11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC

  • Mod

    @JWW:

    BEL has hurt us both now

    No kidding.  Deathtrap.

  • Mod

    UK Round 6

    Buy 1 ftr, 4 inf, 1 arm

    Combat Move

    1)  Fin - 3 arm vs. 2 inf (nor), 4 inf, 1 arm (uk), 2 ftrs (sz 6), 1 bb
    2)  Nor - 2 inf vs. 2 inf (uk), 1 ftr (sz 6)
    3)  Feq - mt vs. 1 arm (blitz to con)
    4)  Con - 1 inf vs. 2 inf, 1 rt (sud), 1 arm (blitz thru feq)
    5)  Eaf - 1 inf vs. 1 inf (sud), 3 bom (per)
    6)  Ind - 1 inf vs. 1 inf, 1 arm, 1 bom (ind)

  • Mod

    Fin

    6 inf, 1 arm, 2 ftrs, 1 bb

    DiceRolls: 6@1 3@3 1@4; Total Hits: 16@1: (3, 6, 2, 6, 4, 3)3@3: (1, 5, 6)1@4: (6)

    3 arm

    DiceRolls: 3@3; Total Hits: 13@3: (6, 1, 4)

  • Mod

    Fin

    5 inf, 1 arm, 2 ftrs

    DiceRolls: 5@1 3@3; Total Hits: 25@1: (1, 3, 5, 4, 3)3@3: (3, 6, 4)

    2 arm

    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

  • Mod

    Pol

    2 inf, 1 ftr

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (6)

    2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • Mod

    Pol

    1 inf, 1 ftr

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)

    2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • Mod

    ftr retreats

    Con

    2 inf, 1 rt, 1 arm

    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 1)1@3: (6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Mod

    Eaf

    1 inf, 3 bom

    DiceRolls: 1@1 3@4; Total Hits: 21@1: (1)3@4: (1, 5, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Mod

    Ind

    1 inf, 1 arm, 1 bom

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Oops, just realized I typed Nor in my combat moves.  That was the Pol attack.  Thought it was worth a shot there, probably should have retreated the ftr after that first rd.  Sometimes its best not to tempt the dice gods.  Probably lucky just to come out of that losing the two inf.

    Results

    fin - taken with 5 inf, 1 arm
    pol - held - ftr retreats
    feq - taken, blitz
    con - taken, wol
    eaf - cleared
    ind - taken, wol

    Non-Combat Move

    4 bom to egy
    2 ftrs to sz 6 (land on us ac)
    1 ftr to sz 5
    1 dd, 1 ac to sz 5 from sz 6
    1 inf to per from kaz
    2 inf to egy from lib

    Placement

    4 inf, 1 arm, 1 ftr on UK

    Collect 29

    11L_DM_v_JWW_06dUK.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Ita 6 purch 2 arm spend 10 (save 2)

    combat
    #1 ukr (inf) v 2inf, art & arm (bul)

    dice……
    #1 ukr attackDiceRolls: 1@3 2@2 1@1; Total Hits: 11@3: (4)2@2: (5, 1)1@1: (6)v infDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ukr twlo inf

    ncm:
    blk 2 inf > bul
    ita 8 inf > fra
    nwe 2 inf > fra
    rho arm > saf

    placement 2 arm ita

    ITA collects 14 + saved 2 = 16

    11L_DM_v_JWW_06eITA.AAM

  • Mod

    I’ve come to the conclusion that I have no idea how to play the US in AA50.

    US Round 6

    Buy 1 ac, 1 dd, 5 inf, 1 rt, 1 arm

    Combat Move

    1)  9 subs to sz 56 from sz 52
    2)  Ala - mt vs. 1 arm (wus)
    3)  Eaf - mt vs. 1 inf (sud)

    Results

    ala - taken, walk-in
    eaf - taken, walk-in

    Non-Combat Move

    1 ftr to sz 10 from sz 56 (wait for ac)
    2 trn to sz 10 from sz 19
    1 dd to sz 56 from sz 55
    1 ac (2 uk ftrs) to sz 5 from sz 6
    2 bom to ecna from wus
    3 inf to wcna from wus
    1 rt to con from sud
    1 inf, 1 rt to per from trj
    1 inf to sud from egy
    2 inf to trj from egy
    4 inf to egy from lib

    Placement

    1 ac, 1 dd in Sz 10
    5 inf on Eus
    3 inf on Wus

    Collect 38 + 10 (NO) = 48 total

    11L_DM_v_JWW_06fUS.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G7 purchase fgt, 6 arm, art & 2inf spend  (save 0)

    combat
    #1 arc (mt) v arm blitz (epl) cwol
    #2 euk (inf) v 2inf (epl) & 2 fgt (bul)
    #3 KAR (inf, 2 arm) v bmb, 3 fgt (ger) & 3 arm (epl)
    #4 z10 (fleet) v ss

    dice……
    #2 euk attackDiceRolls: 2@3 2@1; Total Hits: 12@3: (5, 5)2@1: (6, 1)v infDiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    euk cwol

    #3 kar attackDiceRolls: 1@4 6@3; Total Hits: 51@4: (3)6@3: (2, 5, 2, 4, 3, 1)v inf, 2 armDiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    kar cwlo arm

    z10 attackDiceRolls: 1@2; Total Hits: 01@2: (5)v fleetDiceRolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ss sinks off cape cod

    ncm:
    epl inf > bel
    pol 2 inf > epl
    bul 2 arm > ukr
    cze 2inf, art > bul
    euk 2 fgt > ukr
    epl 3 arm > ukr
    ger 3 arm > epl
    kar af > ger
    ger 2 inf > pol
    ger 5inf, art > cze
    fra 5 inf > ger
    rho forces > saf

    placement fgt, 2inf, art & 6 arm germany

    G collects 49

    11L_DM_v_JWW_07aG.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @DarthMaximus:

    I’ve come to the conclusion that I have no idea how to play the US in AA50.

    IMO, it must be a slow and steady, ultra conservative, pacific fleet build. Minimal atlantic/euro involvement.

  • Mod

    @JWW:

    @DarthMaximus:

    I’ve come to the conclusion that I have no idea how to play the US in AA50.

    IMO, it must be a slow and steady, ultra conservative, pacific fleet build. Minimal atlantic/euro involvement.

    That makes sense.
    Sometimes I have a hard time breaking my patterns from the Revised KGF (or Classic).
    The good thing is, Ive sort of tried different stuff in my games, so I know what I don’t like.
    Just need to figure what I do like.  lol!

  • Mod

    Russia Round 7

    Buy 5 inf, 2 arm

    Combat Move

    1)  Euk - 2 inf vs. 4 inf (mos), 1 ftr (mos)
    2)  Bel - 1 inf vs. 2 inf (mos), 1 ftr (mos)
    3)  Arch - 1 arm vs. 3 inf, 1 rt, 1 arm (mos)

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