11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC


  • Come on guys take care of business!

    EGY round 2
    A - 2 tanks
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • EGY taken with tank

    Noncombat Moves

    5 transports, destroyer, 2 ac from Z12 to Z6
    2 destroyers, cruiser, 3 ac from Z12 to Z14
    destroyer from Z12 to Z14
    2 fighters from NWY to Z14
    2 infantry from GBR to ALG
    infantry, 2 artillery, 2 tanks from GBR to NWY
    infantry, 3 tanks from WAF to ALG
    3 transports from Z17 to Z12
    infantry, 5 tanks from ALG to Z13 US transports - there are now 14 Brit troops on 7 US transports

    Mobilize

    7 transports in Z6

    Income

    44 + 15 NO + 2 saved = 61

    11L_DM_v_LL_22dB.AAM

  • Moderator

    Curse all your transports!!!  :-D
    Very tough to deal with all of them.

    Now I’m really really really glad I was able to pick off that one group of UK ships a few rds ago.


  • Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers.  However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.


  • One thing is for sure, I have never had 40 transports before!!  :lol:

    Cheers

  • Moderator

    @LuckyLindy:

    Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers.  However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.

    Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv.  You had to rebuild transports but I don’t need to rebuild a navy.  Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.

    –--------

    Yeah, I kind of regretted the Ita ACs.  I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
    For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8.  I was really tempted to try only 2 ACs but didn’t like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.

    Which brings me to a strat question.  You can answer this later if you want.  I’d love to talk strat after the game.
    Did you always intend to bring the US fleet over from the Pac?
    To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
    Or did you hope to secure a spot in Asia but couldn’t find one?

    To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
    I can’t remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia.  Did you consider making a last stand in Asia?

    I do have a suggestion for the Pac, but it’ll have to wait till after the game.  :wink:  So feel free to remind me.

    And if you want wait until after the game to respond that is fine too.

    @LuckyLindy:

    One thing is for sure, I have never had 40 transports before!!  :lol:

    Cheers

    Yeah, that’s too many!  :-D


  • I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.

    In the meantime, there’s a lot of great action yet to be had in this game!

    Cheers


  • forgot one noncombat move:

    3 submarines from Z38 to Z50

    11L_DM_v_LL_22dB.AAM


  • DM, when you say you think the game ended when I left Asia, what do you mean?

    Cheers

  • Moderator

    @LuckyLindy:

    DM, when you say you think the game ended when I left Asia, what do you mean?

    Cheers

    I thought that might have been your best chance.  Either try and stake a claim in Man (or Fic/Bur) and slug it out there.  I Thought it was a very neat move to load up the Russian troops and thought you might make an attack on Japan or stack in SE Asia.
    Once you left Russia (which I think was the right move) I thought you were going all out for Japan so once you left Asia I think it pretty much guarenteed the Axis an IPC adv and gave Japan a bit of a breather.  Seemed like you moved to a Plan B or C, which is why I asked if you always intended to move the US to the Med.  Once you left Asia, I don’t think time was on your side.  I feel I can just play extremely conservatively (attack in Sz 15 not withstanding) and just make sure I stack Japan/Ger/Ita appropriately and cover Mos.  Germany’s army alone equals pretty much all the Allies put together.  I just felt you had a better shot at Japan, then at any place in Eu.

    Italy on the Way.

  • Moderator

    Italy Round 22

    Buy 4 inf, 2 arm

    Combat Move

    1)  Far - mt vs. 1 inf (yak)
    2)  Blk - 1 inf vs. 2 inf (cze), 5 ftrs (ita)

  • Moderator

    Blk

    2 inf, 5 ftrs

    DiceRolls: 2@1 5@3; Total Hits: 42@1: (5, 6)5@3: (1, 4, 3, 1, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    far - taken, walk-in
    blk - taken, wol

    Non-Combat Move

    5 ftrs to ita
    2 arm to ita from cze
    2 inf, 1 rt to epl from euk
    2 arm to epl from kar
    21 inf, 9 arm, aa to kar from fin

    Placement

    4 inf, 2 arm on Ita

    Collect 23

    11L_DM_v_LL_22eIta.AAM


  • America turn 22

    Purchase

    60 IPC

    10 infantry
    6 tanks

    Combat Moves

    sbr GER with bomber (GBR)
    sbr GER with bomber (ALG)

    dice

    GER AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • GER bombing
    DiceRolls: 2@6; Total Hits: 22@6: (6, 5)


  • 11 damage to GER

    Noncombat Moves

    27 transports, 2 fighters, 3 ac from Z13 to Z7
    fighter from Z13 to Z6
    4 transports from Z12 to Z9
    8 infantry from ALG to
    3 fighters from ALG to Z6
    fighter from ALG to Z12
    6 infantry, 2 artillery from EUS to ALG
    4 transports from Z10 to Z12
    7 infantry, AA gun from WCA to ECA
    submarine from Z56 to Z51
    2 destroyers, 2 ac, transport from Z57 to Z51
    transport from Z57 to Z46
    transport from Z65 to Z53
    3 fighters from WCA to Z12
    4 fighters from Z57 to WCA
    2 bombers from GER to ALG
    infantry from CNG to FEQ
    14 infantry, 7 tanks from Z13 to GBR

    Mobilize

    10 infantry in EUS
    6 tanks in WUS

    Income

    43 + 15 NO = 58

    11L_DM_v_LL_22fUSA.AAM

  • Moderator

    Germany Round 23

    Pay 11 damage to Ger

    Buy 9 rt, 7 inf

    Combat Move

    1)  Egy - 1 arm vs. 4 inf (trj), 2 arm (per)
    2)  Nwe - 1 inf vs. 3 inf, 1 rt (fra)

  • Moderator

    Egy

    4 inf, 2 arm

    DiceRolls: 4@1 2@3; Total Hits: 14@1: (4, 5, 4, 6)2@3: (3, 6)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • Moderator

    Nwe

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (5, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Moderator

    Results

    egy - taken, wol
    nwe - taken, wol

    Non-Combat Move

    5 inf, 5 arm to ita from fra
    27 inf, 7 arm to ger from fra
    2 inf, 10 arm to ger from pol
    1 arm to ger from epl
    3 inf, 1 rt to pol from epl
    4 inf, 1 rt to epl from euk
    3 amr to epl from mos
    9 arm to bst from fin
    2 inf, 1 aa to bst from kar
    28 inf, 1 rt to kar from fin
    14 arm to ukr from per
    18 inf, 8 rt to cauc from per
    2 inf, 1 rt to yun from hup
    1 arm to ura from yak
    3 arm to hup from man
    2 inf, 1 rt to sui from man

    Placement

    6 inf on Fra
    1 inf, 9 rt on Ger

    Collect 53 + 15 (NO) = 68 total

    11L_DM_v_LL_23aG.AAM

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