 ftr, 4 inf

    Combat Move

    1)  Waf - mt vs. 1 inf (feq)
    2)  Rho - mt vs. 1 inf (con)

    Results

    waf - taken, walk-in
    rho - taken, walk-in

    Non-Combat Move

    1 inf to lib from alg
    1 inf to sud from eaf
    1 bom to lib from ger
    1 ftr to ger from egy
    2 arm to ger from bul
    2 inf to pol from epl
    2 arm to pol from ukr
    4 inf to bel from euk
    4 inf to epl from euk
    2 arm to epl from mos
    5 inf to euk from cauc
    1 inf to per from ind
    1 arm to cauc from ind
    3 inf to kaz from chi
    2 inf to ura from eve
    1 inf to eve from yak
    1 inf to stc from bry
    1 inf to nin from sui
    1 inf to nin from hup
    1 arm to chi from hup
    1 inf to bry from man
    1 inf to sui from man
    1 inf to ind from bur
    2 inf to bur from fic
    1 ftr to egy from but
    1 ftr to kaz from man

    Placement

    1 IC on Ind
    2 inf on Bur
    1 inf, 1 ftr on Fic
    1 inf on Man

    Collect 28 + 10 (NO) = 38 total

    Not sure if I’ve ever typed so much and done so little in a turn. lol!

    11L_DM_v_LL_26cJap.AAM


  • Britain turn 26

    Purchase

    45 IPC

    14 infantry
    save 3 IPC

    Combat Moves

    WAF (infantry) v 3 infantry, tank (FRA), 2 artillery (GBR) using 3 Z7 transports, 2 fighters (Z7), *support shot with cruiser
    FIN (infantry) v infantry (NWY), bomber (FIN)

    dice

    WAF
    A - 3 infantry, 2 artillery, tank, 2 fighters, cruiser
    DiceRolls: 1@1 4@2 4@3; Total Hits: 21@1: (2)4@2: (6, 5, 2, 5)4@3: (4, 6, 6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • WAF taken with 3 infantry, 2 artillery, tank, 2 fighters

    FIN
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • FIN round 2
    A - infantry, bomber
    DiceInput ErrorThere was an error in your dice throw: “/>D” is not correct syntax.aaa 1@2:


  • FIN round 2
    A - infantry, bomber
    :aaaa 1@1 1@4:
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • oops my fingers are fat tonight.

    FIN round 2 attack.  can they hit for once?
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)


  • FIN taken with infantry, bomber

    Looking at the map I’m a little confused.  I had 20 british fighters at one point and now the map has only 19.  Did I get one shot down?  I better do a little research here.  I know you’ve shot down a lot of my aircraft in our two games so it’s entirely possible.  It’s also possible I just accidentaly deleted one along the way.

    Noncombat Moves

    bomber from FIN to FRA
    6 artillery from GBR to FRA
    2 infantry from NWY to FRA
    3 artillery from ECA to FRA
    transport from Z7 to Z1
    3 transports from Z1 to Z7
    4 fighters from FRA to Z7 (to 2 US ac)
    2 fighters from WAF to Z17
    3 destroyers, ac from Z7 to Z17
    3 submarines from Z50 to Z36

    Mobilize

    3 infantry in ECA
    8 infantry in GBR
    3 infantry in NWY

    Income

    33 + 10 NO + 3 saved = 46

    11L_DM_v_LL_26dB.AAM


  • Yes on Britain turn 24 I see that I traded a British fighter for 2 infantry, artillery of Germany.

    Cheers

Suggested Topics

  • 27
  • 19
  • 114
  • 132
  • 66
  • 185
  • 88
  • 2.5k
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.7k

Users

40.3k

Topics

1.8m

Posts