BOOM AND DOOM!
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Kill the planes, keep the CA
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Are you a hacker and if so have you cracked the dicey ? :lol:
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Are you a hacker and if so have you cracked the dicey ? :lol:
Ha, ha, ha. The only thing I can hack into is my parents liquor cabinet!!!
Just kidding. I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!
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Ok, so you are really going to make me work for that last ship I see. Alright then, here are your dice….
defender: 2 fig, 1 CA
Rolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6) -
I will lose 1 tac.
Battle for z54, round 3
attacker: 1 fig, 1 tac
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)defender: 1 CA
Rolls: 1@3; Total Hits: 11@3: (3) -
z54 cwlo 3 fig, 2 tac
Battle for z35
attacker: 1 fig, 1 tac, 2 sbr
Rolls: 1@3 3@4; Total Hits: 31@3: (6)3@4: (4, 3, 4)defender: 1 DD
Rolls: 1@2; Total Hits: 11@2: (1) -
z35 cwlo 1 tac
battle for z36
attacker: 2 fig, 1 tac
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (4)defender: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4) -
z36 cwol
Battle for Anh,
attacker: 10 inf
Rolls: 10@1; Total Hits: 310@1: (6, 1, 1, 2, 3, 6, 1, 4, 5, 3)defender: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Anh twlo 1 inf
NCM:
2 inf, 1 mech Jeh > Man
1 inf Amu > Man
1 inf Sfe > 1 TT in z5 > 1 TT moves to z6 and loads 1 inf off Jap > offloads 2 inf into Kor
1 empty TT z5 > z6
2 art Ksi load onto 2 TT in z 20
5 inf, 1 art Hon load onto remainder of slot on TTs in z 20 > 4 TT in z20 > z 33 and offload into Carolines
stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
1 tac z54 > z49 CV
2 fig, 1 tac Car > z49 CVs
1 CV, 1 DD z6 > z33
1 fig, 1 tac z36 > z33 CV
1 fig, 2 sbr z35 > Carshoot, I have to finish this a bit later…
I reserve the right to amend these NCM. I see now that I will either have to abandon my TT in z26 or leave more fleet there to protect it then what z10 can currently supply…
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ammended NCM:
NCM:
2 inf, 1 mech Jeh > Man
1 inf Amu > Man
1 inf Sfe > 2 TT in z5 > 2 TT moves to z6 and loads 1 inf off Jap > 2 TT move to z19 and offload 2 inf into Man
2 art Ksi load onto 2 TT in z 20
5 inf, 1 art Hon load onto remainder of slot on TTs in z 20
The 4 now loaded TTs in z20 > z 33 and offload into Carolines
stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
1 tac z54 > z49 CV
2 fig z10 > z49
1 tac Car > z49
1 CV, 1 DD z6 > z33
2 sbr z35 > For
2 fig z36 > For
1 tac z36 > z33 CV
1 fig z35 > z 33 CV
Jap planes in Mor stay put I guess
1 CV, 1 DD z10 > z8Placement:
1 inf, 2 art, 2 fig, 2 tac in JapanCollect income:
33 territory + 5 NO (Hawaii) + 1 saved = 39Ok, that should be everything. I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that. Now they are are easy pickings for you….
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Both of downloads in the previous post are the same. I tried to post but it went to some screen that said my session had timed out. I added the saved game attachment to it again but I guess the old one was still there.
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ammended NCM:
Ok, that should be everything. I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that. Now they are are easy pickings for you….
Man…don’t worry too much about those ships.
I’ve been sooooo stupid with my Anzac play… If i just had kept my boats, i could block you now and win one more round of buy for Anzac before it falls…That and the 3 planes it costed to me that i can’t replace while you can replace yours…US 4
Buy:
1AC (16)
1tac (11)
6 tr (42)
1ss (6)CM
sz26 (1tr)
1fgt sz64sz 8 (1dd, 1AC)
5fgt, 1tac, 1bmb Wussz8
Rolls: 5@3 2@4; Total Hits: 25@3: (5, 4, 2, 4, 6)2@4: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Again…can’t manage to get 3 hits with 7 dices @3 and up…i lose a fgt
sz8 rd 2
Rolls: 4@3 2@4; Total Hits: 44@3: (4, 4, 2, 2)2@4: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
sz 8 cwlo 1fgt
NCM
3fgt sz8 » sz12
1fgt, 1tac sz8 » sz10
1bmb sz8 » Wus
1fgt sz26 » sz12
1ss, 2dd, 2CA, 2AC sz64 » sz12
1dd, 1CA, 1BB sz64 » sz11
tr sz64 » sz10
2fgt sz64 » Wus
inf, art, tnk Cus + 2inf, tnk Eus » 3tr sz101 » sz11
1AC, 1dd sz101 » sz11
1fgt sz19 » GuaNow,err…. it’s embarassing…I had it on my map but forgot to type this CM : 1fgt Phi » sz19 (2tr)
So it’s up to you. If you don’t want to accept this, no problem, just put the fgt in Yun and put back your 2tr in sz19 next time it’s your turn. Sorry about that.
Place units:
6tr, 1ss, 1AC sz10
1tac WusCollect : 76 IPC
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China 4
Buy: 5inf (15), 1art (4)
CM
Jeh
1inf Cha walk inKsi
1inf Hun walk inNCM
all units Yun » Kwa
Place units: 5inf, 1art Kwa
Collect : 20 IPC
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UK 4
India buy :
1inf (3)
1art (4)
1dd (8 )CM
Egy (1art)
3inf, 1art, 1tnk Sud
1inf, 1art Eth » tr sz76 » sz81 » Egy
CA, BB sz76 » sz81 BombardIrq (3inf)
2inf, 2mec, 1tnk, 1tac CprEgy
Bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)Attack
Rolls: 2@1 4@2 1@3; Total Hits: 02@1: (2, 4)4@2: (3, 3, 3, 4)1@3: (5)Defense
Rolls: 1@2; Total Hits: 11@2: (1) -
Egy twlo 1inf
Irq
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (4, 6, 3, 5)1@3: (6)1@4: (4)
Rolls: 3@2; Total Hits: 23@2: (2, 1, 5) -
Irq rd2
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 3)1@3: (5)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Irq rd3
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (2)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Irq twlo 2inf, 1mec
NCM
1mec Sud » Trj
1tac Irq » Trj
inf Cpr » tr sz80 » sz81 » Trj
1fgt Que » Eus
2inf, 1art, 1tnk Cus » Eus
AAgun Yun » Kwa
1mec Ind » Yun
1art Ind » Bur
2inf Yun » Bur
2fgt, 1tac Yun » IndPlace units:
inf, art Ind
dd sz39Collect : 15 IPC Ind





