Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • 10

    Come on….

    Pol

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)

    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 6)

  • 10

    Pol

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • 10

    Pol rd3

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….

    NCM

    all units excepted 1 inf Epl » Nukr
    3inf Sukr » Nukr
    1mec Rus » Nukr
    2inf Smo » Bel
    6inf Volo » Smo
    7inf rus » Bry
    All air Rom » Nukr
    3inf Fin » Kar
    AAgun Bury » Sak

    Place units:
    1inf Nov
    8inf, 1art, 1fgt Rus
    3inf Volo

    Collect : 48 + 2saved = 50 IPC

    gsh34_vs_Axisplay_6bRus.AAM


  • @Axisplaya:

    Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….

    Well, I did put the AA gun in there for a reason you know.  Also, I fear for the big Russian battle whenever that happens.  The dice have been too good to me to hold out forever.

    I’ll get to my Japanese turn later.  It will take me too long to type everything out at this point tonight.

  • 10

    @gsh34:

    @Axisplaya:

    Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….

    Well, I did put the AA gun in there for a reason you know.

    Hmm….and what would that be ?  :lol: :lol: :lol:

  • 10

    Hmm…i’m looking at the russian position, and i hate my NCMs…
    If you don’t mind, i will add these:

    2mec, 6tnks Bel » Nukr
    12inf, 1art, 4tnk, AAgun Bel » Arc

    Here is the corrected map.

    Sorry.

    gsh34_vs_Axisplay_6bRus.AAM


  • No problem on your changing NCMs.  I will say this….I was planning on you building out of the Ukrainian complex that I bombed.  If I end up taking that thing over in its damaged state, I’ll be upset with myself.  That was only the second time I’ve ever bombed one of the Russian minor complexes and it would also mark the second time I would have to repair the damage that I caused!  So, please do me a favor and repair it for me so I don’t feel so foolish.  :-D

  • 10

    I won’t repair it, but i guarantee you that what you did is still a very good move .
    I would do that 100% of the time, even if i knew i would have to pay to repair it myself when i play the Axis.


  • Axisplaya,

    I won’t be able to take my turn tonight either.  I know I have stuff going on tomorrow night and Saturday night also.  I’ll see if I can squeeze in my sometime on the side.  I know what I want to do, I’m just terribly slow at typing everything out so bear with me on this delay.


  • “…squeeze in my turn…”  That is what I meant to say.

  • 10

    No problem man. Just post when you can/want. This is suposed to be fun.  :-)
    No obligation there.

    At least you tell me before you’re not going to be able to post. Thing that i haven’t done myself last time
    :roll:


  • Japan, round 6

    Purchase (56 ipc)

    8 infantry (24 ipc)
    2 sbr (24)
    save 8
    total = 56 ipc

    Combat

    DD z45 > z37
    BB, 2 CA z45 > z41
    8 inf Hop > She
    2 sbr, 1 fig For > Ksi (sbr have 5 move remaining, fighter has 3 move remaining)
    1 inf, 2 fig, 1 tac Man > Amu (3 move remain)
    1 inf, 1 art Guam > TT z21 > z43 > Borneo
    1 inf, 1 art Ngu > TT z46 > z42 > Java
    1 art Phi > 1 TT z 35 > z44 > Cel
    4 inf, 3 art, 1 tank Dgu > 4 TT z45 > z41 > Sum
    2 fig, 2 tac z55 > z37 (1 move remain and land on CVs)
    1 inf, 1 art Phi > 1 TT z35 > z41 > Sum
    1 tac z35 > z37 (2 move remain)


  • Per rules, amphibious assault is first.

    Battle for Sumatra:

    attacker: 1 BB, 2 CA, 5 inf, 4 art, 1 tank
    DiceRolls: 1@1 8@2 3@3 1@4; Total Hits: 41@1: (5)8@2: (1, 2, 5, 3, 3, 5, 6, 5)3@3: (5, 4, 3)1@4: (4)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sum twlo 1 infantry

    Battle for Ksi:

    attacker: 1 fig, 2 sbr
    DiceRolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (2, 1)

    defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ksi cwol

    Battle for Amu

    attacker: 1 inf, 2 fig, 1 tac
    DiceRolls: 1@1 2@3 1@4; Total Hits: 41@1: (1)2@3: (3, 3)1@4: (3)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Amu twol

    NCM

    1 inf Cha > Hop
    1 mech Jeh > Hop
    1 inf Jeh > Cha
    1 fig, 2 sbr Ksi > Hop
    1 tac Amu > Jap
    2 fig Amu > Cha
    1 DD z21 > z43
    1 DD z46 > z42

    Ohhh, one more battle….

    Battle for z37

    attacker: 1 DD, 2 fig, 3 tac
    DiceRolls: 1@2 3@3 2@4; Total Hits: 51@2: (2)3@3: (3, 2, 4)2@4: (4, 1)

    defender:  1 SS
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • z37 cwol

    Ok, I’ll keep my previous NCMs and continue on with them….

    1 BB, 1 DD, 2 CV, 1 TT z55 > z41
    1 CV z 35 > z41
    2 fig, 3 tac z 37 > z41
    1 tac Car > z 41
    1 fig z35 > Hop
    2 fig Car > For
    1 SS z54 > z42
    1 SS z62 > 56

    Ok, so, I want to change some thing here.  The one infantry and one mech from Jeh will go to Anh instead.  The two fighters and two strategic bombers currently in Hop will go to Anh instead. The two fighters from Amu will go to Anh also.  Don’t worry, these are all legal moves.  I just don’t want to have to find, delete and then retype their movements.  That is pain in the butt for me. :-)

    Placement:
    8 inf, 2 sbr in Japan

    Collect income:
    48 territories + 10 NOs + 8 saved = 66 ipc

    I await the Allied response…

    gsh34_vs_Axisplay_6cJapan.AAM

  • 10

    US 6

    Buy:

    2tr (14)
    5dd (40)
    1ss (6)
    1fgt (10)

    CM

    Mar
    1inf Hal » tr sz26 » sz 22 Mar walk in

    Sol
    1inf Hal » tr sz49 » sz 22 Sol walk in

    Car (3inf)
    3inf, 2art, 1tnk Haw » 3tr sz26 » sz33 » Car
    1BB, 3CA sz26 Bombard

    Car

    Bombard

    DiceRolls: 3@3 1@4; Total Hits: 33@3: (3, 5, 1)1@4: (3)

    Attack

    DiceRolls: 1@1 4@2 1@3; Total Hits: 41@1: (1)4@2: (5, 6, 1, 2)1@3: (1)

    Defense

    DiceRolls: 3@2; Total Hits: 13@2: (3, 1, 4)

  • 10

    Car twlo 1inf

    NCM

    2ss sz26 » sz6
    rest of the fleet sz26 » sz 33
    bmb Wus » Haw
    2tnk Wus » Eus
    1art, 2tnk Smx » 3tr sz89 » sz86 » Bra activate
    2inf, 2tnk Smx » 2tr sz89 » sz91 » Gib
    1tnk Cus » tr sz101 » sz89 pick up 1inf Smx » sz91 » Gib
    2inf Smx » Cus
    2ss, 1dd, 1AC sz101 » sz91
    1dd sz101 » sz104
    1AC, 2fgt sz89 » sz91
    2fgt Eus » sz91

    Place units:
    2tr, 1ss, 5dd sz101
    1fgt Wus

    Collect : 77 IPC

    gsh34_vs_Axisplay_6dUS.AAM

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