First, Annual Global 1940 Tournament - Sign-ups open!

  • '18 '17 '16 '11 Moderator

    @DarthMaximus:

    @kilroynothere:

    Jennifer,  I’d like to join in but wondering what the typical expectations are for speed of play. Work and other commitments typically leave me with time for a single round every other day at most. Don’t want to slow things down for anyone playing. If you could clarify for me, be greatly appreciated.

    thanks

    A turn every other day is usually fine.  Typically we kind of go by a move every 72 hrs at least.  Tourny games can move faster, but as long as your opponent knows your pace it usually works out fine.

    There is also consideration of temperary issues that come up in life.  I used to be a travelling technician and I know that at times you are just out of town with no reasonable access to the internet, your programs and your game boards.  Illiness can also effect some.

    Try to keep DM and/or myself AND your opponent up to date with your posting schedule as best you can.  Otherwise, the 72 hour guideline is a pretty reasonable expectation on posting rate.  That is not to say always wait 72 hours to post!

  • '22 '21 '19 '18 '17 '16

    Thank you for explaining typical expectations. Very reasonable and thought out. I’ve found everyone on this forum to be kind and thoughtful. We all have lives and just trying to fit our little addiction into our busy schedules!  :-D

  • '22 '21 '19 '18 '17 '16

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25.
    26.
    27.
    28.
    29.
    30.
    31.
    32.


  • I’m in. Looks like it’s posible that we have more than 32 players. Then we go for 64 table?

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25. Gi_Joe
    26.
    27.
    28.
    29.
    30.
    31.
    32.

  • '18 '17 '16 '11 Moderator

    Let us get to 32 before debating another expansion.  48 Might work next.

  • 2007 AAR League

    Any thoughts of doing a 2v2 tournament at the same-time or maybe that would be too much at once.

  • '18 '17 '16 '11 Moderator

    @NoMercy:

    Any thoughts of doing a 2v2 tournament at the same-time or maybe that would be too much at once.

    About a month ago I had set up a poll to see if people wanted to play 1 on 1 or 2 on 2 and most wanted 1 on 1 play.

    I’ll be happy to run another later this year with 2 on 2 in mind, if you like.

  • 2007 AAR League

    Sounds good to me, I figure a lot of people would like “tournament” play….

    May not get as many people involved but if even if you have 4 or 8 teams, you can change the format up a bit to make it last a little longer.

  • '17

    I have a few logistical questions:

    1. When it say players bid for Axis that means the player offering the lowest bid plays as the Axis powers, correct?

    2. Is zero the lowest possible bid, or could a player bid negative?

    3. If a negative bid is permissible, then would it be removing units or starting IPC or either?

    Sorry if the answers seem obvious, but I’ve never played with bidding.  Thanks  :-)


  • @wheatbeer:

    I have a few logistical questions:

    1. When it say players bid for Axis that means the player offering the lowest bid plays as the Axis powers, correct?

    2. Is zero the lowest possible bid, or could a player bid negative?

    3. If a negative bid is permissible, then would it be removing units or starting IPC or either?

    Sorry if the answers seem obvious, but I’ve never played with bidding.  Thanks  :-)

    1. Correct
    2/3. You would go negative.  Never seen it happen, and should probably never happen in global because the Allies are heavily favored.  If you won a negative bid, I would say that then the Allies would be getting IPC’s or units to place, in the amount of the negative.  Negative 3 bid, Allies could place an infantry or take 3 IPC’s, for example.  So not removing, but placing for the Allies instead of the Axis.

  • '17

    I’m not saying I’d go so far as to bid negative, but I like to know my options.

    Overall, my Allied game is weaker than my Axis game too.  Not saying Axis is favored, I think I just make more errors as Allies.

  • '18 '17 '16 '11 Moderator

    @wheatbeer:

    I have a few logistical questions:

    1. When it say players bid for Axis that means the player offering the lowest bid plays as the Axis powers, correct?
    Correct.  You want to bid the lowest possible IPC you think you need to win with the Axis, or, if you really want to play the allies, bid an incredibly high number of IPC for the axis so you will be relatively assured of getting the allies.

    Ex:  Player 1 feels he needs 3 infantry in China to win with the axis, so bids 9 IPC.  Player 2 feels he needs a transport in SZ 33 and an armor in China to win, so bids 13 IPC.  Player 1 would win the bid and would place his 3 infantry prior to conducting Germany’s first turn.

    2. Is zero the lowest possible bid, or could a player bid negative?
    Theoretically you could bid negative IPC, but I would like to avoid that situation.  For one, I do not feel that the axis can afford to remove any of their starting units from play to satisfy the negative bid, for another it may lead to confusion (I might read it incorrectly due to how you format the text of your bid and see it as a positive bid, not negative) and lastly, I want to keep it as simple as possible - bids are already a house rule and one some tournament players may not be experienced in as it is.

    3. If a negative bid is permissible, then would it be removing units or starting IPC or either?
    Historically, there have been two methods of negative bids:  1)  Removing starting units to satisfy the bid (as would have been the case in the tournament, but I want to avoid this situation) or 2) removing starting IPC so you have less to spend on newly purchased units.

    Sorry if the answers seem obvious, but I’ve never played with bidding.  Thanks  :-)
    For the record, I WILL allow the bid of negative IPC, I just personally do not feel the bid is wise and wish you would refrain.  I will not tell you how to bid, however, so if you wish to bid negative, it must be in a manner such that you can remove whole units from the board (no negative bids of 1 or 2 IPC since there are no units worth 1 or 2 IPC you can remove.)

    I would also like to clarify, bids (positive or negative) are for full unit values!  If you bid an amount, you must purchase units with that money and place them prior to Germany’s first round of play, any left over IPC is lost to the ether.  Example:  Player 2 wins the bid with 4 IPC and elects to put 1 Infantry in Norway.  The remaining IPC is lost, he may not use it in his next round’s purchases.

    However, if player 1 won the bid with -4 (negative four) IPC then he must select an Artillery, Mechanized Infantry, Armor, Fighter, Tactical Bomber, Strategic Bomber, Transport, Submarine, Destroyer, Cruiser, Carrier or Battleship to remove (with no change, so the battleship would be lost and that would count as the negative four IPC) and may not select an infantry.

    Lastly, you are bidding for units (Inf, MI, Art, Arm, Fig, Tac, Sbm, Trn, SS, DD, CA, AC, BB) not facilities (AAG, mIC, MIC, AB, NB)


  • @Gi_Joe:

    I’m in. Looks like it’s posible that we have more than 32 players. Then we go for 64 table?

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25. Gi_Joe
    26. Whitmann
    27.
    28.
    29.
    30.
    31.
    32.


  • @wheatbeer:

    I’m not saying I’d go so far as to bid negative, but I like to know my options.

    Overall, my Allied game is weaker than my Axis game too.  Not saying Axis is favored, I think I just make more errors as Allies.

    Well, it’s Jenn’s tournament, so you play by her house rules for bidding however wacky they may be.

  • 2007 AAR League

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25. Gi_Joe
    26. Whitmann
    27. Botider
    28.
    29.
    30.
    31.
    32.

  • 2007 AAR League

    Will there be a game length limit, e.g., number of turns or a specific date? I ask because Alph+2 rules require Allies to control all three Axis capitals to win. Most folks can see the handwriting on the wall in dire situations, but there’s always someone who is an eternal optimist and thinks the dice will turn at any moment. All three Axis capitals can take a while…

  • 2007 AAR League

    @Botider:

    Will there be a game length limit, e.g., number of turns or a specific date? I ask because Alph+2 rules require Allies to control all three Axis capitals to win. Most folks can see the handwriting on the wall in dire situations, but there’s always someone who is an eternal optimist and thinks the dice will turn at any moment. All three Axis capitals can take a while…

    Okay… just spotted the discussion and saw this question asked already. Sorry about that.


  • @Whitmann:

    @Gi_Joe:

    I’m in…I can just as easily make a first round exit like I did in my first AA50-41 tournament  8-)

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25. Gi_Joe
    26. Whitmann
    27. Ol’ Blood&Guts
    28.
    29.
    30.
    31.
    32.


  • I’ll toss my hat in the ring. I have 1 completed Forum game :)

    1.  Commander Jennifer
    2.  NoMercy
    3.  Sargon the Assyrian
    4.  The Definitive S
    5.  BigBadBruce
    6.  Captain Hook
    7.  Karl 7
    8.  Zcion
    9. thatonekid
    10. ksmckay
    11. anchovy
    12. Questioneer
    13. Tyzoq
    14. Axisplaya
    15. wheatbeer
    16. booger-10
    17.  jim010
    18.  DutchmanD
    19.  BigBadGoo
    20. fighter pilot 48
    21.  LuckyLindy
    22.  souL
    23. TerrorBane
    24.  Kilroynothere
    25. Gi_Joe
    26. Whitmann
    27. Ol’ Blood&Guts
    28. JamesAleman
    29.
    30.
    31.
    32.


  • could some one tell me where i can get the AA battle map for global?

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