G40 A2 game: Lemming vs Alsch91
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non-combat
1Sbr Nukr >> Epl
1Fig, 1Tac Nov >> Epl
2Fig, 2Tac Sukr >> Epl
1Fig Bel >> Epl
5Inf Fin >> Kar
1SS z112 >> z125
1CV z112 >> z91
1Tac Wgr >> z91
1Fig Gil >> z91
2Mech Ger >> Epl
1Mech Rom >> Epl
1AA Epl >> Bal
6Art Rom >> Bes
1Des z115 >> z112
1SS z114 >> z112Place 3Mech, 7Arm in Rom
Place 7Arm, 3Mech in Gercollect 77+5saved=82IPCs
Map.
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Ger5.
Buy 10Arm, 10Mechcollect 77+5saved=82IPCs
Woah now. Last I checked you didn’t have 105 IPCs last turn. Try again.
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Wow, I’ve never seen Amur fall without killing 9-10 units, oh well.
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Wow, I’ve never seen Amur fall without killing 9-10 units, oh well.
Oops, how did clicking reply post me here. Sorry guys.
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Sorry my bad I should get my eyes checked. 65 ipcs guess I’ll get 7mech n 6arm I guess, sticking to the spirit of the purchase. Saved 1 so this turn get 78Ipcs.
Place 6mech 4arm in Rom, rest in ger. Ok?
Not at my laptop now, can adjust on map for me? Thanks -
Sure thing.
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R5
39 IPCs
2 Arm (12)
9 Inf (27)0 Remaining
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Combat
1 Inf Bry to Sukr
1 Fig Rus to Sukr1 Inf Tim to Kan (mt)
1 Inf Bry to Nukr
1 Fig, 1 Tac Rus to Nukr -
Kan lwol
Sukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (4)
Nukr
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (5)1@4: (1)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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Sukr lwol
Nukr
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Non-combat
13 Inf, 1 AA gun Tim to Nov
2 Inf Cau to Npr
2 Arm Vol to Npr
1 Arm Vol to Nov
1 Arm Rus to Nov
1 Inf Rus to Volo
1 Inf Bry to Bel
1 Fig, 1 Tac Nukr to Rus
1 Fig Sukr to RusPlace
2 Inf, 1 Arm Vol
7 Inf, 1 Arm RusCollect
27 IPCs -
Jap5
Buy 1Arm,1Mech,1Inf (13), 1MinFac (12), 2Des (16), 5SS (30)Combat
1SS, 1Fig, 1Tac z6 >> z25
AttRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (3)
DefRolls: 1@2; Total Hits: 01@2: (3)
1Des z6 >> z18
1Fig, 1Tac z35 >> z18
AttRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
DefRolls: 1@1; Total Hits: 01@1: (5)
1SS z6 >> z22
1Fig, 1Tac z35 >> z22
AttRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (2)
DefRolls: 1@2; Total Hits: 01@2: (6)
1SS z6 >> z23
1Fig, 1Tac Jap >> z23
AttRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (2)
DefRolls: 1@2; Total Hits: 01@2: (5)
1SS z56 >> z62
AttRolls: 1@2; Total Hits: 01@2: (5)
DefRolls: 1@2; Total Hits: 01@2: (3)
1Inf Sib >> Sfe
2Inf Yun >> Shn
2Fig z37 >> Shn
AttRolls: 2@2 2@3; Total Hits: 12@2: (4, 1)2@3: (5, 6)
DefRolls: 2@2; Total Hits: 12@2: (2, 6)
1Inf, 1Art, 1Arm Yun >> Sze
2Inf, 1Mech She >> Sze
2Sbr Ksu >> Sze
AttRolls: 3@1 2@2 1@3 2@4; Total Hits: 23@1: (2, 4, 3)2@2: (6, 3)1@3: (2)2@4: (1, 5)
DefRolls: 3@2; Total Hits: 23@2: (1, 3, 2)
2Inf, 2Art She >> Sik
2Fig, 2Tac Kwe >> Sik1Inf She >> Kan
1Fig, 1Tac Kwe >> Kan
AttRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (1)
DefRolls: 1@2; Total Hits: 01@2: (6)
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z62 R2:
AttRolls: 1@2; Total Hits: 01@2: (5)
DefRolls: 1@2; Total Hits: 01@2: (6)
Shn R2:
AttRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 4)
DefRolls: 1@2; Total Hits: 01@2: (4)
Sze R2:
AttRolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (1)2@2: (6, 6)1@3: (5)2@4: (1, 3)
DefRolls: 1@2; Total Hits: 01@2: (6)
Sik:
Att :4@2 2@3 2@4:
Def :3@2: -
z62 R3:
AttRolls: 1@2; Total Hits: 01@2: (3)
DefRolls: 1@2; Total Hits: 01@2: (5)
Sik:
AttRolls: 4@2 2@3 2@4; Total Hits: 44@2: (6, 1, 6, 3)2@3: (3, 2)2@4: (6, 1)
DefRolls: 3@2; Total Hits: 13@2: (2, 3, 4)
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z62:
AttRolls: 5@2; Total Hits: 25@2: (2, 3, 2, 3, 5)
DefRolls: 5@2; Total Hits: 45@2: (1, 1, 2, 5, 1)
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Non-combat
2Sbr Sze >> Ksu
1Fig, 1Tac Kan >> She
2Fig, 2Tac Sik >> She
2Fig Shn >> z35
1Fig, 1Tac z25 >> z6
1Fig, 1Tac z23 >> z6
1Fig, 1Tac z22 >> z35
1Fig, 1Tac z18 >> z351Inf, 1AA She >> Sik
1Inf Ksu >> Ksi
1Mech,1Arm Ksu >> Kwe
2TT z35 >> z21 load 1Inf >> z6 unload Kor
2TT load 4Inf z6 >> z35&z36 unload Fic&Phi
1Des z6 >> z17
2SS z6 >> z35
1TT, 1BB z37 >> z35Place
2Des, 5SS in z6
1Inf, 1Mech, 1arm in Ksu
1MinFac in MalCollect 73IPCs.
Map -
Can I check how many VCs Germany/Italy needs to win in Eur side?
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You need 8, have 7.
Frankly I can tell I’m not going to be able to hold off that 8th one long enough. The luck on UK1 didn’t help, but I probably shouldn’t have gone with Taranto. I wanted to see the result of just giving up London, while crippling Italy. However I really only accomplished the first one. In the time since we started this one I’ve done a bunch of research/testing, though.
So I conceed this match, good job. If you’d like a rematch, I’d certainly be down for that. -
Axis seems too strong w alpha2? Sea lion is a distinct possibility and very tough to defend. You did almost 100% strategy yet hardly made a dent on Japan although I’m starting to sweat. Have you seen allies recover from sea lion? Starting to think that’s a myth…
Perhaps UK needs a bid say 8?
Could try a new game switching sides? -
I disagree that Axis needs a bid. Sealion is very much a possibility - the problem is that I made it too easy for you. If I had played UK better, then you would have advanced much slower through Russia. My America play was fine, they just needed more time. I’d be willing to try again, as either side. I’d be fine with playing Allies again; I can show you what I mean with UK. Germany can still take London, it’s just much harder.