• ok PHI lost wlo 2 inf

    final total for Jap = 62
    ipc = 56
    NO = 5
    Save 1

    If I am allowed to land in WAU with 1 art from cel not bor since the trans was only carrying an art my collection will be 63 instead of 62. Here is the new map if it makes sense. Sorry again it has been a crazy day so I am glad I caught this tonight before you made your moves. What ever you decide is fine, or if you want me to start Japan’s round over if you like.
    map

    4-3 Jap Revised.AAM


  • I was think WAU attack should not take place I canceled the attack and I do not think it would be fair for me to change my mind after the fact so I will live with the map I sent you.


  • I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.


  • Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
    i will do UK, Anzac, US and all that stuff asap :)

    the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.


  • ok with mech movement, I miss understood the movement rule.


  • USA
    IPC: 77
    Buys:
    1 Battleship = 57
    1 Carrier = 41
    1 Fighter = 31
    1 Tactical Bomber = 20
    1 Cruiser = 8
    1 Destroyer = 0

    Combat Moves:
    z123
    1 bomber from Eus to z123 (will land in Nbr after battle)
    Z123 cwol

    1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
    1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
    1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)

    Non Combat Moves:
    3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
    all fleet from z16 to z26
    Strat from z123 to Nbr

    Placement:
    All in z101

    Collects:
    55 + 30 NO - 2 Convoy
    Total: 83 IPC

    Map and onto China

    4-4 USA.AAM


  • China:
    IPC: 9
    Buys:
    3 Inf

    Combat moves:

    Kwe:
    1 inf from Hop (walkin)

    Cha: (2 inf)
    5 inf from Hop

    Battle for Cha:
    Att
    DiceRolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
    def
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Round 2
    att
    DiceRolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
    def
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • Round 3:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 4:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (2, 3, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 5:
    att:
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 6:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (6, 3, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 7
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 4, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • omg something hit something!

    Round 8
    att
    DiceRolls: 3@1; Total Hits: 03@1: (3, 6, 2)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • att
    DiceRolls: 3@1; Total Hits: 03@1: (6, 5, 3)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 10
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 3, 3)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Finally some hits
    Well onto round 11
    att
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 12
    att
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well he should retreat, but im going to waste him because he is apparently worthless in a fight.

    Round to much
    att
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Cha ntwlo 4 inf

    Placement:
    1 inf in Hop
    2 inf in Sui

    Collects:
    8 IPC

    onto UK.

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