Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
Obviously I went in with huge overkill. I thought the transports were completely safe in Z4 and could not be touched. If I had known this was possible, I would have had to decide between bringing one and two transports to the KAR battle. Of course the whole thing was necessary in the first place because of the failed Soviet attempt to take KAR, which SHOULD work most of the time :|
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Anyway, it is my responsibility to know the rules and it’s totally up to you whether you would allow it, but I am sure I would have taken in only one transport with the thought that if I failed to take KAR with TWO back to back attempts with very good odds, it just wasn’t meant to be. And that I was willing to trade one transport for a submarine and a figher, although I really am not sure I can even afford that at this point :-(
Cheers.
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ok, let’s give u the mulligan there and not attack your 3 trn. i’ll leave your turn and mine as is to minimize as much as possible redoing the whole last round. as a small favor in return though, i’d ask that you allow me to correct the typos from the last J round where I accidentally brought units from bur instead of sum, as i had forgotten where they had come from and obviously wanted to move the newly created island-bound units first.
if fine with you, i’ve attached the updated map
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I think that proposal is fair and I accept. Probably still hurts me worse than you but I do think you were probably distracted on that move and I didn’t understand a rule so let’s just say it comes out in the wash and go with it. :-)
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So now we are even, both benefitting to some extent. Let’s continue the game! And thank you for teaching me an important rule.
Soviet turn 6
Purchase
23 IPCinfantry
5 artilleryCombat Moves
CAU (artillery) v 9 infantry (PER), 3 infantry, artillery (RUS), 4 tanks (BEL)
EUK (infantry) v infantry (BEL), ftr (CAU)dice
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CAU
A - 13 infantry, artillery, 5 tanks
Rolls: 12@1 2@2 5@3; Total Hits: 512@1: (3, 5, 4, 5, 6, 5, 3, 4, 2, 1, 1, 2)2@2: (2, 2)5@3: (3, 4, 4, 6, 4)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
CAU taken with 13 infantry, artillery, 5 tanks
EUK
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
EUK round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK taken with fighter, infantry
RD, in typing the noncombat, I see I didn’t list the tank coming into CAU from PER but I rolled for it. Doesn’t make a difference here but I’m sorry, I will try to be more accurate! I had to type that entire move a second time, I lost it in my first attempt to post it.
Noncombat Moves
fighter from EUK to RUS
2 tanks from PER to CHI
tank from RUS to CHI
AA gun from PER to CAU
12 infantry from BEL to KAR
6 infantry, 5 artillery, AA gun from BEL to RUSMobilization
infantry, 5 artillery in RUSIncome
21 -
Wait, i forgot about the sub. Let me see where it needs to go.
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J6
1 ic 5 inf 1 rtl 1 arm 2 bmb-per mt
ind 1 inf twol
-nov mt
eve 1 inf twol
-nze mt
ngu 1 inf
aus 1 rtl twol
-sol mt
aus 1 arm twol
-wak 1 inf
jap 2 inf
z62 2 ftr
-z4 3 trn
yak 1 bmb cwol (sorry, had to do it…)wak
a
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 6)2@3: (3, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
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wak twlo 1 inf
ncm
z4-bst 1 bmb
bry-eve 2 inf via train
jap-man 1 inf 1 rtl
wak-z52 2 ftr
z62-z52 1 ac 1 dd
z48=z52 1 dd
aus-ind 1 arm 1 aa
sum-ind 2 inf
z32-z15 1 cru 1 ac 1 ftr
z32-z14 1 ftr
z39-z15 1 ftr
z39-z35 1 bb 1 ac 2 trn
yun-sik 1 inf 1 rtl
nin-sik 1 inf
yun-z35 2 ftr
yun-z35 2 ftr
jap-ind 1 bmb
z53-z55 1 ss -
Man, how did I not see that. I guess I could have built a carrier in 4 to save them. well, now you got the transports AND the improved position. That will teach me to ask for favors.
or take bst and deny the landing. sorry, had to take it.
actually, move the sub to z43 thx
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alright Britain coming right up. will probably try to take out that infernal bomber in bst so be ready with whether you want to lose the bomber first or not. you are a tricky man.
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Britain turn 6
Purchase
20 IPC3 repair
3 infantry
destroyerCombat Moves
NOV (infantry) v infantry, fighter (CHI), tank (BEL)
BST (bomber, 3 infantry) v infantry (KAR), 2 infantry, 3 artillery (BEL)
Z12 (destroyer) v 3 submarines (Z6)
Z7 (2 cruisers) v destroyer, battleship (Z6), bomber (BEL)
NWE (empty) v infantry (GBR) unload in Z7dice
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Z7
A - destroyer, bomber, battleship
Rolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (6, 4)
D - 2 cruisers
Rolls: 2@3; Total Hits: 12@3: (4, 1)





