like you said, let’s change it up!
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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RD, You have the honor of being my toughest game right now. I thought about this move today some but was not able to get to it.
Should be able to move sometime tomorrow during the day.
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yeah, allies in a bit of a pickle.
by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!
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America turn 9
Purchase
50 IPC2 transports
2 infantry
2 tanks
2 fightersCombat Moves
sbr FRA with bomber (ECA)
sbr GER with 2 bombers (BEL)
PHI (empty) v infantry (WAK)dice
FRA AA gun
Rolls: 1@1; Total Hits: 01@1: (3)GER AA gun
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
bomber down over GER
FRA bombing
Rolls: 1@6; Total Hits: 11@6: (6)GER bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
desperation bombing run doesn’t come up with much luck - the 50/50 shot probably wasn’t worth it but times are very tough and desperation is called for :|
6 damage to FRA, total of 7
3 damage to GER, total of 3PHI taken with infantry
Noncombat Moves
3 submarines from Z19 to Z12
transport, destroyer, 2 ac from Z7 to Z13
2 transports, ac from Z10 to Z12
2 infantry, 2 tanks from EUS to Z12
2 fighters from Z7 to Z12
2 fighters from BEL to Z7
bomber from GER, bomber from FRA to GBR
4 destroyers from Z8 to Z12
2 fighters from Z52 to ECA
infantry from WCA, 2 tanks from WUS to ECA
3 destroyers, submarine, ac from Z52 to Z56Mobilize
2 infantry in EUS
2 tanks in WUS
2 fighters in Z56
2 transports in Z10Income
41 + 15 NO = 56 -
yeah, allies in a bit of a pickle.
by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!
I can start a second game after Sept 20th. I can commit to finishing it before the end of October if you can as well - at that point it would probably be my only game and I would be able to post multiple turns a day. I don’t want to have an unfinished game judged by a third party.
Cheers.
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I would enjoy another crack at you to see if it’s dice AND mistakes that are killing me, or just the dice… :wink:
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i’d be happy to oblige…but let’s see how it goes for me come 9/20 as i might still be in the tourny and starting up game 10 here soon, so ping me when you are free!
G10
10 repair 8 inf 2 rtl 5 arm 1 aa-fin mt
kar 1 arm blitz twol
-nwy mt
kar 1 arm blitz twol
-arc 1 inf 1 rtl
kar 3 inf 2 ftr
-bel mt
kar 1 inf twol
-pol 1 inf
ger 8 inf 1 rtl 10 arm
bst 1 inf
bul 1 rtlarc
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 2)2@3: (6, 3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 4)pol
a
Rolls: 10@3; Total Hits: 610@3: (2, 3, 5, 1, 3, 5, 2, 5, 3, 4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
pol twlo 1 inf
arc
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
arc twlo 1 inf
ncm
arc-kar 1 ftr
arc-ger 1 ftr
blk-bul 1 inf
egy-lib 2 inf
fra-ger 1 inf
kar-bst 1 infplace
fra 6 inf
ger 1 aa 2 inf 2 rtl 5 arm48
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RD, had a little time and was going to post a move, but my Abattlemap seems to be malfunctioning. The toolbar with the pieces seems to have disappeared and I don’t know how to get it back. I have restarted the computer and shut and opened the program with no effect. Have you ever seen this issue, and if so, do you know how it could be brought back?
Cheers
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shoot i have had that happened to me before and someone showed me how to get it back. I know reinstalling abattlemap worked but there was another slightly less cumbersome approach someone posted on the boards before. Probably just redownload it…
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Checking in
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trying to get to this one, doing easier moves when I have a few moments. I think Zhukov and you are the ones that are left…
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you also moved an AA gun to POL which was not typed. just documenting it.
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Soviet turn 10
Purchase
22 IPC7 repair to CAU
infantry
2 submarinesCombat Moves
BUL (2 infantry) v 9 infantry, 9 artillery (EPL), tank (EUK)
KAZ (infantry) v 3 infantry (CAU)
URA (infantry) v infantry (RUS), infantry (NOV)dice
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BUL
A - 9 infantry, 9 artillery, tank
Rolls: 18@2 1@3; Total Hits: 318@2: (4, 5, 2, 3, 1, 4, 5, 2, 6, 4, 4, 4, 5, 3, 4, 6, 5, 6)1@3: (6)
D - 2 infantry
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
that’s just embarrassing
KAZ
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (3, 5, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
oh, forgot to state BUL taken with 7 infantry, 9 artillery, 2 tanks… :roll:
KAZ round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 13@1: (1, 3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
KAZ taken with 2 infantry
well, URA has me shaking, now that you have traded me 3 infantry for 3 infantry…
URA
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)





