@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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RD, had a little time and was going to post a move, but my Abattlemap seems to be malfunctioning. The toolbar with the pieces seems to have disappeared and I don’t know how to get it back. I have restarted the computer and shut and opened the program with no effect. Have you ever seen this issue, and if so, do you know how it could be brought back?
Cheers
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shoot i have had that happened to me before and someone showed me how to get it back. I know reinstalling abattlemap worked but there was another slightly less cumbersome approach someone posted on the boards before. Probably just redownload it…
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Checking in
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trying to get to this one, doing easier moves when I have a few moments. I think Zhukov and you are the ones that are left…
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you also moved an AA gun to POL which was not typed. just documenting it.
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Soviet turn 10
Purchase
22 IPC7 repair to CAU
infantry
2 submarinesCombat Moves
BUL (2 infantry) v 9 infantry, 9 artillery (EPL), tank (EUK)
KAZ (infantry) v 3 infantry (CAU)
URA (infantry) v infantry (RUS), infantry (NOV)dice
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BUL
A - 9 infantry, 9 artillery, tank
Rolls: 18@2 1@3; Total Hits: 318@2: (4, 5, 2, 3, 1, 4, 5, 2, 6, 4, 4, 4, 5, 3, 4, 6, 5, 6)1@3: (6)
D - 2 infantry
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
that’s just embarrassing
KAZ
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (3, 5, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
oh, forgot to state BUL taken with 7 infantry, 9 artillery, 2 tanks… :roll:
KAZ round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (1, 3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
KAZ taken with 2 infantry
well, URA has me shaking, now that you have traded me 3 infantry for 3 infantry…
URA
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
URA round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
knew it…
URA to the death, first to hit
A - infantry
Rolls: 10@1; Total Hits: 410@1: (5, 1, 2, 5, 1, 1, 4, 4, 1, 4)
D - infantry
Rolls: 10@2; Total Hits: 310@2: (6, 5, 4, 2, 6, 5, 1, 4, 3, 1) -
URA taken with infantry
Noncombat Moves
2 infantry, artillery from UKR to BUL
AA gun from EPL to BUL
8 tanks from RUS to UKR
6 infantry, AA gun from CAU to UKR
AA gun from RUS to EUKMobilize
infantry in CAU
2 submarines in Z16Income
21sorry the turn took so long, I’m ready to pick up the pace now.
Cheers
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ah, the joys of forgetting what you were doing when moving between games - should be some good scuba diving off of the Maldives…
J11
1 ss 5 bmb 3 saved-ura 1 inf
eve 2 inf
man 1 bmb
-nov mt
chi 1 inf twol
-kaz 2 inf
ind 1 bmb
nin 1 bmb
per 1 inf
ind 2 arm
hup 3 ftr
-cau 1 inf
per 4 inf 2 rtl 8 arm
ind 4 arm
-z35 1 ss
z36 1 dd 2 ac 4 ftr
-z50 1 trn
z62 fleet cwol
-phi 1 inf
jpn 4 inf
z62 4 ftrphi
a
Rolls: 4@1 4@3; Total Hits: 34@1: (3, 6, 3, 4)4@3: (1, 4, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (3)ura
a
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 2)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)kaz
a
Rolls: 1@1 5@3 2@4; Total Hits: 41@1: (5)5@3: (5, 1, 3, 6, 2)2@4: (3, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2)cau
a
Rolls: 3@1 4@2 12@3; Total Hits: 93@1: (5, 3, 3)4@2: (3, 6, 1, 5)12@3: (1, 1, 2, 1, 4, 5, 2, 2, 1, 2, 5, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
phi twol
ura twlo 1 inf
kaz twlo 1 inf
cau twolz35
a
Rolls: 2@1 1@2 4@3; Total Hits: 52@1: (3, 1)1@2: (2)4@3: (1, 2, 1, 6)
d
Rolls: 1@1; Total Hits: 01@1: (3) -
z35 cwol
ncm
ura-eve 1 bmb
kaz-ita 2 bmb
hup-per 3 ftr
ind-per 2 inf 1 aa
per-cau 1 aa
z34-z15 fleet
z62-z50 fleet
z43-z47 1 ss
far-yak 2 inf
yak-eve 1 inf
sik, nin-chi all
hup-sik all
man-nin 2 arm
man-sui 2 inf
trj-egy 1 inf 6 arm
per-egy 2 inf
phi-z50 4 ftrplace
ind 3 bmb
sum 2 bmb
z62 1 ss78
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Britain turn 10
Purchase
21 IPC2 repair
4 infantry
tanksave 2 IPC
Combat Moves
NWY (tank) v 2 infantry (GBR) unload Z5 using Z5 transport, *battleship support shot
NWE (empty) v infantry (GBR) unload Z5 using Z5 transport
FIN (empty) v infantry (GBR) using Z7 transport
BLK (4 infantry) v 2 tanks (EPL), 2 fighters (Z5)
CZE (2 infantry, artillery) v tank, bomber (EPL)dice
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NWY
A - 2 infantry, battleship
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 6)1@4: (3)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2) -
NWY taken with infantry
FIN taken with infantry
NWE taken with infantry
BLK
A - 2 tanks, 2 fighters
Rolls: 4@3; Total Hits: 14@3: (6, 4, 5, 2)
D - 4 infantry
Rolls: 4@2; Total Hits: 04@2: (4, 6, 3, 6) -
BLK round 2
A - 2 tanks, 2 fighters
Rolls: 4@3; Total Hits: 24@3: (5, 2, 2, 6)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3)





