@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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You can redo it.
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Also, if you want to change your mind about taking Quebec, now would also be the time. I am not going to redo all the Allies over again if it turns out it’s a poor choice.
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Thanks for the offer, but I have to try Quebec. It’s the whole game, risky as it is, so I’ll push on.
Since there’s no strategic value, I’ll also not push into Epl to conserve my NO by not declaring war on Rus. The extra inf will go to Hun. At least I have a fallback if things start to seriously unwind across the Atlantic.
Collect 45+10-3=52IPCs.
Re-map here. -
Ok, should be interesting :-)
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USSR4
Buy (36/37)
6 art
2 tankCM:
SZ125
1 sub, 1 dest SZ127FIN
5 inf, 1 art karPOL
2 inf bal
2 fig, 1 tact nov -
SZ125
sub sneak
Rolls: 1@2; Total Hits: 11@2: (2)
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sz125 cwol
FIN
A 5 inf, 1 art
Rolls: 4@1 2@2; Total Hits: 14@1: (5, 6, 3, 2)2@2: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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fin twol
POL
A 2 inf, 2 fig, 1 tact
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (2, 5)1@4: (1)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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I"ll treat this as a tutorial when you hand me my ass in Quebec :-D
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pol twol
NCM:
2 fig, 1 tact pol >> epl
3 mech, 2 tank nov >> epl
10 inf, 3 art, 2 aa gun bal >> epl
11 inf, 4 art bes >> epl
2 inf, 1 mech, 2 tank, 2 aa gun nukr >> epl
5 inf bry >> nukr
4 inf rus >> bry
12 inf, 2 aa gun bury >> amu
6 inf tim >> novo
2 inf, 2 art sam >> kazMobilize:
3 art sukr
3 art nov
2 tank rusCollect 41 + 5 (sz125/arch) + 6 (POL/FIN) = 52 IPC (53 total)
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Will take a couple turns before that happens, lol, make the most of it :-D
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Here goes…
Jap4
46IPCs buy 1Des(8), 2TT(14), 4Inf(12), 2SS(12) spend all.Combat:
5TT z27 >> z64 unload Pan 7Inf, 2Art, 1Arm
2TT load 4Inf z6 >> z1 and z2 unload 2Inf each in Ala and Bco
1Inf Sui >> Kan
1Inf Kwa >> Fic
1Fig z33 >z45 destroy TT1Inf Sze >> Yun
1Inf Kwe >> Yun
1Fig, 1Tac Kwa >> Yun1Inf, 1Art, 2Fig Kwa >> Hon
AttRolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 4)
DefRolls: 1@2; Total Hits: 11@2: (1)
1Mech, 1Fig Kwa >> Ksi
1Tac Anh >> Ksi
AttRolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)
1TT z19 load 2Inf >> z25 unload in Phi
2Sbr Kwa >> Phi
AttRolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5)
DefRolls: 2@2; Total Hits: 02@2: (4, 3)
1SS z6 >> z23
1Fig, 1Tac z33 >> z23
AttRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
DefRolls: 1@2; Total Hits: 01@2: (3)
1SS z6 >> z16
1Tac z33 >> z16
1Des z19 >> z16
AttRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5)
DefRolls: 1@2; Total Hits: 01@2: (6)
1Des z25 >> z12
2Fig, 1Tac z27 >> z12
AttRolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (6, 2)1@4: (3)
DefRolls: 1@2; Total Hits: 01@2: (4)
1SS, 1Fig, 2Tac z27 >> z11
AttRolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 2)1@4: (6)
DefRolls: 1@2; Total Hits: 01@2: (4)
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Forgot to roll for Yun and def for Ksi
Yun:
AttRolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (2)1@4: (3)
DefRolls: 2@2; Total Hits: 02@2: (4, 4)
Ksi def
Rolls: 1@2; Total Hits: 01@2: (6)
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non-combat as per map.
Place all z6 and Jap.
Collect 47IPCs.
Map. -
Need to check rules with you.
Re naval movement, can you move ships in non-combat into a sea zone where I have a) a sub, or b) a surface warship?
It may affect my non-combat movements -
If there’s just a enemy sub present, I can move any naval units there during my NCM.
If there’s an enemy surface warship present, I can’t move any ships into that SZ during NCM.
But I can Mobilize new naval units in SZs next to an IC even if there’s enemy ships there.
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I am guessing you’re thinking about SZ64 … I can’t non-combat anything into SZ64.
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I’ll wait to hear back before I do US4.
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OK thanks for clarifying. Go ahead. Your purchase here is key, and can effectively rule out all hopes for Axis :lol:
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Sorry could you just update my cash for Jap, thanks