G40 Tourney Discussion/question(s)


  • So they become hostile before combat movement phase… So if you are declaring war on anzac and uk you can’t move through their sz… Hey cmdr, when you make an unprovoked dow against anzac and uk do Us warships immediately become hostile szs too or does that wait until us turn?


  • Unless Japan declares war on the US at the same time that they do on UK/ANZAC, then they are not at war with the US.  The Japanese can, therefore, ignore US ships during CM and combat.  If the Japanese attack on UK/ANZAC was unprovoked, then the US has the option of a DOW on Japan.  By then, Japan’s turn is over.

  • '18 '17 '16 '11 Moderator

    @LuckyLindy:

    @TerrorBane:

    DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.

    and if japan declares war on UK or Anzac, they are also immediately at war with the USA, and a US destroyer would block Japanese combat moves right?

    No.  Japan may choose not to declare war on the United States but on Russia, England and Australia (or any part thereof.)  America may then declare war on their turn, but for the rest of Japan’s round, American warships are still neutral.

    @LuckyLindy:

    I have a question.  On the turn that Japan declares war on UK/Anzac, can they move through zones that have UK or Anzac or US destroyers during the combat movement phase, or do those zones turn hostile the moment the DOW occurs and before the combat move phase?

    Cheers

    They cannot move THROUGH British and Australian warships, but warships that start in the same sea zone as Japanese ships do not stop the Japanese in anyway.  Japan may even load transports in such sea zones and move to conduct combat elsewhere.

  • '18 '17 '16 '11 Moderator

    @TerrorBane:

    DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.

    Disengaging is still an option.  And on the round you declare war (and that round only) Krieghund has ruled (many times now) that you may load your transports and move them out of combat for a combat elsewhere.  This is generally only the case in the Baltic Sea, but it is the standard for other instances as well.


  • where are we suppose to post the game results for the Tourney?

  • '18 '17 '16 '11 Moderator

    Right here.  And PM them to me.

  • '10

    Axisplaya wins game 8.

    Last map.

    Axisplaya_vs_jim010_5hIt.AAM


  • thatonekid defeats booger-10

    final map

    booger-10_vs_thatonekid_3Brussia.AAM


  • souL over Stirling.  surrender J5.

    Stirling_vs_Soul__G1_5cJapFinal.AAM

  • '18 '17 '16 '11 Moderator

    Remember, post your results in this thread with your last map, please.

    It makes it easier for me to get the maps and link them to the results page and update the roster.


  • Please post the results of the first round of combat I find it interesting to see who advances to the winners bracket and who takes on who in the redemption/consolation bracket
                Tanks a bunch!!!

  • '18 '17 '16 '11 Moderator

    @suprise:

    Please post the results of the first round of combat I find it interesting to see who advances to the winners bracket and who takes on who in the redemption/consolation bracket
                 Tanks a bunch!!!

    News from the Front page has a copy of who won and who lost.  Winners are in Green, Losers in Red finished games in Blue.

  • Customizer

    I will not be participating in the redemption round.

  • '11

    game #5 Ol’ Blood&Guts concedes to Fighter Pilot 48 due to work schedule

    G40_OBG_vs_FP48_03aGer.AAM

  • '10

    DutchmanD (Axis -6) over Tyzok (Allies).  Allies concede following combat round of US6.

    06Dus - pre NonCom and Mobe.AAM

  • '18 '17 '16 '11 Moderator

    “News from the Front” updated with latest results.

    Clarification:

    Blue text means the game is over.
    Green text reveals the winner.
    Red text reveals the loser.

    Whether or not there is a redemption bracket is unknown, having a few games end due to real life and some losers having disheartened feelings mentioning to me (in PM) that they might not be interested in a consolation round.

    So far, of the games finished, only one game with a negative bid resulted in an Axis win.  4 Bids of zero or negative resulted in Allied wins.  3 Bids of positive values have resulted in Axis wins and no bids of positive values have resulted in Allied victories, so far.  We have 5 games out standing, so about 67% of games have been completed so far.

    At 80% completion or 90% completion of round 1, I am considering having round 2 start (assuming your opponent is not still embroiled in a game.)  My best guess?  Somewhere around Halloween we should have round 2 starting.  That is just a guess based on when the tournament started and how many round 1 games are complete so far.

  • '18 '17 '16 '11 Moderator

    We need to make a decision if we want to have Alpha 3 for the second round of combat, or Alpha 2.

    If there is strong support for a change to Alpha 3, but not unanimous support from the victors of round 1, I will allow the players to make a decision with their opponents as to which version to play.  If the two, specific, players choose to go to Alpha 3, then they may do so, if they cannot decide which version or decide to play Alpha 2, then it will be alpha 2.

    If there is no support for Alpha 3, I’ll drop the issue.

    I would like to point out that there is currently a 90% win rate with the allies using the Alpha 2 rules.  Extrapolate on that as you wish.  It could be that the better player always got the allies except in one instance, or that players over estimated the power of the axis and crippled themselves by not bidding enough or removing too many units, or there could be an inherent balance issue. (Although, it’s my personal belief that Alpha 3 is even more tilted in favor of the allies than alpha 2.)

  • Customizer

    If round 2 is the third version, I’ll stay.


  • I’ll never play Alpha 3, it’s wrong… not as much as OOB tho.
    Alpha 2 is, by far, the most balanced game (of AAG40 I mean). I say we should stick to Alpha2.

    As proof of this :
    1. Bids were from negative (!) to +11 (if it takes only 6to11 IPC worth of units to “fully” balance the game, it’s not much!!)
    2. Out of 10 round 1 games so far, 4 won with Axis, 6 by allies (where that 90% come from???)
    3. In the 6 allies victory, 3 were won by very quick surrender of axis.

    Bottom line, as I always said, Alpha 2 is fairly balanced (like 60-40%) and I challenged anyway who says otherwise.

  • '18 '17 '16 '11 Moderator

    @jim010:

    If round 2 is the third version, I’ll stay.

    I can see this argument as a valid one.  Alpha 3 is the most current incarnation of the rules and it seems funny to play by a old set for whatever reason.

    I can see the counter argument as a valid one as well.  Alpha 2 is what we started with, Alpha 3 has at least one major change: AA Guns, and a moderate one (Turn order change).  Otherwise, many of the changes were already included as house rules for the tournament. (AA Guns worth 5, German submarines do 3 dmg, etc.)


    In tournament, yes, it is 4 Axis wins vs 6 Axis losses.  I got my overall statistic screwed up with my tournament one, sorry.  (Over all, of the games on the boards here and abroad, the allies are about 90% wins in Alpha 2.  Of course, players who don’t play at AA.org are just inferior by nature of their cowardace. Yes, it is an elitest attitude, but we are leet!)  Anyway…


    We are going to have to add in a destroyer in SZ 99 to block England from just raping the Italians as a house rule.  Larry is almost certianly putting one in (or switching a cruiser in SZ 98 to Australian).  He’s just trying to figure out if it will destabilize the Med.  Keep in mind, with the AA Gun changes, England does not have to turtle anymore.


    As for your challenge, BBB, you are afriad to continue our game!  How can you challenge anyone?  You’ve been dragging your heels and grasping for straws for days now!  Of course, you did screw up the map (saying you did it on purpose, I think it was a mistake) leading too a little issue which, instead of just taking the original solution, you dragged out for over a day to delay your own game so you didn’t have to do Italy and watch as you went down in the fires of my fighter pilots.

    Yea, that’s right, I’m sh*t talkin you.  Throw some dice!

    (Yes, Alpha 2 is the most balanced of the four versions in my mind.  But Alpha 3 is the most fun of the four versions.)

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