11L - RD (axis) v LL (allies), 10 bid, NO, - tech


  • EUK round 3
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • EUK taken with fighter, infantry

    RD, in typing the noncombat, I see I didn’t list the tank coming into CAU from PER but I rolled for it.  Doesn’t make a difference here but I’m sorry, I will try to be more accurate!  I had to type that entire move a second time, I lost it in my first attempt to post it.

    Noncombat Moves
    fighter from EUK to RUS
    2 tanks from PER to CHI
    tank from RUS to CHI
    AA gun from PER to CAU
    12 infantry from BEL to KAR
    6 infantry, 5 artillery, AA gun from BEL to RUS

    Mobilization
    infantry, 5 artillery in RUS

    Income
    21

    11L_RD_v_LL_06bRus.AAM


  • Wait, i forgot about the sub.  Let me see where it needs to go.


  • One more noncombat move:

    submarine from Z32 to Z33

    MaP.

    11L_RD_v_LL_06bRus.AAM

  • 10

    J6
    1 ic 5 inf 1 rtl 1 arm 2 bmb

    -per mt
    ind 1 inf twol
    -nov mt
    eve 1 inf twol
    -nze mt
    ngu 1 inf
    aus 1 rtl twol
    -sol mt
    aus 1 arm twol
    -wak 1 inf
    jap 2 inf
    z62 2 ftr
    -z4 3 trn
    yak 1 bmb cwol (sorry, had to do it…)

    wak
    a
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 6)2@3: (3, 5)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Man, how did I not see that.  I guess I could have built a carrier in 4 to save them.  well, now you got the transports AND the improved position.  That will teach me to ask for favors.

  • 10

    wak twlo 1 inf

    ncm
    z4-bst 1 bmb
    bry-eve 2 inf via train
    jap-man 1 inf 1 rtl
    wak-z52 2 ftr
    z62-z52 1 ac 1 dd
    z48=z52 1 dd
    aus-ind 1 arm 1 aa
    sum-ind 2 inf
    z32-z15 1 cru 1 ac 1 ftr
    z32-z14 1 ftr
    z39-z15 1 ftr
    z39-z35 1 bb 1 ac 2 trn
    yun-sik 1 inf 1 rtl
    nin-sik 1 inf
    yun-z35 2 ftr
    yun-z35 2 ftr
    jap-ind 1 bmb
    z53-z55 1 ss

    11L_RD_v_LL_06cJ.AAM

  • 10

    @LuckyLindy:

    Man, how did I not see that.  I guess I could have built a carrier in 4 to save them.  well, now you got the transports AND the improved position.  That will teach me to ask for favors.

    or take bst and deny the landing.  sorry, had to take it.

    actually, move the sub to z43 thx

    11L_RD_v_LL_06cJ.AAM


  • alright Britain coming right up.  will probably try to take out that infernal bomber in bst so be ready with whether you want to lose the bomber first or not.  you are a tricky man.


  • Britain turn 6

    Purchase
    20 IPC

    3 repair
    3 infantry
    destroyer

    Combat Moves
    NOV (infantry) v infantry, fighter (CHI), tank (BEL)
    BST (bomber, 3 infantry) v infantry (KAR), 2 infantry, 3 artillery (BEL)
    Z12 (destroyer) v 3 submarines (Z6)
    Z7 (2 cruisers) v destroyer, battleship (Z6), bomber (BEL)
    NWE (empty) v infantry (GBR) unload in Z7

    dice


  • Z7
    A - destroyer, bomber, battleship
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (6, 4)
    D - 2 cruisers
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)


  • Z7
    A - destroyer, battleship, bomber
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (2, 5)
    D - cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Z7 taken with destroyer, battleship, bomber

    NWE taken with infantry

    Z6
    A - 3 submarines
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 5)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Z6
    A - 3 submarines
    DiceRolls: 3@2; Total Hits: 13@2: (5, 3, 2)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z6 taken with 2 submarines

    NOV
    A - infantry, tank, fighter
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • NOV taken with tank, fighter

    BST
    A - 3 infantry, 3 artillery
    DiceRolls: 6@2; Total Hits: 16@2: (5, 6, 2, 6, 4, 5)


  • Good grief.  Casualties?


  • I guess I should say CASUALTY  :?


  • I guess there is nothing more I can do until you give me a casualty choice, since if you take off the bomber I might retreat and if you take off an infantry, your defense is weakened.  I don’t want to make the choice for you and later have a problem.  I have discovered that you can be too tricky for me  :-P


  • Cripes, what a bad attack round.  These dices just will not give me a break will they.  In additional I am making rules mistakes and strategy errors up the ying-yang.

    Cheers

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