11L - RD (axis) v LL (allies), 10 bid, NO, - tech

  • 10

    um talk about a whiff

    a
    DiceRolls: 4@1 8@2 1@3; Total Hits: 04@1: (4, 6, 3, 5)8@2: (5, 4, 3, 3, 5, 5, 5, 4)1@3: (6)
    d
    DiceRolls: 4@2; Total Hits: 24@2: (6, 1, 1, 4)

  • 10

    dude!

    a
    DiceRolls: 2@1 8@2 1@3; Total Hits: 32@1: (2, 1)8@2: (1, 6, 4, 4, 6, 5, 4, 1)1@3: (4)
    d
    DiceRolls: 4@2; Total Hits: 34@2: (2, 1, 1, 3)

  • 10

    amazing

    a
    DiceRolls: 7@2 1@3; Total Hits: 47@2: (2, 5, 6, 2, 6, 6, 1)1@3: (2)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    ok, that was far worse than any other of your battles I must say.  bst tw 2 inf 4 rtl 1 arm.  fraction of a percent outcome

    bel
    a
    DiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 10

    bel twol

    euk
    a
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 2)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    euk cwlo 1 inf

    ncm
    egy-sud 1 inf
    rho-eaf 1 inf
    bel-pol 1 bmb
    euk-pol 2 ftr
    epl-bst 4 inf 1 arm
    ger-pol 6 inf 1 rtl
    epl-ukr 1 inf

    place
    fra 5 inf
    ger 8 inf 1 rtl

    43

    11L_RD_v_LL_07aG.AAM


  • Soviet turn 7

    Purchase
    21 IPC

    5 infantry
    tank

    save 1 IPC

    Combat Moves
    UKR (infantry) v infantry (CAU), fighter (RUS)
    PER (infantry) v 11 infantry, artillery, 4 tanks (CAU)
    BEL (infantry) v infantry (KAR), infantry (RUS)

    dice


  • UKR
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • UKR round 2
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • UKR taken with infantry, fighter

    BEL
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • retreat to RUS

    PER
    A - 11 infantry, artillery, 4 tanks
    DiceRolls: 10@1 2@2 4@3; Total Hits: 610@1: (1, 1, 5, 2, 1, 5, 2, 2, 4, 2)2@2: (3, 3)4@3: (3, 4, 2, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • PER taken with 11 infantry, artillery, 4 tanks

    Noncombat Moves
    11 infantry from KAR to ARC
    fighter from UKR to KAZ
    4 infantry, AA gun from RUS to NOV
    infantry, AA gun from CAU to PER
    tank from CAU, 3 tanks from CHI to KAZ
    AA gun from CAU to RUS
    submarine from Z33 to Z28

    Mobilize
    5 infantry, tank in RUS

    Income
    22 + 1 saved = 23

    11L_RD_v_LL_07bRus.AAM

  • 10

    sorry for the delay, been a crazy week.

    J7
    2 bmb 5 arm 6 inf

    -rus sbr
    ind 1 bmb
    -per stack
    trj 1 inf 1 rtl via trn
    z15 1 cru
    z35 1 bb
    -ura mt
    eve 1 inf twol

    rus
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    b
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    per
    a
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 4)1@3: (1)1@4: (5)
    d
    DiceRolls: 13@2 4@3; Total Hits: 713@2: (2, 6, 6, 4, 6, 2, 1, 6, 2, 2, 5, 5, 3)4@3: (2, 3, 4, 5)

  • 10

    rus -5

    per hwlo 1 inf

    ncm
    far-yak 2 inf
    wak-man 1 inf
    iwo-man 1 inf
    jap-fuk 2 inf
    z62-z61 1 trn
    z52-z62 1 trn
    z43-z22 1 ss
    jap-ind 2 bmb
    rus-pol 1 bmb
    man-sui 1 inf 1 rtl
    yun-ind 2 arm
    nze-aus 1 inf 1 rtl
    z42-z39 1 trn
    z46-z38 1 trn
    sol-sum 1 arm
    sum-ind 2 inf 1 rtl 1 arm
    z15-ind 3 ftr
    z35-ind 2 ftr
    z15-z34 fleet
    z35-z34 fleet ex 2 trn
    z52-z62 fleet

    place
    jap 2 bmb 4 inf
    sum 2 arm 2 inf
    ind 3 arm

    65

    11L_RD_v_LL_07cJ.AAM

  • 10

    think i forgot to put damage markers on russia, thx


  • Ok, I’ll put it there.  I lost the flow of this game a little bit with the break, will try to get the move in tonight or tomorrow.

    Cheers


  • Trying to get back to the flow of this game, without disrupting the others that are in the flow.


  • Britain turn 7

    Purchase
    19 IPC

    3 infantry
    fighter

    Combat Moves
    BEL (infantry) v 2 infantry, fighter (KAR), bomber (GBR)
    GIB (empty) v infantry, artillery (GBR) unload Z13, infantry, tank (Z18) unload Z13

    dice


  • BEL
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 6)1@3: (6)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BEL round 2
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (4)1@4: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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