Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • 10

    Russia 5

    Buy:
    10inf (30)
    1mec (4)

    DOW ITALY, GERMANY

    CM

    Wger
    1bmb Epl Sbr

    Fin (1inf)
    3inf Kar

    Pol (1inf)
    1inf Bal
    1inf Epl
    1fgt, 1tac Epl

    Hun (1inf)
    2inf, 1fgt, 1tac Epl

    Rom (1inf)
    2inf Epl
    1fgt Rus

    WGer AAGUN

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 10

    Damage Wger

    DiceRolls: 1@6; Total Hits: 11@6: (2)

  • 10

    4 damage Wger

    Fin  (if anything hit, disregard subsequent rolls).

    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DiceRolls: 3@1; Total Hits: 13@1: (5, 6, 1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Fin twol

    Pol

    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (3)1@4: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    Hun

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (6)1@4: (1)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    Hun twlo 1inf

    Rom

    DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 5, 2)1@3: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Rom twol

    NCM

    all air » Epl
    2inf Nov » Bel
    2inf Rus » Smo
    3tnk Rus » Bel
    5inf Epl » Bel
    6inf Volo » Novo
    3inf Sukr » Nukr

    Place units:
    3inf Sukr
    7inf, 1mec Rus

    Collect : 43 + 9 NO = 52 IPC

    gsh34_vs_Axisplay_5bRus.AAM


  • Japan, round 5

    Purchase: (39 ipc)
    10 infantry
    save 9
    total = 39

    Combat:
    1 SS, 2 fig, 2 tac z 49 > z62
    1DD z49 > z46
    2 fig, 1 tac Car > z46 (3 move remain)
    1 inf, 1 art Sol > 1 TT z49 > z46 > Ngu (walk in)
    4 inf, 3 art, 1 tank Sol > 4 TT z49 > z45 > Dgu (walk in)
    1 inf Anh > Cha (walk in)
    8 inf Anh > Hop (walk in)
    1 inf, 1 mech Man > Jeh
    2 fig, 1 tac Jap > Jeh (2 move remain)
    1 inf Hon > Ksi
    1 sbr For > Ksi (5 move remain)
    2 inf, 2 art Car > 2 TT z33 > z35 > Phi
    1 fig For > Phi (2 move remain and land on CV)
    1 tac z33 > Phi (1 move remain and land on CV)
    1 DD z33 > z21
    1 inf Car > 1 TT z33 > z34, load 1 inf from Pau > z55 > Nte (walk in)
    1 inf, 1 art Car > 1 TT z33 > z21 > Guam
    1 fig z33 > z21 (2 move remain)
    2 fig, 1 tac Car > z46 (3 move remain)
    1 fig For > z21 (3 move remain)

    Phew, that was a lot of typing for me. :-D

    Per rules, amphibious assaults are first.  I need scramble orders for z21 and your fighter in Guam.

    I am going to note this now just so I don’t forget, but I want to move my Japanese planes in Morocco to Malta during NCM.

    See attached map for visual of my combat movement.

    gsh34_vs_Axisplay_5cJapan_combat_movmement.AAM

  • 10

    Ok, maybe i didn’t find it in your list, but i don’t see the bmb CM typed, and per your map, i can’t know for sure if the bmb attacks sz21 or if it attacks Guam…

    No big deal.

    So,

    IF your bmb attacks Guam, my fgt will scramble.

    IF your bmb attacks sz21, my fgt will not scramble.


  • Ok, sorry about that.  Yes the bomber is attacking Guam.

    1 sbr For > Guam (4 move remain)

    Those two fighters are in the sea zone in case you do scramble.  I just want to make sure you are aware of this.

    Ok, I’ll have to roll the battles tomorrow because I must sleep now….zzzzz…

  • 10

    Yup, i’m aware of this.

    But i prefer to have a shot at a boat or a plane than just an inf.


  • battle in sz21

    attacker: 1 DD, 2 fig
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)

    defender: 1 fig
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • z21 cwlo 1 fig

    Guam capture uncontested due to scramble.

    Battle for Phil

    attacker:  2 inf, 2 art, 1 fig, 1 tac
    DiceRolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 6, 4, 5)1@3: (3)1@4: (1)

    defender:  2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • Phil twlo 1 inf

    Battle for Ksi

    attacker:  1 inf, 1 sbr
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)

    defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ksi clwo 1 inf

    Battle for Jeh

    attacker:  1 inf, 1 mech, 2 fig, 1 tac
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 2)2@3: (1, 4)1@4: (4)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Jeh twol

    Battle in z62

    attacker: 1 SS, 2 fig, 2 tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (1, 2)2@4: (1, 1)

    defender:  1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z62 cwol

    Battle for z46

    attacker:  1 DD, 2 fig, 1 tac
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (5, 2)1@4: (5)

    defender: 1 SS
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • z46 cwol

    Ngu taken after clearing sea zone.

    NCM:

    1 BB, 2 CA, 1 DD, 2 CV z49 > z55
    2 fig, 2 tac z 62 > z55 (land on CVs)
    1 BB, 1 DD z49 > z45
    1 CV z33 > z35
    1 SS z49 > z54
    2 fig, 1 tac Jeh > Man
    1 fig z21 > For
    1 sbr Guam > For
    1 sbr Ksi > For
    1 fig, 1 tac Phil > z35 (land on CV)
    2 fig, 1 tac z46 > Car

    Placement:
    10 infantry in Japan

    Collect Income:
    37 territories + 10 NOs + saved 9 = 56 ipc

    gsh34_vs_Axisplay_5cJapan.AAM


  • Good luck on your turn Axisplaya and I’ll check in tomorrow.

  • 10

    Hello, sorry but have been very busy these last days.
    Still at work for now, but will post within a few hours.

    You won’t believe it : i’ve learned today that Russia could DOW Germany at the BEGINNING of it’s 4th turn, while i’ve been believing since the start that Russia could only do that during the income phase of 4th turn (like the US at the end of 3rd turn)…

    I feel soooooo incredibly stupid now…I have played dozens of games not knowing this very basic (and of utter importance) rule… :roll: :roll:

    That’s what happen when you don’t own the rulebook and you take for granted what you’re being told the 1st time you play…
    What really amazes me is that, until today,  none of my oponents has ever done a CM on my germany with russia on R4… :-o :-o

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