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Later in the game they get to defend at “1”
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BR
SZ 10 cwol
SZ 54 cwlo 1 SS
Non-coms
1 DD SZ 26 to SZ 16
1 Strat SZ 10 to Haw
2 SS SZ 63 to SZ 62
1 DD SZ 63 to SZ 46
Remaining Fleet SZ 63 to SZ 61
7 Fig, 2 Tac Sau to SZ 61
1 Mech Smx to Cus
1 SS SZ 101 to SZ 90
Place
9 SS, 1 DD SZ 101
Collect
53 + 20 NO = 73 IPCs
China 9
10 IPCs
3 Inf, save 1
Combat
1 Inf Hop to Cha (mt)
2 Inf Sze to Yun
1 Fig Hop to Yun
2 Inf Hop to Anh
Cha lwol
Anh (10 rounds, will retreat if hit first)
Rolls: 10@1; Total Hits: 110@1: (4, 4, 1, 6, 3, 6, 2, 4, 3, 5)
Rolls: 10@1; Total Hits: 310@1: (4, 1, 2, 4, 5, 1, 6, 3, 1, 2)
Rolls: 10@2; Total Hits: 410@2: (2, 2, 1, 3, 6, 6, 2, 6, 6, 6)
Yunnan
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (3)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
Retreat from Anh, lose 1 Inf
Yun R2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
I’m sure I’ll regret this, but R3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Christ I knew it.
God dammit, 1/9 chance, and it happened in my last game too.
Yun hwlo 2 Inf, 1 Fig.
Non-coms
2 Inf She to Sze
Place
1 Inf Sze
2 Inf Hop
Collect
9 + 1 leftover = 10 IPCs
UK 9
London has 21
1 Fig (10)
1 Tac (11)
save 0
Calcutta has 4 IPCs
1 Inf, save 1
Combat
2 Inf Shn to Fic
1 Fig Ind to Fic
1 Inf Shn to Mal (mt)
1 Inf, 1 Tac Shn to Yun
1 Fig Ind to Yun
1 Inf Shn to Sia (mt)
Sia twol
Mal lwol
Yun
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Alright all this is getting really annoying, your lone infantry have rolled incredibly all game.
Yun cwlo 1 Inf
Fic lwlo 1 Inf
Non-coms
1 Fig, 1 Tac Yun to Ind
11 Inf, 1 Art, 2 Mech, 1 Arm Ind to Bur
1 Inf Wind to Ind
1 Fig Fic to Bur
1 Fig Bgu to Eus
Place
1 Fig, 1 Tac UK
1 Inf Ind
London collects
15 - 8 = 7 IPCs
Calcutta collects
13 - 8 + 1 leftover = 6 IPCs
Anzac moves 1 Inf Bur to Ind
Ita9
50IPCs buy 8Inf(24), 1Des, 1CV (24) save 2.
Combat:
2Inf, 2Fig, 4Tac Npr >> Cau
AttRolls: 2@1 4@3 2@4; Total Hits: 32@1: (1, 6)4@3: (4, 3, 6, 6)2@4: (6, 3)
DefRolls: 1@2; Total Hits: 01@2: (3)
Non-combat as per map.
Place 3Inf Cpr, 3Inf Irq, 2Inf Nov, 1CV and 1Des in z95
Collect 56+2=58IPCs.
Map.
Ger10
90IPCs buy 6Inf(18), 12SS(72) spend all.
Combat:
1Inf Epr >> Wind
1Fig, 1Tac Npr >> Wind
AttRolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (2)1@4: (1)
DefRolls: 1@2; Total Hits: 01@2: (5)
1Inf Bel >> Arch
1Fig, 1Tac >> Arch
AttRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (2)
DefRolls: 1@2; Total Hits: 01@2: (4)
2Inf Man >> Amu
non-combat as per map.
Place 10SS z112, 2SS z105, 3Inf Saf, 3Inf Sukr.
Map.
R 10
27 IPCs
9 Inf (27)
save 0
Combat
1 Inf Volo to Arch
1 Fig Rus to Arch
1 Inf Bry to Bel
1 Fig Rus to Bel
3 Inf Bry to Sukr
1 Fig Rus to Sukr
2 Inf Vol to Cau
1 Tac Rus to Cau
Arch
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Bel
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 5)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Cau
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Whoops.
Remaining Sukr rolls
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Bel R2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Sukr R2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Bel R3
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr R3
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)