G40 A2 game: Lemming vs Alsch91


  • non-combat as per map.
    Place 10SS z112, 2SS z105, 3Inf Saf, 3Inf Sukr.
    Map.

    Lem vs Alsch G10.AAM


  • R 10

    27 IPCs

    9 Inf (27)

    save 0


  • Combat

    1 Inf Volo to Arch
    1 Fig Rus to Arch

    1 Inf Bry to Bel
    1 Fig Rus to Bel

    3 Inf Bry to Sukr
    1 Fig Rus to Sukr

    2 Inf Vol to Cau
    1 Tac Rus to Cau


  • Arch

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Bel

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr

    Attack (3 Inf, 1 Fig)
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 5)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Cau

    Attack (2 Inf, 1 Tac)
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Whoops.

    Remaining Sukr rolls
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • Bel R2
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sukr R2
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bel R3
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr R3
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Non-coms on map

    Place
    9 Inf Rus

    Collect
    28 IPCs

    Lem vs Alsch R10.AAM


  • Jap10
    66IPCs buy 3Inf(9), 5Inf(15), 7SS(42) spend all.

    Combat:
    2SS z6 >> z16
    AttDiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    1Des z33 >> z31
    1SS z6 >> z31
    AttDiceRolls: 2@2; Total Hits: 02@2: (5, 4)first roll is sneak
    DefDiceRolls: 1@1; Total Hits: 01@1: (4)

    1SS, 5Fig, 5Tac z33 >> z46
    AttDiceRolls: 1@2 5@3 5@4; Total Hits: 31@2: (6)5@3: (5, 3, 6, 5, 5)5@4: (6, 5, 4, 5, 1)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    1Des, 10SS z33 >> z54:
    3Fig Car >> z54:
    AttDiceRolls: 1@2 10@2 3@3; Total Hits: 51@2: (4)10@2: (4, 3, 4, 1, 5, 5, 1, 5, 4, 1)3@3: (1, 6, 2)
    DefDiceRolls: 1@1; Total Hits: 11@1: (1)

    3Inf NSW >> Sau
    2Sbr Car >> Sau
    AttDiceRolls: 3@1 2@4; Total Hits: 13@1: (4, 6, 4)2@4: (1, 5)
    DefDiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)

    2Inf Kwa >> Fic
    1Fig, 1Tac Hun >> Fic
    AttDiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (5, 1)1@3: (1)1@4: (4)
    defDiceRolls: 1@2; Total Hits: 01@2: (5)

    2Inf load z6 >> z2 unload Ala


  • z31 R2:
    attDiceRolls: 2@2; Total Hits: 02@2: (4, 4)first roll sneak
    defDiceRolls: 1@1; Total Hits: 01@1: (6)

    Sau R2:
    AttDiceRolls: 2@1 2@4; Total Hits: 22@1: (1, 2)2@4: (5, 1)
    DefDiceRolls: 1@3; Total Hits: 01@3: (6)


  • z31 R3:
    AttDiceRolls: 2@2; Total Hits: 12@2: (6, 1)first roll sneak
    DefDiceRolls: 1@1; Total Hits: 01@1: (6)


  • non-combat as per map.
    Place 3Inf Hon, 5Inf Jap, 7SS z6.
    Collect 65IPCs.
    Map.

    Lem vs Alsch J10.AAM


  • Yeah I’m gonna have to throw it in at this point.
    If I had remembered to not throw both transports at Alaska on Round 4, things would probably be much better; Japan would have been crushed by now.
    But alas.

    If you’d like to try a new game, that’d be okay with me.
    Actually I’d be interested in trying again starting with that American turn, but I’d understand completely if you’d rather not - it probably wouldn’t be very fair.  :lol:

    Completely up to you.


  • You’re right that US4 was the turning point. It set you back 2 turns at least and gave Jap the chance to take NSW. I think at this point your US fleet is too much out of position to make an impact and Axis economy is way too strong, though I was surprised you didn’t pressure Jap instead of going to NSW’s rescue?

    Great game though. I got to try out my big move going after Washington early game, after that fell apart with the super airbase save I was pretty screwed and deployed all wrong, so I’m sure if we re-did the game from US4 you would have probably won easily playing carefully.  :-D

    You up for alpha3? I can take either side. I’m kinda confused with the all the rules changes though…


  • Yeah really wish I hadn’t turned around to Alaska like that.  That was pretty dumb.
    But ah well.

    I got to show you how to hurt Sealion, at least.  :-D 
    I will say though that if Germany had waited until G4, they could’ve taken London.  Would’ve payed for it even more in the East though.

    I’m not terribly sure what to make of A3 just yet.  I’m testing the newest iteration with Axisplayer right now and some of the changes confuse me.
    UK was nerfed so hard that I can’t quite figure out why. :?

    I was interested in the first A3 version - if only to see exactly how hard Allies could stomp Axis.  :lol:

    The changes are starting to getting more and more drastic as they go on.
    I’d be interested in trying it, but frankly wouldn’t know where to start.  Or we could give A2 another shot.  It seems quite a bit more balanced to me.

    Thoughts?


  • Let’s stick with A2 then. I find it rather balanced and like the option of going after the Yanks, however difficult it is  :lol:
    But you wanna take Axis this time? Now that I know all about Sealion hahar


  • Sure, I’m fine with Axis.  Actually I might want to try Sealion anyway.  After looking pretty thoroughly into it with Jim I think I know the optimal strat to take London, might just want to see how you react.  :lol:

    I’ll start a new thread, this one’s getting heavy.

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