Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
c1934102-71c4-4537-8ddd-f51601e025d3-image.png
J6
1 ic 5 inf 1 rtl 1 arm 2 bmb
-per mt
ind 1 inf twol
-nov mt
eve 1 inf twol
-nze mt
ngu 1 inf
aus 1 rtl twol
-sol mt
aus 1 arm twol
-wak 1 inf
jap 2 inf
z62 2 ftr
-z4 3 trn
yak 1 bmb cwol (sorry, had to do it…)
wak
a
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 6)2@3: (3, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
wak twlo 1 inf
ncm
z4-bst 1 bmb
bry-eve 2 inf via train
jap-man 1 inf 1 rtl
wak-z52 2 ftr
z62-z52 1 ac 1 dd
z48=z52 1 dd
aus-ind 1 arm 1 aa
sum-ind 2 inf
z32-z15 1 cru 1 ac 1 ftr
z32-z14 1 ftr
z39-z15 1 ftr
z39-z35 1 bb 1 ac 2 trn
yun-sik 1 inf 1 rtl
nin-sik 1 inf
yun-z35 2 ftr
yun-z35 2 ftr
jap-ind 1 bmb
z53-z55 1 ss
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
or take bst and deny the landing. sorry, had to take it.
actually, move the sub to z43 thx
alright Britain coming right up. will probably try to take out that infernal bomber in bst so be ready with whether you want to lose the bomber first or not. you are a tricky man.
Britain turn 6
Purchase
20 IPC
3 repair
3 infantry
destroyer
Combat Moves
NOV (infantry) v infantry, fighter (CHI), tank (BEL)
BST (bomber, 3 infantry) v infantry (KAR), 2 infantry, 3 artillery (BEL)
Z12 (destroyer) v 3 submarines (Z6)
Z7 (2 cruisers) v destroyer, battleship (Z6), bomber (BEL)
NWE (empty) v infantry (GBR) unload in Z7
dice
Z7
A - destroyer, bomber, battleship
Rolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (6, 4)
D - 2 cruisers
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Z7
A - destroyer, battleship, bomber
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (2, 5)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6)
Z7 taken with destroyer, battleship, bomber
NWE taken with infantry
Z6
A - 3 submarines
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3)
Z6
A - 3 submarines
Rolls: 3@2; Total Hits: 13@2: (5, 3, 2)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2)
Z6 taken with 2 submarines
NOV
A - infantry, tank, fighter
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
NOV taken with tank, fighter
BST
A - 3 infantry, 3 artillery
Rolls: 6@2; Total Hits: 16@2: (5, 6, 2, 6, 4, 5)
Good grief. Casualties?
I guess I should say CASUALTY :?
I guess there is nothing more I can do until you give me a casualty choice, since if you take off the bomber I might retreat and if you take off an infantry, your defense is weakened. I don’t want to make the choice for you and later have a problem. I have discovered that you can be too tricky for me :-P
Cripes, what a bad attack round. These dices just will not give me a break will they. In additional I am making rules mistakes and strategy errors up the ying-yang.
Cheers
still waiting on casualty choice here.
let’s lose an inf
D - bomber, 3 infantry
Rolls: 1@1 3@2; Total Hits: 11@1: (2)3@2: (6, 5, 1)
BST Round 2
A - 2 infantry, 3 artillery
Rolls: 5@2; Total Hits: 15@2: (2, 3, 3, 5, 4)