Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Yunnan
Attack (19 Inf, 2 Art, 1 Arm)
Rolls: 17@1 4@2 1@3; Total Hits: 017@1: (4, 4, 4, 3, 6, 3, 3, 2, 3, 2, 2, 5, 6, 5, 3, 6, 5)4@2: (4, 5, 5, 3)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Kwangsi
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (3)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Borneo
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Kwa lwlo 1 Inf
Bor lwol
Also… Yunnan…
If that were some big Russian battle I’d throw in the towel right now. :lol:
R2
Rolls: 17@1 4@2 1@3; Total Hits: 417@1: (4, 2, 2, 2, 1, 4, 5, 3, 2, 4, 4, 4, 2, 1, 5, 3, 4)4@2: (5, 3, 2, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Yun lwol
Iraq
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (2, 4)2@2: (2, 1)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Irq twlo 1 Inf
Non-coms
1 Fig, 1 Tac Kwa to Sia
1 AA gun Shn to Yun
1 Inf Cpr to Npr
1 TT SZ 80 to SZ 39, take 1 Art Cpr to Ind
Place
1 CV SZ 106
5 Inf Ind
London collects
19 - 4 + 6 saved = 21 IPCs
Calcutta collects
15 IPCs
Anzac 5
23 IPCs
1 DD (8)
1 Fig (10)
1 Art (4)
save 1
You know, we seem to create extreme luck together. Definitely low luck next game? :-)
Anyhow, I’ve been meaning to ask, why not buy more trannies for US? 3 turns ago would have scared the shit outta me and my planned Washington invasion had to be aborted because I didn’t see the airbase coming.
Woops change that Fig purchase to a Tac
save 0
Combat
1 SS SZ 54 to SZ 43 (TT destroyed)
Non-coms
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Que to Nsw
2 SS SZ 54 to SZ 37
1 Inf Mal to Shn
Place
1 Art, 1 Tac Nsw
1 DD SZ 62
Collect
19 - 2 = 17 IPCs
China is all kinds of screwed :cry:
But showdown in NSW!!!
Transports in the Atlantic or Pacific?
In the Pacific, the two that US starts with is usually enough, since small-scale island hopping is all that’s really necessary.
Warships are more useful in the Pacific.
As far as a low-luck game, I don’t really know. I agree we’ve had some reeeaally weird dice, but low-luck is just kind of boring, if you ask me. Having huge swings in the dice sucks, I agree, but the average amount of randomness is kinda a part of the game. If you’d really like, though, we could try low luck next time.
By the way it’s been fun watching your German and Italian naval moves.
Since we’re not on an actual board, it gets tough sometimes to see - large scale - where they can go. Each turn they’re doing something different. :lol:
I’m a navy kinda guy as you can prob tell :lol:
you got me beat on land though, your Soviets are a real pain squatting in East Pol.
I still think a few more trannies in pacific would have kept me honest. It gives you the ability to strike multiple places at once, which is scary. Your fleet is pretty much indestructible as is. In the atlantic, you could have kept my Ger and Italian navies pinned down in Gibraltar if you put some fleet and transports there too.
I might grab one or two more transports in the Pacific in the next couple rounds, but I needed to be sure that my navy could stand up to when I get closer to Asia and will be vulnerable to both your navy and your giant airforce.
And in the Atlantic, once I saw you really wanted to try Sealion (especially since we had already discussed it) I figured Russia would be able to hold you off long enough to justify not putting stuff in the Atlantic for a while. Even though you diverted those Sealion resources elsewhere, I think I was still pretty correct in that assumption.
Russia won’t be taking Berlin, but it’ll be several rounds before Moscow’s in any sort of trouble.
Italy5
Buy 6Inf(18), 2Arm(12), 1Tac(11) save 1.
Combat:
2Inf, 2Fig Hun >> Rom
1Inf Yugo >> Rom
1Tac Syr >> Rom
AttRolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 2, 6)2@3: (6, 4)1@4: (3)
DefRolls: 3@2; Total Hits: 03@2: (4, 6, 6)
1Inf, 2Arm, 1Tac Syr >> Irq
2Inf, 1Arm Trj >> Irq
1TT load 1Inf, 1Art (Bso) z76 >> z80 unload Irq
1Cru z76 >> z80 bombard Irq
AttRolls: 3@1 2@2 4@3 1@4; Total Hits: 53@1: (1, 6, 5)2@2: (4, 2)4@3: (1, 6, 3, 1)1@4: (5)
DefRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
1TT load 1Inf, 1Art z81 >> z80 unload Cpr
1Cru, 1BB z76 >> z80 bombard Cpr
AttRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (4)1@4: (1)
DefRolls: 1@2; Total Hits: 01@2: (4)
1TT load 1Inf, 1Art z81 >> z79 unload Wind
Ouch in Iraq!!!
Rom R2
AttRolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 2, 1)2@3: (5, 5)1@4: (4)
DefRolls: 1@2; Total Hits: 11@2: (1)
non-combat as per map.
Place 1Tac in Sita, 6Inf and 2Arm in Nita.
Collect 48+1=49IPCs.
map
France does nothing.
Germany6.
Buy 10Art (40), 1SS (6), 1Arm(6), 1Fig(10) save 1
Combat:
3Arm Trj >> Npr
AttRolls: 3@3; Total Hits: 03@3: (6, 5, 4)
DefRolls: 1@2; Total Hits: 01@2: (3)
1TT load 1Inf (Swf) z70 >> z72 unload (Mad)
AttRolls: 3@3; Total Hits: 23@3: (5, 1, 3)
DefRolls: 1@2; Total Hits: 01@2: (4)
Will also land a TT with 1Inf, 1Arm z98 >> z80 in Epr.
Non-combat as per map.
Place 10 Art (Ger), 1Arm, 1Tac (Wgr), 1SS (z112).
Collect 66IPCs.
Sorry refer to this map, adjusted IPCs.