Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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yes it was more dangerous but I think I was still favored to take BRA without losing a fighter. We can start another game if you like but I want to play this one a little further. Your first German turn has been too difficult to recover from, and the dice have been less than kind to me it seems.
If you want to play a straight rematch I am good with that, same bid placement. You can do Germany 1 at your leisure. Hopefully it is a little less back_breaking next time… :-(
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ok, let’s play on…and I’ll take u up on game #2. perhaps i’ll have a crack at the allies if we do a #3
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BRA taken with fighter, not controllec
Noncombat Moves
fighter from BRA to Z18
fighter from Z56 to ECA
fighter from Z56, 2 fighters from WUS to Z18
2 submarines, 2 destroyers, 2 ac from Z20 to Z18
4 destroyers, ac from Z10 to Z18
fighter from HAW to ECA
2 infantry, AA gun, bomber from WCA to ECA
ac from Z56 to Z20
2 fighters from BEL to RUS
bomber from FRA to ECAMobilization
2 infantry, fighter in EUS
infantry in WUS
transport, 3 submarines in Z10**Income **
35 + 10 NO + 1 saved = 46I’m probably done for anyway, but not liberating BRA AND losing a fighter there was just MURDER! Please do not get another incredible German opening in game 2!! :-)
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sorry for the mistakes. here is the map with damage in france.
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Hey RD, I just started another game with a new apponent so I now have like 7 games going. I think we better just play this one out before we start a game 2 or so many games will probably start to confuse me. :?
Cheers
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k no prob. that’s a lot of games at one time
G6
3 inf 1 rtl 2 dd 2 ftr-euk mt
epl 1 inf twol
-bst 1 inf 1 rtl
epl 3 inf
z7 2 ftr
-z6 stack
z7 1 ss
-z4 3 trn
z7 1 ftr cwol (i think this is permissible as i am attacking z7)
-gbr sbr
waf 1 bmbgbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)
b
Rolls: 1@6; Total Hits: 11@6: (4)bst
a
Rolls: 3@1 2@3; Total Hits: 33@1: (5, 6, 1)2@3: (1, 3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
gbr -4 to -7
bst twol
z6 assume ss lossncm
bst-epl 2 ftr
saf-rho 1 inf
sud-egy 1 inf
z7-z12 1 dd
z7-z13 rest
ger-fra 3 inf
ger-pol 4 inf 1 rtl
ger-epl 2 armplace
z13 2 dd 2 ftr
ger 3 inf 1 rtl48
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The fighter you attacked z4 with can’t land can it? Please explain.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
Seems like a silly rule but ok. Chances of a carrier being able to ACTUALLY be in z3 for the fighter to land on were very small, but a rule is a rule, live and learn right?
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guess so, sorry about that, was done to me before which is how i know. i don’t think you are in a position to use those trannies soon anyway, and i had to sacrifice both a ftr and ss. you might also have had to split your navy or move it which would have impacted a lot of downstream moves like your attempt to merge navies
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If I had known this was possible, I would have sent only two or maybe even one transport to Z4 instead of 3.
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
Obviously I went in with huge overkill. I thought the transports were completely safe in Z4 and could not be touched. If I had known this was possible, I would have had to decide between bringing one and two transports to the KAR battle. Of course the whole thing was necessary in the first place because of the failed Soviet attempt to take KAR, which SHOULD work most of the time :|
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Anyway, it is my responsibility to know the rules and it’s totally up to you whether you would allow it, but I am sure I would have taken in only one transport with the thought that if I failed to take KAR with TWO back to back attempts with very good odds, it just wasn’t meant to be. And that I was willing to trade one transport for a submarine and a figher, although I really am not sure I can even afford that at this point :-(
Cheers.
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ok, let’s give u the mulligan there and not attack your 3 trn. i’ll leave your turn and mine as is to minimize as much as possible redoing the whole last round. as a small favor in return though, i’d ask that you allow me to correct the typos from the last J round where I accidentally brought units from bur instead of sum, as i had forgotten where they had come from and obviously wanted to move the newly created island-bound units first.
if fine with you, i’ve attached the updated map
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I think that proposal is fair and I accept. Probably still hurts me worse than you but I do think you were probably distracted on that move and I didn’t understand a rule so let’s just say it comes out in the wash and go with it. :-)
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So now we are even, both benefitting to some extent. Let’s continue the game! And thank you for teaching me an important rule.
Soviet turn 6
Purchase
23 IPCinfantry
5 artilleryCombat Moves
CAU (artillery) v 9 infantry (PER), 3 infantry, artillery (RUS), 4 tanks (BEL)
EUK (infantry) v infantry (BEL), ftr (CAU)dice





