G40 A2 game: Lemming vs Alsch91


  • I never realized you could have attacked z91 and have a landing space! That’s both German fleet lost, some 200IPCs worth down the drain.


  • Sigh, this is the hardest rookie lesson I’ve learnt about the map ever  :-(
    Major major blunder, turns the game completely around.


  • Italy8
    49IPCs buy 6Inf(18), 3Fig(30) save 1.

    Combat:

    2Inf Epl >> Nukr
    1Tac Sita >> Nukr
    AttDiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)

    3Mech, 3Arm Epl >> Nov
    AttDiceRolls: 3@1 3@3; Total Hits: 23@1: (6, 2, 5)3@3: (1, 1, 5)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Nukr R2:
    AttDiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)


  • OOps realised I can’t hit Nukr with the Tac.

    Go in with 3Inf, 2Art instead re-roll combat:
    AttDiceRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 1, 4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Screw that. I’ll redo my entire move later.


  • Ok. Italy8
    49IPCs buy 6Inf(18), 3Fig(30) save 1

    Combat:

    3Arm, 3Mech Epl >> Nov
    AttDiceRolls: 3@1 3@3; Total Hits: 23@1: (3, 2, 3)3@3: (2, 1, 5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    3Inf, 2Art Epl >> Bes
    AttDiceRolls: 1@1 4@2; Total Hits: 31@1: (1)4@2: (2, 3, 2, 6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Non-combat as per map
    Place 3Inf in Irq and Cpr each, 3Fig in Sita.
    Collect 49+1=50IPCs.

    Germany9
    77IPCs buy 10SS(60), 2Inf,1Art(10), 1Arm(6) save 1

    Combat:

    1Inf, 1Fig, 1Tac Epl >> Bel
    AttDiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (5)1@4: (4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    2Inf, 1Fig, 1Tac Epl >> Nukr
    AttDiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (1)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    2Mech, 1Sbr Epl >> Sukr
    AttDiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)


  • 2Inf, 1Arm, 1Tac >> Fgr
    AttDiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (5)1@4: (5)
    DefDiceRolls: 2@3; Total Hits: 02@3: (4, 4)

    2Inf 1Fig >> Sur
    AttDiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (5)
    DefDiceRolls: 1@4; Total Hits: 11@4: (2)


  • Fgr R2:
    AttDiceRolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (2)1@4: (2)
    DefDiceRolls: 2@3; Total Hits: 02@3: (6, 4)

    Sur R2:
    AttDiceRolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
    DefDiceRolls: 1@4; Total Hits: 01@4: (5)


  • Sur R3:
    AttDiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    DefDiceRolls: 1@4; Total Hits: 11@4: (3)


  • non-combat as per map.
    Place 1Inf, 1Art Saf, 10SS z110, 1Arm Ger save 4.
    Collect 86+4=90IPCs.
    Map.

    Lem vs Alsch G9.AAM


  • R 9

    34 IPCs

    10 Inf (30)
    1 Art (4)

    save 0


  • Combat

    1 Inf Arch to Bel
    1 Fig Bry to Bel

    1 Inf Bry to Nukr
    1 Fig Bry to Nukr

    2 Inf Bry to Sukr
    1 Fig, 1 Tac Bry to Sukr

    1 SS SZ 101 to SZ 88 (4 TT destroyed)


  • Bel

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nukr

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sukr

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 2)1@3: (3)1@4: (2)

    Defense (2 Mech)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • ……
    The dice have just never been very good to the Russians this game.

    Bel hwol
    Nukr cwlo 1 Inf
    Sukr cwlo 2 Inf

    Non-coms

    4 Inf Arch to Volo
    2 Inf, 1 AA gun Arch to Smo
    21 Inf, 3 Art, 1 AA gun Cau to Vol
    2 Mech, 1 Arm Ros to Sam
    5 Inf, 3 Art Rus to Bry
    1 Fig Bel to Rus
    1 Fig Nukr to Rus
    1 Fig, 1 Tac Sukr to Rus

    Place
    9 Inf, 1 Art Rus
    1 Inf Vol

    Collect
    27 IPCs

    Stupid dice.

    Lem vs Alsch R9.AAM


  • Jap9
    65IPCs buys 6Inf(18), 1Art(4), 7SS(42) save 1

    3Inf, 1Fig, 1Tac Kwa >> Yun
    AttDiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 3, 5)1@3: (1)1@4: (2)
    defDiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    1Inf load z6 >> z31 unload Wak
    1Inf load z43 >> z21 unload Gua

    1SS, 1Des z6 >> z25
    AttDiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)


  • NC as per map
    Place 3 Inf in NSW, 2Inf, 1Art in Hon, 1Inf in Jap, 7SS in z6
    Collect 65+1=66IPCs
    Map.

    Lem vs Alsch J9.AAM


  • Agree Rus had it real tough on the dice. Still it’ll be a long while before Moscow falls, but do you see yourself reversing the slow descent with Ger economy at 90 and Italy at 50?
    Now that I’ve shored up the Ger navy, I think US is in abit of a fix too between saving Hawaii or liberating NSW.
    Up to you if you wanna cede and start a fresh game on yet another version of Alpha3…


  • Yeah I agree, it’s pretty much not going to swing back towards Allies quickly enough, I think.
    I think US will be able to revive UK quickly, with a tank or two swinging through Africa, but it probably won’t be enough.
    My mistake was in moving both US transports towards Alaska once US was at war.  I should’ve brought one or just taken it back through Canada, and then taken back Hawaii instantly and immediately started putting the pressure on Japan.  For the Europe map to be salvagable, Japan would have to be a lot lower than it currently is now.

    No problem.
    I’m curious about Alpha 3, but frankly am not sure what to do about it right now.
    I think many of the changes ended up making the game tilted toward the Allies.  Although Larry has made a handful of drastic pro-Axis changes recently.  I don’t really know, but I think that the game isn’t any closer than Alpha 2 was.  I guess it’d be fun to give A3 a shot, but I’ll leave it up to you.

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