S03 Zhukov (axis) vs. PGMatt (Allies + 6)

  • 16 15 10

    Germany 4 has 59 buy 9 arm fig, save 4

    CM
    inf bst, bmb ger>bel
    fig trj, fig ger, inf ukr>ekr
    arm cng>waf
    8 inf 2 art arm bst, 9 arm pol>kar

    Kar
    DiceRolls: 6@1 4@2 10@3; Total Hits: 56@1: (4, 6, 3, 2, 6, 2)4@2: (1, 4, 6, 5)10@3: (6, 2, 6, 5, 1, 3, 4, 2, 4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 16 15 10

    bel
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Ekr
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (5, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 16 15 10

    Nice d
    ekr cl nt, bel cl nt, kar t l inf

    NCM
    3 inf pol, 6 arm ger, 2 fig ekr>epl
    bmb bel>ger
    arm eaf>egy
    art mad, inf egy>ind
    arm ger>bul

    PLace 9 arm fig
    Collect 40+15=55, has 59.

    11 T_a_zhuk_pgmatt_04aG.AAM

  • 16

    My turns are far to short to make me think I’m gaining any ground! 
    Going 3 for 3 on defense is a nice round too, you’re right about that.

    Russia 4

    Buy w/30: Inf (x10) spend 30 save 0

    Combat
    #1 vs Ukr
    Inf Cau

    #2 vs T-J
    Inf (x4) Per

    NCM
    Inf (x18), Rt (x3) Rus m Arc
    Inf Rus m Bel
    Inf Rus m E.UK
    Inf (x8), Rt (x2), Arm Cau m Per
    Inf (x7) Yak m Eve

    Build: Inf (x6) Rus, Inf (x4) Cau

    Collect: 28

    11_T_a_zhuk_pgmatt_04aR.AAM

  • 16 15 10

    Japan 4 buy 6 inf 2 arm 3 fig.

    CM
    4 inf sik, inf 3 fig nin>chi
    5 inf art arm stc>yak
    2 inf rho, fig eaf>saf

    Saf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 16 15 10

    saf2
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 16 15 10

    saf t nl

    CHi
    DiceRolls: 5@1 3@3; Total Hits: 05@1: (5, 5, 6, 4, 3)3@3: (5, 4, 4)
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 6)

  • 16 15 10

    Chi2
    DiceRolls: 4@1 3@3; Total Hits: 34@1: (6, 5, 1, 1)3@3: (2, 5, 4)
    DiceRolls: 3@2; Total Hits: 03@2: (4, 4, 3)

  • 16 15 10

    Yak
    DiceRolls: 4@1 2@2 1@3; Total Hits: 44@1: (2, 1, 5, 1)2@2: (4, 2)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 16 15 10

    chi t l inf, yak t nl

    NCM
    fig eaf, fig fic, fig ind, figs + fleet 62>36
    3 fig chi>ind
    4 inf fic>bur
    2 inf yun>sik
    fig saf>eaf
    tpt 33>27

    Place 2 inf arm ind, 4 inf arm 3 fig jap
    Collect 47+15=62, 62 on hand.

    Just in case alot of time passes and I somehow forget, the Italian fleet in 35 is also meant to move to sz36.

    11 T_a_zhuk_pgmatt_04cJ.AAM

  • 16

    UK 4

    buy w/43: Inf (x6), Rt (x2) spend 26 save 17

    Combat
    #1 vs POL
    Inf Nwy

    #2 vs MAN
    Inf Car

    #3 vs GER SBR
    Bm (x2) UK

    dice, aa
    DiceRolls: 1@1 1@1; Total Hits: 01@1: (2)1@1: (2)
    dice, damage
    :dice 1@6 1@6:

  • 16

    #3 vs GER SBR
    Bm (x2) UK

    dice, damage
    DiceRolls: 2@6; Total Hits: 22@6: (6, 2)

  • 16

    #3 vs GER SBR
    Bm (x2) UK

    8 damage scored, now at 8.

    NCM
    Inf (x6) UK m Fin
    Rt, Arm Nwy m Fin
    DD z51 m z61
    bm (x2) Ger m UK

    Build: Inf (x6), Rt (x2) UK

    Collect: 31 + 17 saved = 48

    No guts, no glory!

    11_T_a_zhuk_pgmatt_04duk.AAM

  • 16 15 10

    Don’t forget to mark the damage.

  • 16 15 10

    Italy 4 has 21, buy 5 inf arm.

    CM
    none

    NCM
    fig fra>egy
    fleet 35>36
    arm ger>bul
    inf nwe, 2 arm fra>ger
    5 inf ita>fra

    Place 5 inf arm
    Collect 10+5=15, has 16.

    11 T_a_zhuk_pgmatt_04ei.AAM

  • 16

    @Zhukov44:

    Don’t forget to mark the damage.

    Right, sorry.  I see you marked it on your map.

    Well, my second high risk, high reward fight of this game.  Still looks to me like i’m losing ground turn by turn so a gamble is the best I can hope for.

    USA 4

    China takes no actions.

    Buy w/49: Rt, Ft (x3), DD, Tr spend 49 save 0

    Combat
    #1 vs Iwo
    Inf, Rt w.ca

    #2 vs JPN Inf (x4), Arm, Ft (x3), AA
    Inf (x2), Bm (x4) Car
    Ft (x4) z51

    dice, aa (ft/bm)
    DiceRolls: 4@1 4@1; Total Hits: 14@1: (2, 2, 2, 3)4@1: (6, 1, 3, 5)

  • 16

    1 bm hit by AA
    #2 vs JPN Inf (x4), Arm, Ft (x3), AA
    Inf (x2), Bm (x3) Car
    Ft (x4) z51

    Dice
    DiceRolls: 2@1 4@3 3@4; Total Hits: 12@1: (6, 3)4@3: (3, 4, 4, 4)3@4: (5, 5, 6)
    DiceRolls: 4@2 1@3 3@4; Total Hits: 44@2: (3, 3, 2, 5)1@3: (6)3@4: (4, 3, 2)

  • 16

    well that makes me cry, not even going to make a fight of it.
    US loses Inf, Ft (x3)

    #2 vs JPN Inf (x3), Arm, Ft (x3), AA
    Inf, Bm (x3) Car
    Ft z51

    Dice
    DiceRolls: 1@1 1@3 3@4; Total Hits: 31@1: (1)1@3: (3)3@4: (5, 1, 5)
    DiceRolls: 3@2 1@3 3@4; Total Hits: 43@2: (1, 6, 1)1@3: (4)3@4: (1, 5, 3)

  • 16

    well, bit better for me round two, but not enough.

    I’ll conceed the win to you now.  I am about to go on vacation for two weeks and I have had enough trouble playing this summer as it is.

    Good luck the rest of the way, when I saw your move this morning I thought AH HA!  he finally made a mistake that might get me back in the game, but the dice didn’t fall my way today.

    Matt.

  • 16 15 10

    Yikes, very nice attack.  That British transport/dd is just as deadly as the Italian can opener in Europe; I gotta be more careful next time.  You gave yourself about as good as a chance as you could have in the Pacific with the air buys.  And you very nearly took me out (66% to take Tokyo yikes).  Sorry about the bad luck.

    Good game.

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