@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 A2 game: Lemming vs Alsch91
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I thought with the new rules, transports are not allowed to unload in a SZ with submarine unless escorted by surface warship? Talking about the 2TT in z109.
Just to clarify as it makes a huge diff for sea lion. -
Oh I see.
Unescorted tranports can’t do amphibious assaults if there’s a sub.
In non-combat, I can ignore subs as much as I want. -
Ok then, thanks for clarifying (but I must say it’s kinda strange). Anyhowz
Italy2.
Buy TT (7), 2Mech, 1Art (12).Combat
2TT z97 load 2Inf, 1Art, 1Arm from Gre >> z98 unload Alx
2Des, 2Cru, 1BB z92 >> z98 bombard Alx
2Fig, 1Tac Sita >> Alx
Att
Rolls: 1@1 2@2 5@3 2@4; Total Hits: 21@1: (4)2@2: (3, 6)5@3: (4, 4, 2, 5, 5)2@4: (3, 5)
Def
Rolls: 4@2; Total Hits: 14@2: (6, 1, 4, 6)1TT z97 load 1Inf Sita >> z92 unload Gib
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Alx R2:
Att
Rolls: 2@2 3@3 1@4; Total Hits: 42@2: (1, 1)3@3: (2, 6, 5)1@4: (2)
Def
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Non-combat as per map.
Place 1Art, 2Mech in Nita.
Place 1TT in z95.
Collect 26IPCs.
Map. -
F2
Combat
1 CA, 1 DD SZ 91 to SZ 109
1 Fig UK to SZ 109 -
SZ 109
Attack (1 DD, 1 CA, 1 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (5, 4)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ 109 cwol
Non-combat
1 Fig SZ 109 to UK
1 Inf Alg to Mor
1 Inf Trj to Irq
1 DD SZ 79 to SZ 39Btw you missed a couple territory markers for Italy; Italy earned 28 IPCs. Cash updated.
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Thanks for adjusting. I keep forgetting these little details playing late at night.
Won’t be doing G3 for a bit as kids are sick, sorry.
Are you a Mac user? I just switched to a new Macbook Air and somehow my ABattleMap started showing little boxes where the font should be. -
I’m happy to fix little things like that; there’s so many details that they’re easy to miss.
And no problem, take as much time as you’ll need.Actually I’ve been using PCs. Macs confuse the hell out of me, so I wouldn’t understand you’re problem really. :lol:
If it persists and is detrimental to you, it might help to send Wonko a PM about it. If anyone would know about it, he would. -
Germany3.
Buy 10Inf (30), 2SS (12), 1Fig (10)
Combat:
3Fig, 3Tac, 1Strat Wgr >> z109
do you scramble?1SS z104 >> z91
2SS, 1Des, 1Cru, 1BB, 1CV, 1Fig, 1Tac z12 >> z91
Att
Rolls: 4@2 2@3 2@4; Total Hits: 34@2: (3, 2, 6, 4)2@3: (6, 1)2@4: (3, 6)
Def
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 5)2@3: (3, 6) -
z91 BB take a wound, your OOL pl since I have subs and you need to decide if you wish to keep your destroyer?
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Sorry, an additional combat move just to occupy territory:
1Inf z92 >> Alg -
No scramble.
I’ll lose 1 DD, 1 CV.Also I’m a bit confused in the Med.
On the map your German infantry is in an Italian transport next to Egypt.
But you tranported 4 Italians to invade Alexandria, and are trying to take Algeria.
So I guess the transport with the German Inf was in SZ 92. That’s fine, I was just a bit confused. -
Sorry about the ger Inf. I also just saw it, yes it should be on the Gibraltar TT. Else I would have an illegal capacity for Alx.
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No prob.
Go ahead with 109 and 91. -
Z91 r2
Att
Rolls: 3@2 1@2 2@3 2@4; Total Hits: 53@2: (5, 4, 1)1@2: (4)2@3: (2, 1)2@4: (1, 3)
Def
Rolls: 2@3; Total Hits: 12@3: (3, 4)Z109
Att
Rolls: 3@3 4@4; Total Hits: 23@3: (6, 6, 5)4@4: (1, 5, 6, 1)
Def
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
For avoidance of doubt since there’s one SS sneak hit, I’ll reroll for def in z91:
Def
Rolls: 1@3; Total Hits: 01@3: (5)Z109 lose one tac.
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non-combat
1Fig, 1Tac z91 >> Gib
2Fig z109 >> z91
rest of planes z109 >> Wgr
1Tac Wgr >> Gib
10 TT load 10 Inf, 2Art, 8Arm z112 >> z91 unload Gib
land forces at eastern front as per map.Place 2SS z112, 1Fig Wgr, 10Inf Ger
Collect 52IPCs.
Map -
Ahahah, nice little switch around.
I guess that’s what you get when you can’t look at the whole board at once.
This’ll be different. :-DR3
37 IPCs
6 Art (24)
2 Arm (12)save 1
No Combat
Non-coms
1 Inf, 1 AA gun Bel to Nov
1 Inf Bel to Bal
1 Inf Sukr to Bes
19 Inf, 3 Art, Bel to Epl
9 Inf, 1 Art, 1 AA gun Nukr to Epl
1 Inf, 1 Art Sukr to Nukr
8 Inf Bry to Bel
3 Arm Rus to Bel
2 Mech, 2 Arm Volo to Bel
2 Fig, 1 Tac Rus to Nov
6 Inf Yen to Tim
12 Inf, 1 AA gun Yak to YenPlace
3 Art Nov
3 Art Sukr
2 Arm RusCollect
37 + 1 saved = 38 IPCs





