TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
rd 3
Rolls: 2@2 1@3 ; Total Hits: 02@2: (6, 5)1@3: (6)
Rolls: 1@2 ; Total Hits: 01@2: (4)
rd 4
Rolls: 2@2 1@3 ; Total Hits: 22@2: (2, 4)1@3: (1)
Rolls: 1@2 ; Total Hits: 11@2: (2)
balk taken 2 inf lost
NCM
1 fig> sz 14
MOBILIZE
3 inf + 1 rtl ita
COLLECT 9
map
America turn 4
Purchase
48 IPC
6 destroyers
Combat Moves
America
sbr GER with bomber (GBR)
dice
GER aa gun
Rolls: 1@1; Total Hits: 01@1: (2)
GER bombing
Rolls: 1@6; Total Hits: 11@6: (5)
5 damage in GER
China Combat Moves
SIK (tank) v 2 infantry, fighter (CHI)
dice
SIK
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
SIK taken with 2 infantry, fighter
Noncombat Moves
China
fighter from SIK to CHI
infantry from CHI to SIK
USA
bomber from GER to LIB
destroyer, ac from Z23 to Z28
bomber from AUS to IND
4 fighters from Z46 to IND
destroyer from Z46 to Z53
2 submarines, 2 ac from Z46 to Z56
transport from Z19 to Z20
Mobilize
6 destroyers in Z56
Income
38 + 10 NO = 48
see i don’t think we need a bid at all. you definitly have the advantage here. my other 41 game i have the allies and he is thinking about surrender 4 rds in. i have to admit the dice have killed japan in that game. i’m not ready to surrender yet :evil:
GERMANY RD 5
47 buck, pay 5 damage (germ), 42 left, 4 inf + 6 arm
COMBAT
1 bom pol> russ SBR
1 arm pol blitz> bul> ukr MT
2 inf + 1 fig pol> bst
1 fig germ> bst
DICEY
sbr russ
Rolls: 1@6 ; Total Hits: 11@6: (6)
bst
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (2, 4)2@3: (2, 4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
awesome
russ 6 damage
bst taken 0 loss
NCM
2 fig bst>pol
1 bom> pol
1 inf czech> bulg
1 inf czech> pol
14 inf + 1 arm germ> pol
4 inf fra> ita
MOBILIZE
4 inf fra
6 arm germ
COLLECT 35
map
Soviet turn 5
Purchase
47 IPC
1 repair to KAR
5 repair to RUS
7 infantry
4 tanks
Combat Moves
BUL (infantry) v 2 infantry (EPL), fighter (CAU)
BST (2 infantry) v 3 infantry (EPL), bomber (CAU)
UKR (tank) v 14 infantry, 4 artillery, 4 tanks (EPL), tank (EUK), 2 tanks (RUS), infantry, artillery, tank (CAU)
FIN (empty) v infantry (KAR)
dice
Revise that: all repair to RUS none to KAR
Soviet turn 5
Purchase
47 IPC
6 repair to RUS
7 infantry
4 tanks
Combat Moves
BUL (infantry) v 2 infantry (EPL), fighter (CAU)
BST (2 infantry) v 3 infantry (EPL), bomber (CAU)
UKR (tank) v 14 infantry, 4 artillery, 4 tanks (EPL), tank (EUK), 2 tanks (RUS), infantry, artillery, tank (CAU)
FIN (empty) v infantry (KAR)
dice
UKR
A - 15 infantry, 5 artillery, 8 tanks
Rolls: 10@1 10@2 8@3; Total Hits: 810@1: (5, 1, 5, 2, 4, 6, 1, 6, 3, 3)10@2: (4, 3, 6, 6, 6, 6, 2, 1, 3, 1)8@3: (6, 5, 1, 3, 6, 5, 6, 3)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
UKR taken with 14 infantry, 5 artillery, 8 tanks
BUL
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BUL round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
BUL round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
ouch. Even taking the bomber in instead of the fighter would not have gotten the job done.
BUL taken with infantry
BST
A - 3 infantry, bomber
Rolls: 3@1 1@4; Total Hits: 23@1: (5, 1, 2)1@4: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (3, 2)
BST taken with 2 infantry, bomber
Noncombat Moves
AA gun from EPL to UKR
AA gun from NOV to RUS
4 infantry from EVE to NOV
tank from ARC to CAU
infantry from ARC to RUS
bomber from BST to CAU
submarine from Z28 to Z34
Mobilize
2 infantry, 2 tanks in CAU
4 infantry, 2 tanks in RUS
1 infantry in KAR
Income
30 + 15 NO = 45
JAPAN RD 5
50 buck, 3 inf + 1 rtl + 1 arm + 4 dd
COMBAT
1 fig 51> 38, 1 tran sunk
3 fig + 1 dd 51> 53
2 fig + 1 dd 51> 46
1 fig 62> 46
3 ac + 1 bb + 1 cr + 1 dd 51> 48
1 fig 62> 48
4 inf carol> newg MT
DICEY
sz 53
3 fig + 1 dd
Rolls: 1@2 3@3 ; Total Hits: 21@2: (3)3@3: (4, 2, 1)
1 dd
Rolls: 1@2 ; Total Hits: 01@2: (6)