Lemming (Allies) v Wheatbeer (Axis) g40 a2

  • 17

    I hate to give you a hard time, but it isn’t legal to have Japanese sea units within two sea zones of the Western United States (or Alaska territories) until Japan is at war with the United States.

  • 17

    Now that I think about it, I am confused by the meaning of “within two sea zones” … maybe your NCM is legal.

  • 17

    I was wrong.  Your move is perfectly legal.

    Tough choices ahead  :|

  • 17

    US3

    Buy (52/52)
    2 carrier
    1 dest
    2 sub

    NCM:
    1 fig, 1 tact wus >> eus
    1 dest SZ10 >> SZ11
    1 sub SZ10 >> SZ8
    1 dest SZ31 >> SZ12
    1 dest SZ8 >> SZ25
    1 carrier SZ10 >> SZ25
    1 trans SZ10 >> SZ26 load 2 inf haw >> SZ25 unload mid
    2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 4 fig SZ30 >> SZ25
    1 dest SZ30 >> SZ26
    3 inf, 1 art joh load 2x trans SZ30 >> SZ25 unload mid
    2 fig, 1 tact, 1 strat haw >> mid
    1 inf, 1 art, 2 aa gun eus >> cus
    1 strat eus >> mid
    1 sub SZ62 >> SZ33

    Mobilize:
    2 sub, 1 dest, 2 carrier SZ101

    DOW against all Axis powers!
    US factories upgraded

    Collect 77 IPC

    lemming v wheat alpha3 3dUS.AAM

  • 17

    China 3

    Buy (12/12)
    4 inf

    CM:

    SZE
    12 inf, 1 fig sik

  • 17

    SZE

    A 12 inf, 1 fig

    DiceRolls: 12@1 1@3; Total Hits: 212@1: (1, 5, 5, 5, 1, 5, 6, 5, 2, 4, 2, 2)1@3: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    sze twol

    NCM:
    1 fig sze >> tsi

    Mobilize:
    4 inf tsi

    Collect 5 IPC

    lemming v wheat alpha3 3eCh.AAM

  • 17

    I don’t have time to do UK3 right now, but I will do it tomorrow morning.

    (btw, if you don’t mind my asking, what time zone are you in? or do you work nights?)

  • 17

    scratch that, gf is on the phone so I’m squeezing it in

    UK3

    DOW against Japan

    UKE Buy (28/29)
    3 sub
    1 fig

    UKP Buy (24/24)
    1 dest
    2 sub
    1 art

    CM:

    SZ36
    1 dest, 1 bsh SZ39 >> SZ36

    KWA
    2 inf sum load 1x trans SZ41 >> SZ36 unload kwa
    2 inf hon
    2 fig, 2 tact ind

    YUN
    9 inf, 3 art bur

    IRQ
    3 inf cpr
    1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
    1 fig syr

  • 17

    SZ36

    A 1 dest, 1 bsh

    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    sz36 cwol

    KWA

    A 4 inf, 2 fig, 2 tact

    DiceRolls: 4@1 2@3 2@4; Total Hits: 24@1: (5, 3, 2, 5)2@3: (4, 4)2@4: (3, 4)

    D 4 inf, 1 art, 2 strat

    DiceRolls: 5@2 2@1; Total Hits: 25@2: (2, 1, 3, 6, 5)2@1: (2, 3)

  • 17

    I probably should wait for your OOL here, because you may or may not wish to lose the strats first.

    YUN

    A 9 inf, 3 art

    DiceRolls: 6@1 6@2; Total Hits: 46@1: (3, 1, 5, 2, 2, 2)6@2: (2, 1, 1, 6, 6, 3)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • 17

    yun twol

    IRQ

    A 4 inf, 1 tank, 1 fig

    DiceRolls: 4@1 2@3; Total Hits: 34@1: (3, 2, 3, 1)2@3: (3, 3)

    D 3 inf

    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 3)

  • 17

    irq twlo 1 inf

    Let me know your OOL for KWA when you have a chance.


  • Errr you’re gonna kill me. I realize I made an illegal move landing fighters on my 2CVs in z6 before moving it to z13  :-(
    Really sorry… I’ll rethink my non-combat for Jap, yet again…

    I’m in Singapore GMT+8. Where do you hail from?

  • 17

    I live in Buffalo (in New York State) GMT 4 at the moment.  We switch to GMT 5 in a few days for Daylight Savings Time.

    I didn’t notice the fighter issue … this means I will have to redo US, China, and UK though.

  • 17

    • GMT -4/-5

    right now we’re on exactly opposite time

  • 17

    Also, since you’re redoing Japan again … do you care if I redo the USSR?


  • haha go ahead.
    Again sorry for the huge mess I did for J3.

  • 17

    USSR 3

    Buy (37/37)
    7 inf
    2 mech
    1 dest

    NCM:
    1 bsh SZ114 >> SZ115
    1 sub SZ125 >> SZ127
    8 inf, 4 art nukr >> bes
    3 inf sukr >> bes
    6 inf yen >> tim
    12 inf, 2 aa gun yak >> bury
    2 inf, 2 aa gun bry >> bry
    5 inf, 1 art nov >> kar
    12 inf, 3 art, 2 aa gun nov >> bal
    1 inf smo >> bry
    1 mech, 2 tank smo >> nov
    1 mech, 2 tank smo >> nukr
    2 inf, 1 art volo >> sam
    4 inf rus >> bry
    1 art rus >> sam

    Mobilize:
    3 inf sukr
    4 inf rus
    2 mech nov
    1 dest SZ127

    Collect 37 IPC

    lemming v wheat alpha3 3bRus new.AAM

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