good luck
G40 A2 game: Lemming vs Alsch91
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Anzac 3
18 IPCs
3 SS (18)
save 0
No combat
Non-coms
1 TT SZ 41 to SZ 44, take 1 Inf Sum to Cel
1 TT SZ 62 to SZ 45, take 1 Inf Nsw to Dgu
1 Inf Mal to Shn
6 Inf, 1 Art, 1 Arm, 3 Fig, 1 AA gun Nsw to Que
1 CA SZ 62 to SZ 54Place
3 SS SZ 62Collect
21 + 10 NO + 2 saved (forgot this ) = 33 IPCs -
Not sure if I uploaded the right map - here it is.
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Your soviet moves are scary good. Prob fall flat on my face and lose Berlin. But what the heck, worth a try :-)
Anyway, you proved your point that sea lion can be made too painful. between Egypt and London, guess I’d rather lose Egypt any day. Thanks for showing me how to defend Sea Lion well. A key deterrent is an offensive Soviet stance too, which is clear from your purchases.By the way, thanks. :lol:
It’s pretty typical for Russia to be on the offense for a round or two if Germany transports away a significant part of its army. And yes, UK can make Sealion quite painful, and more or less stop a G3 Sealion. However, if Germany commits to a G4 Sealion, then UK really can’t stop it. The payoff is that Russia is even scarier. -
Couple DoW updates.
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Italy3.
Buy 2Inf, 1Arm, 1Mech, 1Tac (27) save 1Combat:
1Art, 1Arm Alx >> Egy
2Inf, 1Art Sud >> Egy
with bombard 1BB 2Cru
AttRolls: 4@2 3@3 1@4; Total Hits: 34@2: (2, 1, 6, 5)3@3: (6, 6, 3)1@4: (5)
DefRolls: 1@2; Total Hits: 01@2: (4)
1TT load 1Inf Gib, 1Art Tun z92 >> z98 unload Trj
1TT z98 load 2Inf Gre >> z98 unload Syr
1TT z98 load 1Inf 1Arm Gre >> z98 unload Trj
1TT z95 load 1Inf, 1Art Nita >> z98 unload Trj -
The only combat I’ll be doing with france is
3 Inf Mor to Alg.So go ahead w/ Germany after that small battle.
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Non-combat as per map.
Place all land troops in Nita, 1Tac in Sita.
Collect 33+1saved=34 IPCs
Map. -
I would have gone for Roosevelt, but it’s down to dumb luck. So let’s just skip that…
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You wanna do France? 2Inf in Alg, so don’t think you want to attack Mor.
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Germany4
Buy 8Inf, 1Art, 1Des, 1CV (51).Combat:
1TT load 1Inf, 1Art z91 >> z82 unload Fwa
1TT load 1Inf, 1Art z91 >> z82 unload Gol
1TT load 1Inf, 1Arm z91 >> z82 unload Nig
3TT load 3Inf, 3Arm z91 >> z82 unload Fea4TT load 4Inf, 4Arm z91 >> z92 unload Mor
1Inf Alg >> Mor
1Strat Wgr >> Mor
AttRolls: 5@1 4@3 1@4; Total Hits: 45@1: (1, 5, 3, 2, 3)4@3: (6, 5, 3, 1)1@4: (1)
DefRolls: 3@2; Total Hits: 23@2: (1, 1, 4)
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Ger non-combat as per map.
Place fleet in z112, 8Inf+1Art in Ger.
Collect 56IPCs.
MapAssuming you didn’t make any French moves. But if you want to, I’ll adjust.
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You were right with France, with 2 Inf in Alg I wouldn’t have done it.
R4
38 IPCs
6 Arm (36)
save 2
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DoW on Germany and Italy!
1 Inf Bal to Pol
1 Inf Epl to Pol
2 Fig Nov to Pol1 Inf Epl to Rom
1 Inf Bes to Rom
1 Tac Nov to Rom -
Poland
Attack (2 Inf, 2 Fig)
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (6, 6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Romania
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Poland twlo 1 Inf.
Ug this has happened to me in two games in one day, come on Romania…
R2
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Ridiculous. All three of your rolls were 1s. :roll:
Romaina holds
Non-coms
8 Inf, 5 Arm Bel to Epl
1 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
1 Tac Romania to Epl
4 Inf, 3 Art, 1 AA gun Nov to Kar
2 Mech Bel to Kar
2 Fig Pol to Kar
2 Arm Rus to Bel
6 Inf Tim to Novo
12 Inf, 1 AA gun Yen to Tim
1 SS SZ 105 to SZ 103Place
3 Arm Nov
3 Arm SukrCollect
39 + 3 NO + 2 saved = 44 IPCsF*cking Romania :lol:
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Happens sometimes. Which is why I didn’t want to tempt luck in z101. Abit of much needed reprieve for Germany to consolidate…
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Yeah. Not a big deal but kinda annoying. :-)
By the way,
1Art, 1Arm Alx >> Egy
2Inf, 1Art Sud >> Egy
with bombard 1BB 2CruYou can’t bombard unless transports are being used in the attack.
Your land units ended up killing the infantry, so it doesn’t matter here.
But just letting you know. -
Missed moving the Russian sub, and edited a couple little NOs.
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Japan4
Buy 1TT (7), 2Inf (6), 5SS (30) save 1Combat:
1TT load 2Inf z6 >> z35 unload Phi
2Strat Kwa >> Phi
AttRolls: 2@1 2@4; Total Hits: 32@1: (1, 6)2@4: (1, 1)
DefRolls: 2@2; Total Hits: 12@2: (3, 2)
1TT load 2Inf z6 >> z20 unload Hon
1Mech, 1Art Kwa >> Hon
AttRolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (4, 5)
DefRolls: 1@2; Total Hits: 01@2: (4)
2Inf Kwe >> Yun
2Fig, 1Tac Kwa >> Yun
AttRolls: 2@1 2@3 1@4; Total Hits: 42@1: (5, 1)2@3: (1, 1)1@4: (2)
DefRolls: 2@2; Total Hits: 12@2: (1, 5)
3Inf Kwe >> She
1Fig, 1Tac Kwa >> She
1Fig, 1Tac Hun >> She
AttRolls: 3@1 2@3 2@4; Total Hits: 33@1: (4, 1, 6)2@3: (6, 6)2@4: (3, 4)
DefRolls: 3@2; Total Hits: 03@2: (3, 6, 4)
1SS, 4Fig, 2Tac z27 >> z12
AttRolls: 1@2 4@3 2@4; Total Hits: 61@2: (1)4@3: (4, 3, 2, 3)2@4: (4, 3)
DefRolls: 1@2; Total Hits: 01@2: (5)
1TT 2Inf z27 >> z49 unload Sol
1TT 2Inf z27 >> z26 unload Haw
1Fig Car >> z44
1Tac Car >> z45