11L - RD (axis) v LL (allies), 10 bid, NO, - tech


  • UKR taken with 2 infantry, artillery

    EUK
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • EUK taken with tank

    ARC
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • ARC taken with infantry, artillery

    EPL
    A - 10 infantry, 9 artillery
    DiceRolls: 1@1 18@2; Total Hits: 71@1: (4)18@2: (1, 3, 6, 2, 3, 6, 6, 4, 1, 2, 3, 2, 3, 2, 2, 3, 5, 3)
    D - 3 tanks
    DiceRolls: 3@3; Total Hits: 13@3: (6, 5, 1)


  • EPL taken with 9 infantry, 9 artillery

    Noncombat Moves
    9 infantry, AA gun from PER to CAU
    AA gun from BEL to EPL

    Income
    22

    11L_RD_v_LL_09bR.AAM


  • add noncom:

    submarine from Z27 to Z29

    income and turn marker also corrected

    11L_RD_v_LL_09bR.AAM

  • 10

    J9
    4 inf 7 arm 2 ftr

    -nov 1 inf
    chi 1 rtl
    nin 1bmb
    -rus sbr
    nin 1 bmb
    ind 1 bmb
    -kaz mt
    chi 1 inf twol
    -ura mt
    eve 1 inf twol
    -per 1 inf
    ind 9 inf 2 rtl 5 arm

    rus
    aa
    DiceRolls: 2@1; Total Hits: 02@1: (2, 6)
    d
    DiceRolls: 2@6; Total Hits: 22@6: (2, 2)

    nov
    a
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    per
    a
    DiceRolls: 7@1 4@2 5@3; Total Hits: 57@1: (5, 3, 1, 3, 2, 6, 5)4@2: (2, 4, 2, 4)5@3: (6, 4, 6, 2, 1)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    rus -4

    nov hwlo 1 jap rtl

    per twlo 1 inf

    ncm
    rus-ind 1 bmb
    rus-hup 1 bmb
    nov-man 1 bmb
    nin-chi 1 inf
    sui-nin 2inf
    hup-sik 2 inf
    fuk-hup 2 inf
    jpn-man 2 inf 2 arm
    bry-far 2 inf
    yak-eve 2 inf
    sum-trj 1 inf 1 arm
    sum-ind 2 inf 3 arm 1 aa
    ind-trj 5 arm
    ind-per 3 arm
    fic-z62 2 ftr
    nin-hup 3 ftr
    z22-z47 1 ss
    z35-z34 1 bb 1 cru
    z38-z34 1 trn
    z38-z36 1 ac
    z35-z36 1 ac 4 ftr

    place
    z62 2 ftr
    jpn 4 inf
    sum 4 arm
    ind 3 arm

    69

    11L_RD_v_LL_09cJ.AAM

  • 10

    corrected map

    11L_RD_v_LL_09cJ.AAM

  • 10

    and damage markers…

    11L_RD_v_LL_09cJ.AAM


  • Britain turn 9

    Purchase
    17 IPC

    transport
    2 tanks

    Combat Moves
    BUL (8 infantry, 2 artillery) v 2 tank (CAU), 2 tanks (BEL), 2 fighters, bomber (BEL), artillery (ALG), infantry (CAU)
    POL (empty) v infantry (GBR)
    FIN (empty) v infantry (GBR)
    LIB (empty) v infantry (ALG)

    dice


  • BUL
    A - infantry, artillery, 4 tanks, 2 fighters, bomber
    DiceRolls: 2@2 6@3 1@4; Total Hits: 52@2: (4, 6)6@3: (2, 1, 5, 6, 3, 2)1@4: (2)
    D - 8 infantry, 2 artillery
    DiceRolls: 10@2; Total Hits: 210@2: (4, 6, 6, 1, 3, 6, 5, 2, 6, 4)


  • Brits lose infantry, artillery

    Germans lose 5 infantry

    BUL round 2
    A - 4 tanks, 2 fighters, bomber
    DiceRolls: 6@3 1@4; Total Hits: 46@3: (5, 1, 2, 6, 1, 6)1@4: (1)
    D - 3 infantry, 2 artillery
    DiceRolls: 5@2; Total Hits: 15@2: (6, 1, 3, 4, 3)


  • Brits lose tank, Germans lose 3 infantry, artillery

    Retreat to EPL with 2 tanks

    Noncombat Moves
    bomber from BUL to EPL
    artillery, AA gun from CAU to EUK
    2 destroyers, ac, battleship from Z7 to Z5
    2 fighters from BUL to Z5
    transport, ac, battleship from Z13 to Z7
    infantry, tank from ALG to GBR

    Mobilize
    2 tanks in GBR
    transport in Z7

    Income
    21

    11L_RD_v_LL_09dB.AAM


  • That was wrong, there are 3 tanks remaining, which reatreat to EPL.

    Map.

    11L_RD_v_LL_09dB.AAM

  • 10

    ouch, that hurt

    I9
    5 inf 3 arm

    -fin 1 inf
    kar 1 inf 1 bmb
    -rus sbr
    kar 1 bmb
    -lib 1 inf
    egy 7 inf 1 arm
    ita 1 ftr
    blk 1 ftr
    egy 1 ftr
    -z16 1 trn
    egy 1 ftr cwol

    rus
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    b
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    fin
    a
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    lib
    a
    DiceRolls: 7@1 4@3; Total Hits: 27@1: (2, 5, 4, 4, 6, 5, 6)4@3: (5, 1, 6, 1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    rus -6 to -13

    lib twol

    fin
    a
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    fin cwlo 1 inf

    ncm
    fin-ger 1 bmb
    rus-ger 1 bmb
    lib-z15 3 ftr
    z16-z15 1 ftr
    z53-z15 fleet
    trj-egy 1 inf
    blk-bul 1 inf
    blk-cze 2 inf 1 rtl
    fra-ger 2 inf
    blk-ger 1 inf
    ita-fra 1 inf
    ita-blk 4 inf

    place
    ita 4 inf 2 arm
    kar 1 inf 1 arm

    24

    11L_RD_v_LL_09eI.AAM


  • @RisingDragon:

    rus -4

    nov hwlo 1 jap rtl

    per twlo 1 inf

    ncm
    rus-ind 1 bmb
    rus-hup 1 bmb
    nov-man 1 bmb
    nin-chi 1 inf
    sui-nin 2inf
    hup-sik 2 inf
    fuk-hup 2 inf
    jpn-man 2 inf 2 arm
    bry-far 2 inf
    yak-eve 2 inf
    sum-trj 1 inf 1 arm
    sum-ind 2 inf 3 arm 1 aa
    ind-trj 5 arm
    ind-per 3 arm
    fic-z62 2 ftr
    nin-hup 3 ftr
    z22-z47 1 ss
    z35-z34 1 bb 1 cru
    z38-z34 1 trn
    z38-z36 1 ac
    z35-z36 1 ac 4 ftr

    place
    z62 2 ftr
    jpn 4 inf
    sum 4 arm
    ind 3 arm

    69

    your bomber can’t get to HUP from RUS, it has only 3 movement points left.


  • Also, from the map I reconstructed of your move, there should be 2 infantry, 6 tanks in IND, not 1 infantry, 7 tanks.

    So that change and wherever you want the bomber to land legally please do and then I can go with America.


  • actually, you have all the right units, just they are not in the right places. you listed one less infantry going to TRJ, which should be in IND, and one more tank going from IND to PER.  And your bomber needs to land legally (wish it was just shot down so we didn’t have this issue  :lol:).

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