@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules vs. ???
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H/B
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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So I await your interceptor decision.
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Yes, all 4 fighters Intercept, French get first hit.
I think I can send all 4, since it’s not related to airbases.
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ESCORTS
Rolls: 2@1; Total Hits: 12@1: (1, 5)
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DOGFIGHT
Rolls: 7@1; Total Hits: 17@1: (1, 5, 2, 4, 3, 5, 3)
Rolls: 3@2; Total Hits: 13@2: (2, 5, 4)
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1 Tac. down.
1 tac. vs. NB, 2 vs. AB, 3 bombers vs. IC
AA GUNS (t for ab, 2t for nb, b, b, b)
Rolls: 6@1; Total Hits: 16@1: (1, 5, 6, 6, 3, 5)
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So your naval base is safe.
AB Damage
Rolls: 2@6; Total Hits: 22@6: (6, 5)
IC Damage
Rolls: 3@6; Total Hits: 33@6: (1, 6, 5)+6
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Still your turn, right?
Not sure if you forgot to put map or if you’re not done with NCM -
Hey BBB, I was hoping I’d have time to finish this game but things have worked out differently. Sorry to waste your time, take care.
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No problem, I wish every gets ok for you.
Whenever you want to play another game, I’ll more than happy to play with you again.This game is cancelled, no winners.