Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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I think that proposal is fair and I accept. Probably still hurts me worse than you but I do think you were probably distracted on that move and I didn’t understand a rule so let’s just say it comes out in the wash and go with it. :-)
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So now we are even, both benefitting to some extent. Let’s continue the game! And thank you for teaching me an important rule.
Soviet turn 6
Purchase
23 IPCinfantry
5 artilleryCombat Moves
CAU (artillery) v 9 infantry (PER), 3 infantry, artillery (RUS), 4 tanks (BEL)
EUK (infantry) v infantry (BEL), ftr (CAU)dice
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CAU
A - 13 infantry, artillery, 5 tanks
Rolls: 12@1 2@2 5@3; Total Hits: 512@1: (3, 5, 4, 5, 6, 5, 3, 4, 2, 1, 1, 2)2@2: (2, 2)5@3: (3, 4, 4, 6, 4)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
CAU taken with 13 infantry, artillery, 5 tanks
EUK
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
EUK round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK taken with fighter, infantry
RD, in typing the noncombat, I see I didn’t list the tank coming into CAU from PER but I rolled for it. Doesn’t make a difference here but I’m sorry, I will try to be more accurate! I had to type that entire move a second time, I lost it in my first attempt to post it.
Noncombat Moves
fighter from EUK to RUS
2 tanks from PER to CHI
tank from RUS to CHI
AA gun from PER to CAU
12 infantry from BEL to KAR
6 infantry, 5 artillery, AA gun from BEL to RUSMobilization
infantry, 5 artillery in RUSIncome
21 -
Wait, i forgot about the sub. Let me see where it needs to go.
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J6
1 ic 5 inf 1 rtl 1 arm 2 bmb-per mt
ind 1 inf twol
-nov mt
eve 1 inf twol
-nze mt
ngu 1 inf
aus 1 rtl twol
-sol mt
aus 1 arm twol
-wak 1 inf
jap 2 inf
z62 2 ftr
-z4 3 trn
yak 1 bmb cwol (sorry, had to do it…)wak
a
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 6)2@3: (3, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
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wak twlo 1 inf
ncm
z4-bst 1 bmb
bry-eve 2 inf via train
jap-man 1 inf 1 rtl
wak-z52 2 ftr
z62-z52 1 ac 1 dd
z48=z52 1 dd
aus-ind 1 arm 1 aa
sum-ind 2 inf
z32-z15 1 cru 1 ac 1 ftr
z32-z14 1 ftr
z39-z15 1 ftr
z39-z35 1 bb 1 ac 2 trn
yun-sik 1 inf 1 rtl
nin-sik 1 inf
yun-z35 2 ftr
yun-z35 2 ftr
jap-ind 1 bmb
z53-z55 1 ss -
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
or take bst and deny the landing. sorry, had to take it.
actually, move the sub to z43 thx
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alright Britain coming right up. will probably try to take out that infernal bomber in bst so be ready with whether you want to lose the bomber first or not. you are a tricky man.
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Britain turn 6
Purchase
20 IPC3 repair
3 infantry
destroyerCombat Moves
NOV (infantry) v infantry, fighter (CHI), tank (BEL)
BST (bomber, 3 infantry) v infantry (KAR), 2 infantry, 3 artillery (BEL)
Z12 (destroyer) v 3 submarines (Z6)
Z7 (2 cruisers) v destroyer, battleship (Z6), bomber (BEL)
NWE (empty) v infantry (GBR) unload in Z7dice
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Z7
A - destroyer, bomber, battleship
Rolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (6, 4)
D - 2 cruisers
Rolls: 2@3; Total Hits: 12@3: (4, 1) -
Z7
A - destroyer, battleship, bomber
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (2, 5)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6) -
Z7 taken with destroyer, battleship, bomber
NWE taken with infantry
Z6
A - 3 submarines
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3) -
Z6
A - 3 submarines
Rolls: 3@2; Total Hits: 13@2: (5, 3, 2)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z6 taken with 2 submarines
NOV
A - infantry, tank, fighter
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)





