Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
-
@JWW:
Lol!
At least I haven’t gotten the “the end” map file for this game yet. :wink:yeah I haven’t been sending “the end” maps out. Seems that there are many overly sensitive people out there today. And the last thing I want to do is get anyone’s panties in a bunch while being a mod in these threads.
Have you gotten any Global playing in?
haven’t played a single game. Perhaps we can jump in together, holding hands and screaming when we do!
I haven’t yet. It seems a bit overwhelming to start. Looks like fun, but I just haven’t been ready to take the dive. Think I’ll sit on the sidelines a bit longer, maybe check out Alpha 3, which I think will be out soon accourding to some posts in Jens tourney thread.
If we end up with a G40 league, I’d probably be more motivated to get in. Btw sent you a PM on some league stuff.
Are you playing a lot of G40? Or just going into that tourney as a noob?
-
@JWW:
haven’t played a single game. Perhaps we can jump in together, holding hands and screaming when we do!
I might just take you up on that. Looks like someone dropped out. So I might fill in.
-
US Round 12
Buy 1 ftr, 6 inf, 1 rt, 2 arm
Combat Move
1) SBR on Ger, 2 boms from lib
2) Sud - 1 inf vs. 1 inf (egy), 5 ftrs (egy) -
SBR
AA-fire
Rolls: 2@1; Total Hits: 02@1: (3, 3) -
Damage
Rolls: 2@6; Total Hits: 22@6: (2, 4) -
Sud
1 inf, 5 ftrs
Rolls: 1@1 5@3; Total Hits: 41@1: (3)5@3: (6, 2, 1, 3, 3)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
sbr does 6 damage to ger
sud - taken, wolNon-Combat Move
2 boms to lib
5 ftrs to trj
14 inf, 2 rt, aa to trj from egy
3 arm to trj from lib
4 inf to egy from lib
5 inf, 1 arm to lib from alg
2 inf to waf from alg
7 inf, 3 arm to alg from ecan
1 ftr to trj from sz 12
8 inf to ecna from wcan
2 arm to ecan from wus
6 inf to wcan from wus
6 subs to sz 14 from sz 12
3 subs to sz 17 from sz 12Placement
1 rt on Eus
6 inf, 2 arm, 1 ftr on WusCollect 37 + 5 (NO) = 42 total
-
G13 repair 6, purchase fgt & 9 inf spend 43 (save 0)
combat
#1a SBR GBR v bmb (ger)
#1 ukr (inf) v 2inf (bul) & 3 fgt (ita)
#2 bst (2inf) v 2inf (epl) & 3fgt (2ger 1 fra)
#3 POL (3inf) v 4inf (ger) & 5 fgt (epl)dice……
#1A GBR aa
Rolls: 1@1; Total Hits: 01@1: (5)if aa misses the damage will be
Rolling 1:
(1) -
gbr IC damage by 1
#1 attack
Rolls: 3@3 2@1; Total Hits: 23@3: (6, 4, 3)2@1: (1, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
ukr cwol
#2 BST attack
Rolls: 3@3 2@1; Total Hits: 23@3: (2, 3, 4)2@1: (2, 5)v 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
bst twlo inf
#3 POL attack
Rolls: 5@3 4@1; Total Hits: 25@3: (5, 3, 6, 5, 2)4@1: (4, 3, 6, 3)v 3inf
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5) -
2nd wave attack
Rolls: 5@3 4@1; Total Hits: 45@3: (2, 3, 3, 2, 5)4@1: (4, 3, 6, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
pol twlo inf
ncm:
bmb > ger
ukr 3 fgt > epl
bst fgt (fra) > epl
bst 2 fgt (ger) > ger
pol 4 fgt > fra
pol fgt > ger
bul inf > epl
cze 5 inf > bul
ger inf > fra
ger 6 inf > czeplacement 9inf & fgt ger
G collects 29 + 10 NO = 39
-
thats the second time I SBR’d gbr for a 1 right?
-
That’s true. But your first run was a 6 I think.
-
Russia Round 13
Buy 7 inf, 1 arm
Combat Move
1) Euk - mt vs. 1 inf (cauc)
2) Ukr - 2 inf vs. 3 inf (cauc), 2 ftr (mos)
3) Per - 1 inf, 1 rt, 2 arm vs. 3 inf, 2 rt, 1 arm (cauc)
4) Kaz - 2 inf vs. 4 inf, 2 arm (novo) -
Ukr
3 inf, 2 ftrs
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 6, 2)2@3: (4, 2)2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Ukr
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 2)2@3: (6, 1)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Per
3 inf, 2 rt, 1 arm
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (6, 3, 3, 6)1@3: (1)1 inf, 1 rt, 2 arm
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 3)2@3: (5, 5) -
Per
3 inf, 2 rt, 1 arm
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (6)4@2: (5, 4, 5, 1)1@3: (2)2 arm
Rolls: 2@3; Total Hits: 12@3: (2, 4)





