Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Germany 4 has 59 buy 9 arm fig, save 4
CM
inf bst, bmb ger>bel
fig trj, fig ger, inf ukr>ekr
arm cng>waf
8 inf 2 art arm bst, 9 arm pol>kar
Kar
Rolls: 6@1 4@2 10@3; Total Hits: 56@1: (4, 6, 3, 2, 6, 2)4@2: (1, 4, 6, 5)10@3: (6, 2, 6, 5, 1, 3, 4, 2, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
bel
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Ekr
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
Nice d
ekr cl nt, bel cl nt, kar t l inf
NCM
3 inf pol, 6 arm ger, 2 fig ekr>epl
bmb bel>ger
arm eaf>egy
art mad, inf egy>ind
arm ger>bul
PLace 9 arm fig
Collect 40+15=55, has 59.
My turns are far to short to make me think I’m gaining any ground!
Going 3 for 3 on defense is a nice round too, you’re right about that.
Russia 4
Buy w/30: Inf (x10) spend 30 save 0
Combat
#1 vs Ukr
Inf Cau
#2 vs T-J
Inf (x4) Per
NCM
Inf (x18), Rt (x3) Rus m Arc
Inf Rus m Bel
Inf Rus m E.UK
Inf (x8), Rt (x2), Arm Cau m Per
Inf (x7) Yak m Eve
Build: Inf (x6) Rus, Inf (x4) Cau
Collect: 28
Japan 4 buy 6 inf 2 arm 3 fig.
CM
4 inf sik, inf 3 fig nin>chi
5 inf art arm stc>yak
2 inf rho, fig eaf>saf
Saf
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
saf2
Rolls: 2@1 1@3; Total Hits: 22@1: (6, 1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
saf t nl
CHi
Rolls: 5@1 3@3; Total Hits: 05@1: (5, 5, 6, 4, 3)3@3: (5, 4, 4)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)
Chi2
Rolls: 4@1 3@3; Total Hits: 34@1: (6, 5, 1, 1)3@3: (2, 5, 4)
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)
Yak
Rolls: 4@1 2@2 1@3; Total Hits: 44@1: (2, 1, 5, 1)2@2: (4, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
chi t l inf, yak t nl
NCM
fig eaf, fig fic, fig ind, figs + fleet 62>36
3 fig chi>ind
4 inf fic>bur
2 inf yun>sik
fig saf>eaf
tpt 33>27
Place 2 inf arm ind, 4 inf arm 3 fig jap
Collect 47+15=62, 62 on hand.
Just in case alot of time passes and I somehow forget, the Italian fleet in 35 is also meant to move to sz36.
UK 4
buy w/43: Inf (x6), Rt (x2) spend 26 save 17
Combat
#1 vs POL
Inf Nwy
#2 vs MAN
Inf Car
#3 vs GER SBR
Bm (x2) UK
dice, aa
Rolls: 1@1 1@1; Total Hits: 01@1: (2)1@1: (2)
dice, damage
:dice 1@6 1@6:
#3 vs GER SBR
Bm (x2) UK
dice, damage
Rolls: 2@6; Total Hits: 22@6: (6, 2)
#3 vs GER SBR
Bm (x2) UK
8 damage scored, now at 8.
NCM
Inf (x6) UK m Fin
Rt, Arm Nwy m Fin
DD z51 m z61
bm (x2) Ger m UK
Build: Inf (x6), Rt (x2) UK
Collect: 31 + 17 saved = 48
No guts, no glory!
Don’t forget to mark the damage.
Italy 4 has 21, buy 5 inf arm.
CM
none
NCM
fig fra>egy
fleet 35>36
arm ger>bul
inf nwe, 2 arm fra>ger
5 inf ita>fra
Place 5 inf arm
Collect 10+5=15, has 16.
Don’t forget to mark the damage.
Right, sorry. I see you marked it on your map.
Well, my second high risk, high reward fight of this game. Still looks to me like i’m losing ground turn by turn so a gamble is the best I can hope for.
USA 4
China takes no actions.
Buy w/49: Rt, Ft (x3), DD, Tr spend 49 save 0
Combat
#1 vs Iwo
Inf, Rt w.ca
#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x4) Car
Ft (x4) z51
dice, aa (ft/bm)
Rolls: 4@1 4@1; Total Hits: 14@1: (2, 2, 2, 3)4@1: (6, 1, 3, 5)
1 bm hit by AA
#2 vs JPN Inf (x4), Arm, Ft (x3), AA
Inf (x2), Bm (x3) Car
Ft (x4) z51
Dice
Rolls: 2@1 4@3 3@4; Total Hits: 12@1: (6, 3)4@3: (3, 4, 4, 4)3@4: (5, 5, 6)
Rolls: 4@2 1@3 3@4; Total Hits: 44@2: (3, 3, 2, 5)1@3: (6)3@4: (4, 3, 2)
well that makes me cry, not even going to make a fight of it.
US loses Inf, Ft (x3)
#2 vs JPN Inf (x3), Arm, Ft (x3), AA
Inf, Bm (x3) Car
Ft z51
Dice
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (1)1@3: (3)3@4: (5, 1, 5)
Rolls: 3@2 1@3 3@4; Total Hits: 43@2: (1, 6, 1)1@3: (4)3@4: (1, 5, 3)
well, bit better for me round two, but not enough.
I’ll conceed the win to you now. I am about to go on vacation for two weeks and I have had enough trouble playing this summer as it is.
Good luck the rest of the way, when I saw your move this morning I thought AH HA! he finally made a mistake that might get me back in the game, but the dice didn’t fall my way today.
Matt.
Yikes, very nice attack. That British transport/dd is just as deadly as the Italian can opener in Europe; I gotta be more careful next time. You gave yourself about as good as a chance as you could have in the Pacific with the air buys. And you very nearly took me out (66% to take Tokyo yikes). Sorry about the bad luck.
Good game.