Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Fra
3 inf, 2 arm
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 5, 4)2@3: (3, 6)
1 arm
Rolls: 1@2; Total Hits: 01@2: (5)
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Oops, that actually should have been a 3 for your arm, but luckily (for me), it looked like he missed anyway.
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Results
fra - taken with 3 inf, 2 arm
Non-Combat Move
4 arm, 5 ftrs to ger from ita
2 arm to ger from epl
2 inf to ger from blk
1 inf to yak from farPlacement
1 inf on Kar
4 inf, 2 rt on ItaCollect 23 + 5 (NO) = 28 total
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These dice are killing me!!
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America turn 23
Purchase
58 IPC
10 infantry
2 artillery
4 tanksCombat Moves
sbr GER with 2 bombers (ALG)
FRA (3 infantry, 2 tanks) v 6 infantry, 2 artillery (ALG) unload in Z7 using 4 Z12 transports
POL (artillery) v infantry (GBR) 4 fighters (Z6), 4 fighters (Z5), 2 fighters (Z7)dice
GER AA gun
Rolls: 2@1; Total Hits: 12@1: (3, 1)
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bomber down.
GER damage
Rolls: 1@6; Total Hits: 11@6: (3)
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5 damage total in GER
POL
A - infantry, 10 fighters
Rolls: 1@1 10@3; Total Hits: 71@1: (3)10@3: (1, 5, 5, 2, 1, 6, 3, 1, 3, 2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4)
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POL taken with infantry, 10 fighters
FRA
A - 6 infantry, 2 artillery
Rolls: 4@1 4@2; Total Hits: 34@1: (5, 3, 5, 3)4@2: (5, 1, 2, 2)
D - 3 infantry, 2 tanks
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 2, 2)2@3: (3, 4)
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FRA round 2
A - 3 infantry, 2 artillery
Rolls: 1@1 4@2; Total Hits: 21@1: (4)4@2: (6, 2, 3, 2)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (2, 6)
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FRA taken with 2 infantry, 2 artillery
Noncombat Moves
bomber from GER to NWE
4 fighters from POL to Z5
6 fighters from POL to Z6
ac from Z7 to Z6
3 fighters from WCA to ALG
infantry from FEQ to SUD
13 transports from Z7 to Z9
10 infantry from EUS to ECA
6 tanks from WUS to ECA
10 transports from Z7 to Z6
21 infantry, 7 tanks from GBR to NWE
transport from Z46 to Z47
transport from Z53 to Z47
transport, submarine, 2 destroyers, 2 ac from Z51 to Z50
fighter from WCA to Z50Mobilize
10 infantry, 2 artillery in EUS
4 tanks in WUSIncome
52 + 20 NO = 72
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Germany Round 24
Pay 5 damage to Ger
Buy 2 ftrs, 2 arm, 11 inf
Combat Move
1)Â Lib - mt vs. 1 inf (egy)
2)Â Fra - 2 inf, 2 rt vs. 5 inf, 2 rt (ger)
3)Â Fin - 1 inf vs. 2 inf, 1 rt (kar)
4)Â Pol - 1 inf vs. 2 inf (bst), 1 rt (epl) -
Fra
5 inf, 2 rt
Rolls: 3@1 4@2; Total Hits: 13@1: (3, 4, 6)4@2: (5, 1, 4, 4)
2 inf, 2 rt
Rolls: 4@2; Total Hits: 24@2: (1, 4, 6, 1)
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Fra
3 inf, 2 rt
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (5, 6, 4, 4)
1 inf, 2 rt
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)
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Fra
2 inf, 2 rt
Rolls: 4@2; Total Hits: 14@2: (5, 3, 2, 3)
1 inf, 2 rt
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
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Fra
2 inf, 2 rt
Rolls: 4@2; Total Hits: 24@2: (2, 2, 3, 6)
2 rt
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Phew. I was completely sweating that out.
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Fin
2 inf, 1 rt
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Pol
2 inf, 1 rt
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Pol
2 inf, 1 rt
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)