@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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Ger2
68IPCs buy 7TT(49), 1SS(6), 4Inf(12) save 1.Combat:
1Sbr Ger >> z94
1Fig, 1Tac Sita >> z94
Att
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (5, 4)
def
Rolls: 1@3; Total Hits: 01@3: (4)1Mech, 2Art Fra >> Wfr
1Fig, 1Tac Wgr >> Wfr
Att
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (2, 5)1@3: (5)1@4: (4)
Def
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)1Fig z112 > z104
1Tac Wgr >> z104
1SS z110 > z104
Att
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (6)
Def
Rolls: 1@2; Total Hits: 11@2: (2)1SS z111 > z109
2Inf, 1Tac Wgr >> Hol
1Art, 1Arm Fra >> Hol
Att
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 6)1@3: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (4) -
non-combat as per map.
Place 7TT, 1SS in z112, 4Inf in Wgr.
Collect 49+1=50IPCs.
Map. -
Hassle to restart, think let’s continue? Can adopt the new rules and NO tho…
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Sure we can continue adopting the new rules. Might even be some newer ones when I get back from vacation.
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Btw, a cursory glance shows you never completed the battle in SZ104 and that you mobilized too many units from the WGR major IC.
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z104 R2:
Att
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (3) -
Sorry about the mobilization too. I’ll place 3Inf in Wfr and 1Inf in Ger, then move 1Inf from Fin to Nor.
See this new map.
Hope the rules don’t keep changing, I can’t tell if it’s a net gain or loss for Axis or Allies, getting confused restarting games with diff rulesets. -
Sorry, almost forgot. Working on USSR now.
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USSR 2
Buy (38/38):
10 inf
2 artNCM:
2 fig, 1 tact sukr >> nov
3 inf, 3 art sukr >> nukr
2 inf ros >> bry
1 mech, 3 tank rus >> smo
6 inf yak >> yen
12 inf, 2 aa gun bury >> yakMobilize:
3 inf sukr
3 inf nov
4 inf, 2 art rusCollect 37 IPC
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Japan2.
40IPCs buy 2CV(32), 1TT(7) save 1.Combat:
1Inf Cha >> Sui
1Inf Anh >> Hop
1Inf Anh >> Kwe3Inf Hun >> Yun
6Fig, 5Tac, 2Sbr Kwa >> Yun
2Fig Jeh >> Yun
Att
Rolls: 3@1 8@3 7@4; Total Hits: 83@1: (5, 2, 1)8@3: (2, 6, 3, 5, 5, 1, 5, 3)7@4: (3, 3, 1, 6, 6, 6, 5)
Def
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
NOn-combat as per map.
Place 2CV, 1TT z6
Collect 43+1=44IPCs.
Map. -
US2
Buy (52/52)
1 sub
1 dest
1 carrier
1 fig
1 stratNCM:
1 sub, 2 cru, 1 carrier, 1 bsh, 2 fig SZ25 >> SZ30
1 dest SZ25 >> SZ8
1 sub, 1 dest, 1 carrier SZ10 >> SZ30
1 cru SZ11 >> SZ30
1 inf, 1 art wus load trans SZ10 >> SZ30 unload joh
2 inf haw load trans SZ26 >> SZ30 unload joh
1 fig mid >> SZ30
1 trans SZ11 >> SZ10
1 fig, 1 strat wus >> haw
1 fig, 1 tact mid >> haw
1 fig, 1 tact eus >> wus
1 fig phi >> SZ30
1 dest SZ23 >> SZ30
1 sub SZ56 >> SZ62Mobilize:
1 sub, 1 dest, 1 carrier wus
1 fig, 1 strat eusCollect 52 IPC
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China 2
Buy (15/15)
5 infCM:
YUN
3 inf, 1 fig sze -
YUN
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 1)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
YUN r2
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 2)1@3: (1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
yun twlo 1 inf
NCM:
1 fig yun >> sze
2 inf she >> sik
5 inf sze >> sikMobilize:
5 inf sikCollect 12 IPC
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UK2
UKE Buy (37/37):
7 inf
2 art
1 destUKP Buy (20/20)
1 tact
3 infCM:
SZ99
1 carrier, 1 fig SZ92
1 tact sudKEN
1 inf, 1 mech, 1 tank eth -
SZ99
A 1 fig, 1 tact, 1 carrier
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)D 1 cru, 1 damaged bsh
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
sz99 cwlo 1 tact
KEN
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
KEN r2
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)





