@j_stroyer 2.7
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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I always wondered if Jap could actually leave China alone altogether. It did pan out pretty well and kept US well-invested in the Pacific for the most part, but it didn’t complement the Europe side. I would have felt serious grief if Jap invaded Soviet Far East and kept India under pressure a couple turns earlier. That would also mean India can’t resupply Africa so much, and Italy can direct efforts towards dislodging the landings. Your naval builds meant Medit is lost to me unless I made very expensive investments in a lot more naval assets instead of transports, so effectively Italy can build an army to help hold France/Ger. You’re right that the lack of a credible air threat let me land far too easily.
Actually for the investments you made in the navy and the mistakes I made early on with the Royal Navy, it is key to hold Gibraltar and z91, so that you delay US as long as possible (you were always just a coupla SS short). With Jap off Hawaii, it would have stretched US seriously. I’m beginning to think that Gibraltar is very strategic to either side, worth significant effort to hold/capture. Even more so than Egypt.Anyhow, I’m cool if you wanna stop here. Can I interest you in a Alpha3 game?
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I think even if Germany and Italy go all out mainland Europe defense, it would make this game drag and it would take some kind of special blunder or dicing for Axis to take any additional European VCs. Surrendering China isn’t always bad, I’ve got another game going where Australia, Soviet territories, and DEI let me keep up with the US. I think Japan needs to knock Sydney or Calcutta by J4 to stay viable though.
I did consider seriously several turns back going all out against Western United States, and ferrying mean to Alaska as long as possible. If you hadn’t seen it coming (I assume) and moved those leftover UK N. American forces there, I would have gone for it.
I’ll play an A3 game if you’re up for it. I will play either side. Things keep changing though, notably ANZAC before Italy.
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I’m v aware of the Alaska threat. Have done it in another game, more to distract US than really pushing all out.
U mean alpha3 rules still changing? U mean Italy goes before ANZAC? -
Whoops, yeah Italy before ANZAC as of Oct. 4.
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Ok here goes Alpha3 new turn order.
G1:
combat as per map (Nor fig goes z112 on route to Sita, Wgr fig goes Fra on route to Sita)
Scramble orders for z111 and z110? -
z112:
Att
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (6, 1)
Def
Rolls: 2@3; Total Hits: 12@3: (1, 6)z106:
Att
Rolls: 1@2; Total Hits: 01@2: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (3)Fra:
aagun
Rolls: 1@1; Total Hits: 01@1: (3)
Att
Rolls: 8@1 6@2 5@3 1@4; Total Hits: 58@1: (3, 3, 3, 1, 6, 4, 3, 6)6@2: (6, 3, 3, 5, 5, 5)5@3: (5, 3, 6, 1, 3)1@4: (4)
Def
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 2, 1, 3, 2, 6, 6)2@3: (5, 2)1@4: (2)Yugo:
Att
Rolls: 7@1 4@2 3@3; Total Hits: 67@1: (2, 5, 2, 1, 2, 4, 1)4@2: (2, 1, 3, 1)3@3: (5, 2, 5)
Def
Rolls: 5@2; Total Hits: 25@2: (2, 1, 5, 5, 5) -
z112 R2:
Att
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 4)2@4: (4, 1)
Def
Rolls: 1@3; Total Hits: 01@3: (5)z106 R2:
Att
Rolls: 5@2; Total Hits: 25@2: (3, 4, 1, 5, 1)
Def
Rolls: 5@2; Total Hits: 25@2: (2, 1, 6, 6, 5)Fra R2:
Att
Rolls: 1@1 6@2 5@3 1@4; Total Hits: 31@1: (6)6@2: (5, 1, 5, 3, 6, 6)5@3: (3, 5, 5, 2, 4)1@4: (6)
Def
Rolls: 5@2 2@3 1@4; Total Hits: 25@2: (2, 5, 3, 4, 3)2@3: (6, 4)1@4: (1) -
Fra R3:
Att
Rolls: 5@2 5@3 1@4; Total Hits: 75@2: (2, 5, 2, 2, 6)5@3: (5, 1, 1, 6, 1)1@4: (2)
Def
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 5)2@3: (6, 5)1@4: (4) -
Sorry forgot to type my standard purchase: 30IPCs buy 2TT, CV spend all.
awaiting scramble orders -
sorry have a range issue. remove 1 fig from z110…
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so it’s 2 sub, 2 fig, 2 tact in SZ110?
If so, scramble all 3 fighters in SZ110.
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And no scramble SZ111.
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I’ll prob regret this since I already rolled for Fra, but here goes:
z110:
Att
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (1, 2)2@3: (6, 4)2@4: (4, 2)
Def
Rolls: 1@3 4@4; Total Hits: 41@3: (1)4@4: (4, 4, 5, 2)z111:
Att
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 4)1@3: (1)2@4: (2, 2)
Def
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1) -
Forgot to ask your OOL: will assume Cru, BB wounded, 1UK and 1Fra Fig down?
I’ll lose 1 SS, 1Fig, 1Tac since 2 sneak hits negate one of your naval hits.
Need your confirmation before I decide if want to continue the battle. -
gah sub sneaks mean my cruiser never fired … so I lose cruiser, bsh, and French fighter
However, it is not clear from your roll whether my Battleship hit or not, which is important since it determines whether or not a German sub may be taken as casualty.
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To allocate the miss on the D4s, 1,2,3 are Figs, 4 is a BB
Input ErrorThere was an error in your dice throw: “1d4” is not correct syntax. -
Rolling 1d4:
(1) -
Guess I’ll continue:
Att
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
def
Rolls: 2@4; Total Hits: 22@4: (3, 3) -
ouch.
non-combat as per map and place all in z112.
Collect 68IPCs.
Map. -
Sorry, can you add another fighter to Wgr? I lost 2Fig and 2Tac total, so should still have 2Fig and 2Tac to land in Wgr. thanks





