Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply, 1 artillery, 1 infantry and 1 matilda EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 G-antitank moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Germans creates battle in territory Mersa Brega Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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US won’t change much. I’ll asterisk any NCM that’s different.
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US3
Buy (52/52)
2 carrier
1 dest
2 subNCM:
1 strat haw >> wus
1 strat eus >> wus
1 fig, 1 tact wus >> eus
1 dest SZ8 >> SZ12
1 dest SZ10 >> SZ11
1 dest SZ31 >> SZ16 *
2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 3 fig SZ30 >> SZ26
1 fig SZ30 >> haw
1 dest SZ30 >> SZ23 *
1 sub, 1 carrier SZ10 >> SZ26
3 inf, 1 art load 2x trans SZ30 >> SZ26 unload haw
1 trans SZ10 >> SZ26
1 sub SZ62 >> SZ30 *
1 inf, 1 art eus >> cus
1 tact haw >> wus *Mobilize:
2 sub, 1 dest, 2 carrier SZ101DOW against all Axis powers!
US factories upgradedCollect 77 IPC
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UK3
UKE Buy (28/29)
3 sub
1 figUKP Buy (24/24)
1 fig
1 sub
2 artCM:
YUN
2 inf bur
2 fig, 2 tact indKSI
1 inf honIRQ
3 inf cpr
1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
1 fig syrISO
1 mech ken -
ksi, iso walk in
YUN
A 2 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (6, 5)2@3: (6, 4)2@4: (4, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
yun liberated w/o loss
IRQ
A 4 inf, 1 tank, 1 fig
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (3, 4, 3, 2)1@3: (4)1@4: (4)D 3 inf
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2) -
crap I rolled that wrong too, fighter should be @3, so that’s no hits at all for UK forces :-(
IRQ r2
A 2 inf, 1 tank, 1 fig
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (1, 1)D 3 inf
Rolls: 3@2; Total Hits: 13@2: (6, 4, 1) -
IRQ r3
A 1 inf, 1 tank, 1 fig
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (1, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Every time I have rerolled IRQ I have done worse … lol
irq twlo 3 inf
NCM coming shortly
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Also, forgot to type, but obviously due to YUN and KSI: UK DOW against Japan
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NCM:
3 fig uk >> SZ101
1 fig irq >> sud
2 fig, 2 tact yun >> ind
2 inf con >> sud
3 inf ind >> bur
3 inf mal >> shn
1 art bur >> shn
1 trans SZ41 >> SZ39UKE Mobilize:
3 sub SZ106
1 fig ukUKP Mobilize:
1 sub SZ39
2 art, 1 fig indUKE Collect 31 IPC (32 total)
UKP Collect 29 IPC -
The 3UK figs and 3SS off Quebec is genius. Think realistically I’ve no chance to pursue Washington anymore. Germany just doesn’t have enough resources. Let’s see how I can damage control…
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Italy3
21IPCs buy 2TT(14), 2Inf(6) save 1.Combat:
2Inf, 1Art Lib >> Tun
1Sbr Hol >> Tun
Att
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (4)
Def
Rolls: 2@2; Total Hits: 12@2: (6, 1)2Inf, 1Art, 1Mech, 1Arm Egy >> Trj
Att
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 4)2@2: (2, 5)1@3: (1)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1Inf load z95 >> z92 unload Alg
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non-combat as per map. Will reinforce the Atlantic instead of the Medit again.
Place 2Inf in Nita, 2TT in z95.
Collect 34+1saved=35IPCs.
Map. -
I’ll have ANZAC/France posted shortly.
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ANZAC 3
Buy (12/14)
2 subDOW against Japan
no CM
NCM:
3 fig nze >> SZ26
1 dest SZ46 >> SZ48
1 cru SZ49 >> SZ32
1 trans SZ39 >> SZ42 load 1 inf jav >> SZ45 unload dgu
1 inf mal >> shnMobilize:
2 sub SZ62Collect 24 IPC (26 total)
France
NCM:
1 inf fea >> sud
1 dest SZ58 >> SZ39 -
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I love the way the Allies reinforces each other. It’s brilliant!
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Thanks :-) It was necessary with the Japanese navy bearing down on me.
Japan can still do a lot of damage on J4 though.
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I’m not so sure. I can’t confront your fleet head-on without leaving Ger in the lurch.
Btw, I don’t have a Ger flag on Wfr since turn 2?





