Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
11L 41 DarthM (Allies) vs JWW 9 Bid NO, -tech, 14VC
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@JWW:
BEL has hurt us both now
No kidding. Deathtrap.
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UK Round 6
Buy 1 ftr, 4 inf, 1 arm
Combat Move
1) Fin - 3 arm vs. 2 inf (nor), 4 inf, 1 arm (uk), 2 ftrs (sz 6), 1 bb
2) Nor - 2 inf vs. 2 inf (uk), 1 ftr (sz 6)
3) Feq - mt vs. 1 arm (blitz to con)
4) Con - 1 inf vs. 2 inf, 1 rt (sud), 1 arm (blitz thru feq)
5) Eaf - 1 inf vs. 1 inf (sud), 3 bom (per)
6) Ind - 1 inf vs. 1 inf, 1 arm, 1 bom (ind) -
Fin
6 inf, 1 arm, 2 ftrs, 1 bb
Rolls: 6@1 3@3 1@4; Total Hits: 16@1: (3, 6, 2, 6, 4, 3)3@3: (1, 5, 6)1@4: (6)3 arm
Rolls: 3@3; Total Hits: 13@3: (6, 1, 4) -
Fin
5 inf, 1 arm, 2 ftrs
Rolls: 5@1 3@3; Total Hits: 25@1: (1, 3, 5, 4, 3)3@3: (3, 6, 4)2 arm
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
Pol
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (6)2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Pol
1 inf, 1 ftr
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
ftr retreats
Con
2 inf, 1 rt, 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 1)1@3: (6)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Eaf
1 inf, 3 bom
Rolls: 1@1 3@4; Total Hits: 21@1: (1)3@4: (1, 5, 6)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ind
1 inf, 1 arm, 1 bom
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Oops, just realized I typed Nor in my combat moves. That was the Pol attack. Thought it was worth a shot there, probably should have retreated the ftr after that first rd. Sometimes its best not to tempt the dice gods. Probably lucky just to come out of that losing the two inf.
Results
fin - taken with 5 inf, 1 arm
pol - held - ftr retreats
feq - taken, blitz
con - taken, wol
eaf - cleared
ind - taken, wolNon-Combat Move
4 bom to egy
2 ftrs to sz 6 (land on us ac)
1 ftr to sz 5
1 dd, 1 ac to sz 5 from sz 6
1 inf to per from kaz
2 inf to egy from libPlacement
4 inf, 1 arm, 1 ftr on UK
Collect 29
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Ita 6 purch 2 arm spend 10 (save 2)
combat
#1 ukr (inf) v 2inf, art & arm (bul)dice……
#1 ukr attack
Rolls: 1@3 2@2 1@1; Total Hits: 11@3: (4)2@2: (5, 1)1@1: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
ukr twlo inf
ncm:
blk 2 inf > bul
ita 8 inf > fra
nwe 2 inf > fra
rho arm > safplacement 2 arm ita
ITA collects 14 + saved 2 = 16
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I’ve come to the conclusion that I have no idea how to play the US in AA50.
US Round 6
Buy 1 ac, 1 dd, 5 inf, 1 rt, 1 arm
Combat Move
1) 9 subs to sz 56 from sz 52
2) Ala - mt vs. 1 arm (wus)
3) Eaf - mt vs. 1 inf (sud)Results
ala - taken, walk-in
eaf - taken, walk-inNon-Combat Move
1 ftr to sz 10 from sz 56 (wait for ac)
2 trn to sz 10 from sz 19
1 dd to sz 56 from sz 55
1 ac (2 uk ftrs) to sz 5 from sz 6
2 bom to ecna from wus
3 inf to wcna from wus
1 rt to con from sud
1 inf, 1 rt to per from trj
1 inf to sud from egy
2 inf to trj from egy
4 inf to egy from libPlacement
1 ac, 1 dd in Sz 10
5 inf on Eus
3 inf on WusCollect 38 + 10 (NO) = 48 total
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G7 purchase fgt, 6 arm, art & 2inf spend (save 0)
combat
#1 arc (mt) v arm blitz (epl) cwol
#2 euk (inf) v 2inf (epl) & 2 fgt (bul)
#3 KAR (inf, 2 arm) v bmb, 3 fgt (ger) & 3 arm (epl)
#4 z10 (fleet) v ssdice……
#2 euk attack
Rolls: 2@3 2@1; Total Hits: 12@3: (5, 5)2@1: (6, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
euk cwol
#3 kar attack
Rolls: 1@4 6@3; Total Hits: 51@4: (3)6@3: (2, 5, 2, 4, 3, 1)v inf, 2 arm
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 4) -
kar cwlo arm
z10 attack
Rolls: 1@2; Total Hits: 01@2: (5)v fleet
Rolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (2) -
ss sinks off cape cod
ncm:
epl inf > bel
pol 2 inf > epl
bul 2 arm > ukr
cze 2inf, art > bul
euk 2 fgt > ukr
epl 3 arm > ukr
ger 3 arm > epl
kar af > ger
ger 2 inf > pol
ger 5inf, art > cze
fra 5 inf > ger
rho forces > safplacement fgt, 2inf, art & 6 arm germany
G collects 49
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I’ve come to the conclusion that I have no idea how to play the US in AA50.
IMO, it must be a slow and steady, ultra conservative, pacific fleet build. Minimal atlantic/euro involvement.
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@JWW:
I’ve come to the conclusion that I have no idea how to play the US in AA50.
IMO, it must be a slow and steady, ultra conservative, pacific fleet build. Minimal atlantic/euro involvement.
That makes sense.
Sometimes I have a hard time breaking my patterns from the Revised KGF (or Classic).
The good thing is, Ive sort of tried different stuff in my games, so I know what I don’t like.
Just need to figure what I do like. lol! -
Russia Round 7
Buy 5 inf, 2 arm
Combat Move
1) Euk - 2 inf vs. 4 inf (mos), 1 ftr (mos)
2) Bel - 1 inf vs. 2 inf (mos), 1 ftr (mos)
3) Arch - 1 arm vs. 3 inf, 1 rt, 1 arm (mos)





