G40 A2 game: Lemming vs Alsch91


  • z62 R3:
    AttDiceRolls: 1@2; Total Hits: 01@2: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)

    Sik:
    AttDiceRolls: 4@2 2@3 2@4; Total Hits: 44@2: (6, 1, 6, 3)2@3: (3, 2)2@4: (6, 1)
    DefDiceRolls: 3@2; Total Hits: 13@2: (2, 3, 4)


  • z62:
    AttDiceRolls: 5@2; Total Hits: 25@2: (2, 3, 2, 3, 5)
    DefDiceRolls: 5@2; Total Hits: 45@2: (1, 1, 2, 5, 1)


  • Non-combat
    2Sbr Sze >> Ksu
    1Fig, 1Tac Kan >> She
    2Fig, 2Tac Sik >> She
    2Fig Shn >> z35
    1Fig, 1Tac z25 >> z6
    1Fig, 1Tac z23 >> z6
    1Fig, 1Tac z22 >> z35
    1Fig, 1Tac z18 >> z35

    1Inf, 1AA She >> Sik
    1Inf Ksu >> Ksi
    1Mech,1Arm Ksu >> Kwe
    2TT z35 >> z21 load 1Inf >> z6 unload Kor
    2TT load 4Inf z6 >> z35&z36 unload Fic&Phi
    1Des z6 >> z17
    2SS z6 >> z35
    1TT, 1BB z37 >> z35

    Place
    2Des, 5SS in z6
    1Inf, 1Mech, 1arm in Ksu
    1MinFac in Mal

    Collect 73IPCs.
    Map

    Lemming vs Alsch J5.AAM


  • Can I check how many VCs Germany/Italy needs to win in Eur side?


  • You need 8, have 7.

    Frankly I can tell I’m not going to be able to hold off that 8th one long enough.  The luck on UK1 didn’t help, but I probably shouldn’t have gone with Taranto.  I wanted to see the result of just giving up London, while crippling Italy.  However I really only accomplished the first one.  In the time since we started this one I’ve done a bunch of research/testing, though.
    So I conceed this match, good job.  If you’d like a rematch, I’d certainly be down for that.


  • Axis seems too strong w alpha2? Sea lion is a distinct possibility and very tough to defend. You did almost 100% strategy yet hardly made a dent on Japan although I’m starting to sweat. Have you seen allies recover from sea lion? Starting to think that’s a myth…

    Perhaps UK needs a bid say 8?
    Could try a new game switching sides?


  • I disagree that Axis needs a bid.  Sealion is very much a possibility - the problem is that I made it too easy for you.  If I had played UK better, then you would have advanced much slower through Russia.  My America play was fine, they just needed more time.  I’d be willing to try again, as either side.  I’d be fine with playing Allies again; I can show you what I mean with UK.  Germany can still take London, it’s just much harder.


  • Would you have a side preference?  Actually I have a couple ideas for both sides.  Though if I were to play Allies, I’d definitely want to redo what I did with UK.  I’d show you how much UK can hurt Sealion.


  • No real pref, I lost a few allies game once sea lion happened, as US just couldn’t seem to rescue London in time.  I’ll try axis then and you can show me how to defend sea lion better :) Am out now, will post G1 in this thread later tonight.


  • Sounds good; I’ll check in later tonight.  I might be able to put up R1 right after you post G1, if you want to get J1 going as well.  No pressure though.


  • New game alpha +2 Lemming (Axis) vs Alsch91 (Allies) testing Sea Lion defense :)
    Here goes…

    Germany1.
    Buy 3TT, 1Des (29) save 1.

    Combat Move:
    2SS z103 & z108 >> z110
    1Fig, 2Tac Wgr >> z110
    1Fig Hol >> z110
    1Sbr Ger >> z110
    Scramble?

    1SS z117 >> z106
    AttDiceRolls: 1@2; Total Hits: 01@2: (4)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    1BB, 1Cru z113 >> z112
    1Fig Hun >> z112
    AttDiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (2)
    DefDiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    2SS z118 & z124 >> z111
    1Fig, 1Tac Wgr >> z111
    1Fig Nor >> z111
    Scramble?

    1Tac Pol >> Fra
    1Tac Ger >> Fra
    3Inf, 1Art, 4Mech Wgr >> Fra
    2Arm Sgr >> Fra
    1Inf, 1Art, 1Arm Hol >> Fra
    AttDiceRolls: 6@1 4@2 3@3 2@4; Total Hits: 66@1: (1, 2, 4, 6, 2, 4)4@2: (2, 3, 1, 5)3@3: (1, 5, 5)2@4: (3, 2)
    DefDiceRolls: 9@2 2@3 1@3; Total Hits: 39@2: (5, 3, 2, 6, 3, 4, 5, 3, 5)2@3: (2, 1)1@3: (4)

    3Inf, 1Art, 2Arm Hol >> Wfr
    AttDiceRolls: 2@1 2@2 2@3; Total Hits: 42@1: (1, 2)2@2: (6, 1)2@3: (3, 2)
    DefDiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (2)

    6Inf, 2Art Sgr >> Yugo
    2Inf, 1Arm Hun >> Yugo
    1Inf, 1Arm Rom >> Yugo
    1Arm Pol >> Yugo
    AttDiceRolls: 7@1 4@2 3@3; Total Hits: 27@1: (4, 6, 3, 2, 6, 2, 1)4@2: (3, 4, 5, 5)3@3: (5, 4, 1)
    DefDiceRolls: 5@2; Total Hits: 25@2: (3, 2, 4, 1, 4)


  • z112 R2:
    AttDiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
    DefDiceRolls: 1@3; Total Hits: 01@3: (4)

    z106 R2 first hit counts
    AttDiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)
    DefDiceRolls: 3@2; Total Hits: 23@2: (1, 3, 2)

    Fra R2
    AttDiceRolls: 3@1 4@2 3@3 2@4; Total Hits: 33@1: (6, 2, 3)4@2: (6, 1, 3, 3)3@3: (4, 6, 3)2@4: (6, 3)
    DefDiceRolls: 3@2 2@3 1@4; Total Hits: 13@2: (1, 6, 6)2@3: (4, 4)1@4: (6)

    Yugo R2
    AttDiceRolls: 5@1 4@2 3@3; Total Hits: 25@1: (5, 3, 3, 4, 3)4@2: (3, 2, 4, 3)3@3: (3, 4, 6)
    DefDiceRolls: 3@2; Total Hits: 13@2: (4, 4, 1)


  • z112 R3
    AttDiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
    DefDiceRolls: 1@3; Total Hits: 01@3: (5)

    Fra R3
    AttDiceRolls: 2@1 4@2 3@3 2@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 5, 6)3@3: (3, 6, 3)2@4: (6, 1)
    DefDiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (2)

    Yugo R3
    AttDiceRolls: 4@1 4@2 3@3; Total Hits: 44@1: (6, 4, 2, 1)4@2: (2, 4, 5, 1)3@3: (5, 3, 5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (3)


  • let me know if you want to scramble. Axis dice seems to favor land and not sea, but think I kept the good odds precisely for the scramble battles…


  • No scrambles.


  • z111
    AttDiceRolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (3, 3)1@4: (2)
    DefDiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)

    z112
    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)3@4: (3, 6, 5)
    DefDiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)


  • z112 R2:
    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (6, 3)2@3: (3, 3)3@4: (3, 5, 2)
    DefDiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)


  • Non-combat
    2Tac Fra >> Sita
    2Fig, 1Tac z111 >> Wgr
    2Fig, 2Tac, 1Sbr z110 >> Wgr
    2Inf Nor >> Fin
    1Inf Rom >> Bul
    1AA Ger >> Pol
    1AA Wgr >> Ger
    2Inf Den >> Wgr
    1Inf, 3Art Ger >> Wgr
    1Inf z113 >z112

    Place 1TT, 1Des z112
    2TT z113

    Collect 51+19+1saved=71IPCs



  • R1

    37 IPCs

    11 Inf (33)
    1 Art (4)

    0 Remaining

    No combat
    Non-coms on map

    Place
    2 Inf, 1 Art Nov
    3 Inf Sukr
    6 Inf Rus

    Collect 37 IPCs

    Lem vs Alsch 01bR.AAM

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