G40 A2 game: Lemming vs Alsch91


  • Ger5.
    Buy 10Inf, 2TT, 2SS spend 56.

    Combat:
    1Inf, 1Arm Nig >> Fca
    AttDiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)

    1Arm blitz Fea >> Rho
    1Arm blitz Fea >> Tang
    1Inf load 1TT z82 >> z70 unload Swf

    1Arm biltz Fea >> Ken
    1Fig, 1Tac z82 >> Ken
    AttDiceRolls: 2@3 1@4; Total Hits: 32@3: (2, 2)1@4: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)

    2Inf Ger >> Pol
    2Fig HUn >> Pol
    2Tac Wgr >> Pol
    AttDiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 5)2@4: (4, 6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)


  • non-combat on map.
    Place 3Inf in Wgr, 7Inf in Ger, 2TT, 2SS in z112.
    Collect 63IPCs.
    Map.

    Lem_vs_Alsch_G5.AAM


  • sorry 1ItalianInf stays on Ger TT in z98.
    Use this version.

    Lem_vs_Alsch_G5.AAM


  • Can I clarify on the rules for Soviet DOW on Japan? Can Soviet step into China say Kansu without DOW?


  • No, I can’t go into China and stay neutral.
    On the Pacific map, Russia is still considered to be a neutral power.


  • R5

    44 IPCs

    1 Fig (10)
    10 Inf (30)
    1 Art (4)

    save 0


  • 4 Inf, 1 Tac Epl to Rom

    3 Inf Epl to Pol
    2 Fig Kar to Pol


  • Poland

    Attack (3 Inf, 2 Fig)
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (4, 6, 1)2@3: (5, 6)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 4, 2)

    Romania

    Attack (4 Inf, 1 Tac)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (1, 3, 3, 2)1@3: (1)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 3, 3)


  • Dammit fighters!  :roll:
    I expect better from you.

    The dice smile upon the German blockers yet again.  :lol:

    Retreat from Poland.
    Romaina R2

    DiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 6, 3)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • R3
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 6, 6)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Rom twlo 1 Inf.

    Non-coms
    2 Fig Pol to Epl
    1 Tac Rom to Epl
    3 Art Nukr to Epl
    2 Arm Bel to Epl
    3 Arm Sukr to Epl
    4 Inf, 3 Art, 1 AA gun Kar to Nov
    3 Arm Nov to Epl
    2 Mech Kar to Bel
    6 Inf Novo to Sam
    12 Inf, 1 AA gun Tim to Novo
    1 SS SZ 103 to SZ 87 - we want to see the world!  :-D

    Place
    3 Inf Nov
    2 Inf, 1 Art Sukr
    3 Inf Vol
    2 Inf, 1 Fig Rus

    Collect
    40 + 3 NO = 43 IPCs

    Lem vs Alsch R5.AAM


  • Sub moved incorrectly - fixed map.

    Lem vs Alsch R5.AAM


  • Japan5.
    Buy 1MinFac (12), 2TT+4Inf(26), 1Des, 1SS (14)

    Combat:
    1TT load 1Inf, 1Art z26 >> z63 unload Nze
    1TT load 1Inf z35 >> z43 unload Bor
    1Mech Hon >> Ksi

    2Inf Kwe >> Yun
    3Fig, 2Tac Hun >> Yun
    AttDiceRolls: 2@1 3@3 2@4; Total Hits: 12@1: (5, 2)3@3: (5, 6, 5)2@4: (6, 4)
    DefDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    2Inf, 4Art, 1Fig, 1Tac Kwe >> She
    AttDiceRolls: 6@2 1@3 1@4; Total Hits: 36@2: (5, 1, 2, 6, 5, 6)1@3: (5)1@4: (3)
    DefDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    1TT load 2Inf z6 >> z19 unload Ksu
    2Strat For >> Ksu
    AttDiceRolls: 2@1 2@4; Total Hits: 32@1: (1, 1)2@4: (2, 6)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    1SS z6 >> z8
    AttDiceRolls: 1@2; Total Hits: 11@2: (2)
    DefDiceRolls: 1@2; Total Hits: 11@2: (2)

    1SS z12 >> z9
    AttDiceRolls: 1@2; Total Hits: 01@2: (4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)

    1Tac z35 >> z54
    3Fig, 2Tac z26 >> z54
    Am assuming you don’t scramble, but let me know if you want to and I’ll reroll
    AttDiceRolls: 3@3 3@4; Total Hits: 33@3: (1, 6, 4)3@4: (6, 2, 2)
    DefDiceRolls: 1@3; Total Hits: 01@3: (6)

    1SS, 3Fig z26 >> z49
    AttDiceRolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (2, 3, 3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)

    1Fig, 2Tac Car >> z62
    AttDiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (4)
    DefDiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • awesome defense just at the turn it counts!? 8 out of 11 twos hit, of which 2 are on planes!! This is surreal  :-o
    guess this more than makes up for your two bad Russian rounds.


  • z9 R2:
    AttDiceRolls: 1@2; Total Hits: 01@2: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)

    Yun R2:
    AttDiceRolls: 1@1 3@3 2@4; Total Hits: 11@1: (6)3@3: (5, 5, 5)2@4: (3, 6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (6)


  • z9 R3: (first hit counts)
    AttDiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    DefDiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • z9 R5:
    AttDiceRolls: 5@2; Total Hits: 25@2: (3, 4, 2, 6, 2)
    DefDiceRolls: 5@2; Total Hits: 35@2: (3, 4, 1, 1, 1)


  • Oops I realised I made a big mistake in She, thought you only had 4Inf total in China! Was never meant to push all troops in if they could be wiped out. This effectively loses China for me. Do you mind if I redid China, as I would have deployed planes differently? You can keep all your defense rolls, if they turn out to be higher than the new ones.
    Alternatively I could just redo entire turn from scratch?


  • Yeah strong defense up in there.  :-o

    I guess it wouldn’t hurt to let you re-do that Shensi move; I have placed you in a very awkward position.


  • thanks.
    I’ll just redo that specific one so you can keep all the rest of the fantastic hits. Am thinking next game I’ll play low luck…

    2Inf, 1Fig, 1Tac Kwe >> She
    1Fig Hun >> She
    AttDiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (6, 1)2@3: (1, 4)1@4: (1)
    DefDiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    2Inf Kwe >> Yun
    2Fig, 2Tac Hun >> Yun
    AttDiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (5, 6)2@3: (3, 3)2@4: (6, 6)
    DefDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

Suggested Topics

  • 1
  • 2
  • 3
  • 129
  • 138
  • 66
  • 216
  • 68
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.8k

Users

40.5k

Topics

1.8m

Posts