Scramble sz110?
11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
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Then how do you deal with the Ita fleet?
for better or worse I ignore it.
@DarthMaximus:Or do you just not worry about the Ita fleet and kill it when its convenient for you.
That is my play. Hit afr on T1,2,3 perhaps with the UK & USA (existing trn and dd) perhaps buy 1trn or 1 cv for the atlantic but the major pressure is on J and the pacific. Then if/when it’s convienent hit the ITA navy.
I think the earlier the US dumps into the Pac the better, but again I have a hard time going with a lot to the Pac on US 1 b/c a Ger ftr or bom here or there may mean UK has to buy more capital ships.
Yeah 1-2 cv’s perhaps in the ATL but it depends what J is doing. Balance is key I think.
@DarthMaximus:I’d really like to try some all out KJFs, but just don’t have the guts to do it.
Let me know when you are going to try it and I’ll watch.
Yeah, you could probably get 20 or more. Lol!
Although, If I’d ever get beyond 12 (in the 15 range) I’d seriously consider a PE play with Russia.
A PE??
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You are getting screwed by the dice gods.
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G11 purchase 5 inf & 5 arm spend 40 (save 0)
combat
#1 SBR GBR v bmb (fra)
#2 POl (2inf) v 3inf (ger) & 3 fgt (fra)
#3 UKR (inf) v 2inf (bul) & 2 fgt (ita)
#4 EUK (inf) v 2 inf (epl) & 2 fgt (epl)
#5 BEL (2inf) v 2inf (epl) & 3 fgt (2ger, 1 epl)dice….
#1 GBR aa
Rolls: 1@1; Total Hits: 01@1: (2)if aa misses the damage will be
Rolling 1:
(1) -
GBR damage 1 + 1 = 2
#2 pol attack
Rolls: 3@3 3@1; Total Hits: 43@3: (1, 2, 3)3@1: (2, 3, 1)v 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
pol twol
#3 UKR attack
Rolls: 2@3 2@1; Total Hits: 02@3: (5, 5)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
2nd wave attack
Rolls: 2@3 2@1; Total Hits: 32@3: (2, 2)2@1: (4, 1)v inf
Input ErrorThere was an error in your dice throw: “122” is not correct syntax. -
UKr defender
Rolls: 1@2; Total Hits: 01@2: (3) -
UKR twol
#4 euk attack
Rolls: 2@3 2@1; Total Hits: 02@3: (6, 6)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
euk 2nd wave attack
Rolls: 2@3 1@1; Total Hits: 22@3: (2, 2)1@1: (6)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
euk twlo inf
#5 BEL attack
Rolls: 3@3 2@1; Total Hits: 23@3: (2, 3, 6)2@1: (2, 5)v 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
bel twol
ncm:
pol 3 fgt > fra
ukr 2 fgt > epl
bel 2 fgt ger > epl
bel fgt epl > ger
euk 2 fgt > ger
ger 1 arm > epl
ger 3 inf > cze
cze 3 inf > bul
bmb > ger
ger 2 inf > fraplacement 5inf, 5 arm ger
G collects 30 + 10 = 40
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@JWW:
Yeah, you could probably get 20 or more. Lol!
Although, If I’d ever get beyond 12 (in the 15 range) I’d seriously consider a PE play with Russia.
A PE??
Power Europe.
5-6 inf to Russia to start might not be enough to prevent G from attacking bst/epl/ukr, but 6 inf to Bel or Euk might make Epl stackable on Russia 1. I’d have to run through typical G1 results on the Eastern Front. Although a 5-6 armor buy on G1 may be enough to discourage the move, Then again UK could throw over two early ftrs.
With something like 20 (4 inf, 1 rt Bel, 1 rt Euk) you could probably wipe out all the German armor in Bst and Ukr (maybe even Epl).
@JWW:
You are getting screwed by the dice gods.
I took some risky battles, trying to conserve inf. Just happy the bom didn’t get hit in Trj.
Nice to only see the 1 ipc damage in the SBR too.
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5-6 inf to Russia to start might not be enough to prevent G from attacking bst/epl/ukr, but 6 inf to Bel or Euk might make Epl stackable on Russia 1. I’d have to run through typical G1 results on the Eastern Front. Although a 5-6 armor buy on G1 may be enough to discourage the move, Then again UK could throw over two early ftrs.
With something like 20 (4 inf, 1 rt Bel, 1 rt Euk) you could probably wipe out all the German armor in Bst and Ukr (maybe even Epl).
I like the balance of an art or an arm with some inf. It let’s R attack on R1 w/a bit more confidence, if one of the G1 attacks goes a bit poorly. I think R, w/the UK’s help needs to keep G to only 2 NO’s. and EPL is very important as you state. I’m ok trading epl w/G but letting them put an anchor there is trouble.
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Russia Round 11
Buy 6 inf, 2 arm
Combat Move
1) Per - mt vs. 1 arm (cauc, blitz back to cauc)
2) Ukr - 2 inf vs. 2 inf (cauc), 2 ftrs (mos) -
Ukr
2 inf, 2 ftrs
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (6, 1)2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Ukr
1 inf, 2 ftrs
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (1, 1)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results
per - taken, blitz
ukr - taken with 1 inf, 2 ftrsNon-Combat Move
2 ftrs to mos
2 inf to cauc from mos
1 inf, 1 rt to mos from novo
1 inf to eve from yakPlacement
4 inf on Cauc
2 inf, 2 arm on MosCollect 27
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J 11 purchase fgt, trn, art, 2 arm & 11 inf spend 64 (save 0)
combat
#1 SAF (mt) v inf (trj) cwol
#2 NZE (mt) v inf (haw) cwol
#3 EAF (mt) v inf (sum) via trn z38>34 cwol
#4 per (mt) v inf (ind) cwol
#5 kaz (mt) v inf (chi) cwol
#6 nov (mt) v inf (chi) cwol
#7 Yak (mt) v 4inf (stc, far) cwolncm:
z34 dd & ca > z 28
trj aa > per
z38 fleet > z 34
sum inf > trj
sum inf, art > z34
z34 trn > z38
sik & nin 4 inf > chi
yun inf > sik
bur inf, art > ind
fic 2 arm > ind
sik 2 arm > chi
stc fgt > chi
z34 2 fgt > ita
in fgt > z34
z53 dd > z48
z53 dd > z59
z51 ss > z38
jpn inf, art > bry via trn
jpn 2 inf > man
z53 remaining fleet > z46placement 3inf sum, trn z38, 2inf & art IND, 2 arm bur, 2 inf fic, 4 inf jpn, fgt z62
JPN collects 58 + 15 = 73 -
UK Round 11
Pay 1 damage
Buy 1 ftr, 5 inf, 1 arm
Combat Move
1) Saf - 1 inf vs. 1 arm (con)
2) Eaf - 1 inf vs. 1 inf, 1 rt (con)
3) Euk - 1 inf vs. 1 inf (cauc), 2 bom (mos)
4) Kaz - 1 inf vs. 1 inf (mos), 2 bom (mos)
5) Novo - 1 inf vs. 2 arm (mos)
6) Bel - 2 inf vs. 2 inf (bst), 3 ftrs (1 mos, 2 sz 5)
7) Pol - 3 inf vs. 3 inf (uk), 2 ftrs (sz 5), 1 ca, 1 bb -
Safr
first to hit
1 arm
Rolls: 10@3; Total Hits: 710@3: (3, 6, 3, 1, 5, 2, 3, 2, 5, 1)1 inf
Rolls: 10@2; Total Hits: 110@2: (6, 1, 6, 6, 4, 5, 6, 4, 3, 5)





