Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Please review the rolling to make sure it was done properly, I was thinking I would have about 6 fighters and 2 bombers left after that one. Only once did losing the ac later result in a lost hit for me. So I’m not sure I actually rolled it right… I guess it’s possible that after my good first round, the second round must have really killed me, I guess it was about 5 hits short or something, while you had good rounds from round 2 on.
Cheers.
Yeah, you probably should have cleared with 5-7 units left.
You rolled up by ~2 hits in rd 1 (with 20), I was about avg. But rd 2 killed you. Not only were you down about 3 hits, but I rolled up 2 hits, with was a big 5 hit swing giving me an overall up 3. You probably picked up a hit in rd 3, but again got killed in rd 4. Not only didn’t you finish me off, but of course my ftr/bb got a 5th rd of battle to sneak in one more hit.
I hate naval battles, they can really swing a lot since you are typically rolling lots of 3’s and 4’s. I thought I was toast after rd 1. Never been so glad to have all those 1’s for fodder.
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Please review the rolling to make sure it was done properly, I was thinking I would have about 6 fighters and 2 bombers left after that one. Only once did losing the ac later result in a lost hit for me. So I’m not sure I actually rolled it right… I guess it’s possible that after my good first round, the second round must have really killed me, I guess it was about 5 hits short or something, while you had good rounds from round 2 on.
Cheers.
Yeah, you probably should have cleared with 5-7 units left.
You rolled up by ~2 hits in rd 1 (with 20), I was about avg. But rd 2 killed you. Not only were you down about 3 hits, but I rolled up 2 hits, with was a big 5 hit swing giving me an overall up 3. You probably picked up a hit in rd 3, but again got killed in rd 4. Not only didn’t you finish me off, but of course my ftr/bb got a 5th rd of battle to sneak in one more hit.
I hate naval battles, they can really swing a lot since you are typically rolling lots of 3’s and 4’s. I thought I was toast after rd 1. Never been so glad to have all those 1’s for fodder.
I’m up in game 2 and you are up in this one.
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I’m up in game 2 and you are up in this one.
Lol! Didn’t realize it was my turn in this one. I saw I had the last post and was thinking I just made a turn. I forgot it was a comment I made. lol!
I’ll make this my first move for games and get a turn up tonight or tomorrow. Tonights move will depend on how good the football game is. A good game tonight means I might take the night off of A&A. :-D
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Germany Round 11
Buy 4 rt, 11 inf
Combat Move
1) SBR on Mos, bom from Ger
2) Bel - 1 inf vs. 15 inf, 2 arm, 2 ftrs (bst) -
SBR
AA-fire
Rolls: 1@1; Total Hits: 01@1: (6) -
Damage
Rolls: 1@6; Total Hits: 11@6: (5) -
Bel
15 inf, 2 arm, 2 ftrs
Rolls: 15@1 4@3; Total Hits: 215@1: (3, 2, 6, 2, 6, 6, 6, 3, 2, 6, 6, 3, 5, 5, 3)4@3: (2, 2, 5, 4)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results
sbr does 5 damage (6 total)
bel - taken with 14 inf, 2 arm, 2 ftrsNon-Combat Move
1 bom to cauc
2 ftrs to cauc
1 ftr to cauc from ger
1 inf to bel from euk
1 inf to euk from cauc
4 inf to cauc from ukr
1 aa to bel from bst
7 arm to bel from cauc
9 inf, 1 rt to epl from pol
10 inf, 1 rt to pol from ger
3 inf to ger from fraPlacement
4 rt on Cauc
8 inf on Ger
3 inf on FraCollect 34 + 15 (NO) = 49 total
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Soviet turn 11
Purchase
17 IPC4 repair
3 infantry
artilleryCombat Moves
URA (empty) v tank (RUS) blitz back to RUS
YAK (empty) v tank (NOV) blitz EVE
EUK (empty) v infantry, 2 fighters (RUS)dice
EUK
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
EUK taken with 2 fighters, not controlled
Noncombat Moves
infantry from NOV, 2 infantry from KAZ, 2 tanks from CHI to RUS
2 fighters from EUK to RUS
AA gun from NOV to RUSMobilize
3 infantry, artillery in RUSIncome
15the German-Soviet front continues to hurt, as it has all game. and it looks like that coupled with the great defense of Z62 is going to put this game in the win column for you… :|
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Yeah, I’ve gotten the better of the battle in Europe for sure. Defintely not gonna complain about Sz 62 either. :-D
Japan Round 11
Buy 2 ftrs, 11 inf, 1 rt, 1 arm
Combat Move
1) Sz 38 - trn vs. 1 bom (fic)
Results
sz 38 cleared, auto kill
Non-Combat Move
bom lands in fic
1 inf to ind from bur
2 inf to sik from hup
1 inf to nin from sui
1 arm to hup from ficPlacement
1 inf, 1 rt on Bur
2 ftrs on Fic
2 inf, 1 arm on Man
8 inf on JapanCollect 39 + 15 (NO) = 54 total
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Britain turn 11
Purchase
42 IPC6 infantry
artillery
2 fightersCombat Moves
Z7 (submarine) v destroyer, battleship (Z6)
EUK (empty) v tank (RUS) blitz back to RUSdice
Z7
A - destroyer, battleship
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (5) -
Z7 taken with destroyer, battleship
Noncombat Moves
4 infantry from NWY to FIN
2 infantry from ARC to RUS
4 fighters from Z6 to RUS
3 submarines from Z60 to Z36
bomber from HAW to IWOMobilize
2 fighters in Z6
4 infantry in GBR
2 infantry, artillery in NWYIncome
37 + 10 NO = 47 -
Italy Round 11
Buy 4 inf
Combat Move
1) Arch - mt vs. 1 inf (kar)
2) Euk - mt vs. 1 arm (cauc, blitz back to cauc)Results
arch - taken, walk-in
euk - taken, blitzNon-Combat Move
2 inf, 1 aa to bel from kar
3 inf to bel from bst
1 inf to bst from pol
1 inf to epl from pol
4 inf to pol from ger
2 inf to ger from fra
2 arm to bul from ita
1 ftr to bel from gerPlacement
1 inf on Kar
3 inf on ItaCollect 15
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America turn 11
Purchase
63 IPC3 fighters
3 infantry
2 tanks
2 transportsCombat Moves
PHI (2 infantry) v 2 infantry, bomber (CAR), fighter (Z51)dice
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PHI
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (3)1@4: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
PHI round 2
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (4)1@4: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
PHI taken with 2 infantry, fighter, bomber
Noncombat Moves
fighter from PHI to Z51
bomber from PHI to CAR
3 infantry, 3 tanks from WUS to CAR
artillery from PER to KAZ
3 fighters from CHI to RUSMobilize
3 fighters, 3 infantry, 2 tanks in WUS
2 transports in Z56Income
42 + 15 NO = 57 -
Germany Round 12
Buy 4 rt, 6 inf, 3 arm
Combat Move
1) Per - mt vs. 1 arm (cauc, blitz back to cauc)
2) SBR on Mos, bom from (cauc)
3) Kaz - rt vs. 1 inf (cauc), 3 ftrs (cauc) -
SBR
AA-fire
Rolls: 1@1; Total Hits: 01@1: (3)





