Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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weird, it only shows up when you click reply and read the topic summary below.
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maybe if my aa shoot at 67 percent the rest of the game i could get back in it haha
Cheers
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That is really strange. Never seen that before. when you hit reply the post shows itself.
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ghost in the machine! does that mean i get to reroll? 8-)
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ghost in the machine! does that mean i get to reroll? 8-)
Haha I was afraid so, until I saw the evidence DO :lol: ES exist!
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Britain turn 8
Purchase
18 IPC1 repair
2 transports
infantryCombat Moves
NOV (infantry) v infantry (KAZ), fighter (PER), bomber (RUS)dice
NOV
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (2)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
those lone infantry are killing me - at least I didn’t come with all air
Noncombat Moves
fighter, bomber from NOV, 2 tanks from RUS to BEL
2 tanks from PER, infantry, artillery, AA gun from KAZ to CAU
fighter from GBR to BEL
2 infantry, artillery, tank from GIB to ALG unload Z13
battleship, ac (w 2 US fighters aboard), 2 destroyers from Z13 to Z7Mobilize
2 transports in Z7
infantry in GBRIncome
17 -
i’ll tell my lone inf’s to fire blanks every now and then if you do the same for your aa’s…
I8
kar 4 repair, 5 inf 1 aa 1 saved-trj mt
egy 1 inf twol
-euk mt
ukr 1 inf twol
-arc 1 inf
kar 1 arm
ita 1 bmb
pol 1 bmbarc
a
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
arc twol
ncm
arc-kar 2 bmb
z34-egy 2 ftr
z34-z35 fleet
z33-z35 fleet
blk-epl 3 arm
ita-blk 2 inf 1 rtl
ita-fra 1 infplace
ita 4 inf
kar 1 inf 1 aa30
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America turn 8
Purchase
44 IPC2 transports
3 infantry
4 tankssave 1 IPC
Combat Moves
WAK (empty) v infantry (WCA), infantry (HAW)Noncombat Moves
7 fighters from PER to BEL
2 fighters from Z7 to BEL
2 fighters from Z12 to Z7
ac from Z12 to Z7
2 ac from Z13 to Z7
2 bombers from RUS to BEL
5 destroyers from Z13 to Z7
4 infantry from ALG to Z7
3 submarines from Z12 to Z19
2 submarines from Z46 to Z52
submarine, ac, 2 fighters, 3 destroyers from Z56 to Z52
2 fighters from Z56 to ECA
destroyer from Z56 to Z52
bomber from WUS to ECAMobilize
2 transports in Z10
3 infantry, 2 tanks in EUS
2 tanks in WUSIncome
39 + 10 NO + 1 saved = 50 -
LL, you ended up with an extra fighter somehow…let me know which one to remove thanks
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proceeding w G9 as it won’t be affected by which ftr you remove (i’ve removed z10 for now, seems the most likely candidate)
G9
1 repair to GER, 10 arm 1 inf-rus 3 inf 3 arm 1 ftr
kar 1 arm
epl 7 arm 2 ftr
pol 1 bmbaa
b
Rolls: 1@1; Total Hits: 11@1: (1)
f
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
and another bmb down
a
Rolls: 10@3; Total Hits: 510@3: (1, 1, 5, 5, 4, 3, 1, 2, 5, 5)
d
Rolls: 3@2 3@3 1@4; Total Hits: 23@2: (2, 5, 6)3@3: (4, 1, 5)1@4: (6) -
a
Rolls: 8@3; Total Hits: 58@3: (3, 1, 5, 6, 2, 1, 1, 5)
d
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6) -
rus twlo 3 arm 1 bmb
ncm
rus-kar 2 ftr
fin-kar 1 arm
bst-kar 6 inf 3 rtl
pol-bul 5 inf 1 rtl
epl-bul 3 inf 1 rtl
pol-bst 1inf
epl-ukr 1 inf
ita-fra 1 inf
blk-ger 1 inf
ger-fra 2 inf
sud-egy 1 infplace
ger 10 arm
fra 1 inf73
feel free to chg the deleted ftr
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I guess it was just too much to ask for my Russian troops to put up a spirited defense for the motherland. instead they rolled over and died, just like they have all game… :|
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Soviet turn 9
Combat Moves
NOV (empty) v infantry (URA)
ARC (tank) v infantry (URA), artillery (BEL)
EUK (infantry) v infantry, tank (CAU)
EPL (3 tanks) v 10 infantry, 9 artillery (BEL)
UKR (infantry) v 3 infantry, artillery (CAU)
RUS (5 tanks) v infantry (URA), 2 infantry (CAU), 8 tanks (PER)dice
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RUS
A - 3 infantry, 8 tanks
Rolls: 3@1 8@3; Total Hits: 53@1: (6, 4, 3)8@3: (1, 1, 1, 3, 3, 6, 5, 5)
D - 5 tanks
Rolls: 5@3; Total Hits: 25@3: (2, 1, 6, 6, 5) -
RUS taken with infantry, 8 tanks
UKR
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
UKR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)





