@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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However, I keep spotting additional mistakes made on Japan 3 that must be fixed.
It is not possible for your to have 8 inf, 4 art, 1 aa gun in SHE on J3. It looks like you double moved 1 inf, 1 art, and the aa gun.
You have 2 infantry on CAR when it should only be 1. CAR had 8 inf on J2, but still has 2 left after 7 of them sailed to SZ27 on J3.
Finally, you shouldn’t have had 2 inf left in KWA since you used 3 out of 4 infantry from KWA to attack YUN. KWA should have had only 1 inf at the end of J3 (this totally messes up my attack on KWA since you got extra rolls and extra casualties).
So not only are there illegal moves, you also added land units somehow.
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Sorry about that. Playing late at night after a long day at the office is taking its toll. You’re absolutely right about Car (I somehow didn’t optimize my TT slots earlier), China too as it was an afterthought to throw an extra Inf in Kwa just in case and to push whole stack up to She. No excuse for very sloppy play that has seen this round drag for almost 2 wks.
I’m starting to think this whack US strat is a serious no go, I have to keep the squeeze on Philippines, Alaska etc. to deny US as much resources as possible the next round, but it stretches me in all directions. Notice your Rus and US reaction is getting better and better with each iteration. But heck, I’m just too curious to see what happens.
So, here’s Japan3 yet again, take 4 or 5.
44IPCs buy 1TT(7), 1Des(, 4SS(24) save 5
Combat:
1Inf Sui >> She
1Inf Kwe >> Sze2Inf, 4Fig, 3Tac, 2Sbr Kwa >> Yun (decided to cut it thin).
2Fig Hun >> Yun
AttRolls: 2@1 6@3 5@4; Total Hits: 72@1: (6, 3)6@3: (6, 2, 3, 4, 5, 1)5@4: (1, 4, 6, 4, 4)
DefRolls: 2@2; Total Hits: 12@2: (1, 6)
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The convoy disruption of the West Coast and the loss of almost all US NOs will take a long time to counter, so I wouldn’t count Axis out.
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Also, I don’t mind if you take longer between turns if it will let you play at 100%.
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erm, think I’ll change my purchase to downgrade the des to SS and buy 2Inf, else not enough to pressure Phi. so it becomes:
44IPCs buy 1TT(7), 5SS(30), 2Inf(6) save 1 instead, place all in Jap and z6.
Collect 45+1=46IPCs.
Map.This is much more conservative against China, no chance of attacking Kwa without you losing more planes than I do, yet I preserve option of reinforcing Jap. I would gladly have re-done your US and China moves for you, but think you prob will improve them some more?
Hopefully this time no more mistakes :-P -
I’ve over-stretched by committing to too many games, totally my fault :-D Longer wait-time between turns can also mean I forget my strategy and make more mistakes…I’ll just have to dial back and be more conservative wherever I can.
Will wait up for your post to make the most of what’s left of this weekend. -
US won’t change much. I’ll asterisk any NCM that’s different.
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US3
Buy (52/52)
2 carrier
1 dest
2 subNCM:
1 strat haw >> wus
1 strat eus >> wus
1 fig, 1 tact wus >> eus
1 dest SZ8 >> SZ12
1 dest SZ10 >> SZ11
1 dest SZ31 >> SZ16 *
2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 3 fig SZ30 >> SZ26
1 fig SZ30 >> haw
1 dest SZ30 >> SZ23 *
1 sub, 1 carrier SZ10 >> SZ26
3 inf, 1 art load 2x trans SZ30 >> SZ26 unload haw
1 trans SZ10 >> SZ26
1 sub SZ62 >> SZ30 *
1 inf, 1 art eus >> cus
1 tact haw >> wus *Mobilize:
2 sub, 1 dest, 2 carrier SZ101DOW against all Axis powers!
US factories upgradedCollect 77 IPC
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UK3
UKE Buy (28/29)
3 sub
1 figUKP Buy (24/24)
1 fig
1 sub
2 artCM:
YUN
2 inf bur
2 fig, 2 tact indKSI
1 inf honIRQ
3 inf cpr
1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
1 fig syrISO
1 mech ken -
ksi, iso walk in
YUN
A 2 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (6, 5)2@3: (6, 4)2@4: (4, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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yun liberated w/o loss
IRQ
A 4 inf, 1 tank, 1 fig
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (3, 4, 3, 2)1@3: (4)1@4: (4)
D 3 inf
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
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crap I rolled that wrong too, fighter should be @3, so that’s no hits at all for UK forces :-(
IRQ r2
A 2 inf, 1 tank, 1 fig
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (1, 1)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (6, 4, 1)
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IRQ r3
A 1 inf, 1 tank, 1 fig
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (1, 5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Every time I have rerolled IRQ I have done worse … lol
irq twlo 3 inf
NCM coming shortly
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Also, forgot to type, but obviously due to YUN and KSI: UK DOW against Japan
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NCM:
3 fig uk >> SZ101
1 fig irq >> sud
2 fig, 2 tact yun >> ind
2 inf con >> sud
3 inf ind >> bur
3 inf mal >> shn
1 art bur >> shn
1 trans SZ41 >> SZ39UKE Mobilize:
3 sub SZ106
1 fig ukUKP Mobilize:
1 sub SZ39
2 art, 1 fig indUKE Collect 31 IPC (32 total)
UKP Collect 29 IPC -
The 3UK figs and 3SS off Quebec is genius. Think realistically I’ve no chance to pursue Washington anymore. Germany just doesn’t have enough resources. Let’s see how I can damage control…
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Italy3
21IPCs buy 2TT(14), 2Inf(6) save 1.Combat:
2Inf, 1Art Lib >> Tun
1Sbr Hol >> Tun
AttRolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (4)
DefRolls: 2@2; Total Hits: 12@2: (6, 1)
2Inf, 1Art, 1Mech, 1Arm Egy >> Trj
AttRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 4)2@2: (2, 5)1@3: (1)
DefRolls: 1@2; Total Hits: 01@2: (4)
1Inf load z95 >> z92 unload Alg
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non-combat as per map. Will reinforce the Atlantic instead of the Medit again.
Place 2Inf in Nita, 2TT in z95.
Collect 34+1saved=35IPCs.
Map.