@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference ! :lol:
Ok, it is just that sometimes in FTF games I have seen people be selective on their losses based on how many hits they receive. You know, they hit back very well and therefore can afford to keep the bomber and lose a tank vs not knowing how they would hit they may choose to lose the bomber first on most instances.
Anyways, I will listen to you roll all the dice at once from now on.
Don’t ! what you’re doing is perfect. It’s the way it’s suposed to be !
I don’t know if we are saying exactly the same thing. The rules actually state that the Attacker rolls first and the defender immediately chooses their casualties. Then the Defender rolls and the attacker gets to choose his casualties. Here, the attacker and defender roll at once and then both choose casualties. This deviates from the rules and gives an advantage to the defender. Granted, most of the time this doesn’t matter, but in naval battles and land battles with strategic bombers, mechs, art, I often find what I think their OOL is different then what they give me.
Anyways, if you say it is normal to roll all attacking and all defending dice at once, even for some of these complicated battles, I will go with what is customary.
You are perfectly right. I never said anything else. You roll, i chose, you roll, you chose your losses, then again…
I was just giving an example of bad habits some players have from play by forum.Keep doin’ what you’re doin’
That’s exactly how battles are suposed to be conducted. I must not know what i’m going to roll before i chose my casualties. -
Also, note that English is not my 1st language, so sometimes things may not come out exactly how i’d like them to.
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Also, note that English is not my 1st language, so sometimes things may not come out exactly how i’d like them to.
I think your English is fine. It is just that sometimes I come across people in FTF games who swear all dice in a round of battle are rolled first and then casualties are chosen. I just wanted to make sure we were on the same page……and we are.
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I don’t like having to do this but……here is round 2 of the Battle for sz 92:
Your three hits were taken on my BB, sunk SS and sunk DD
attacker: 1 damaged BB, 2 CA, 1 DD
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 6)1@4: (4)defender: 2 CA, DD, 2 fig, tac
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (2)3@3: (4, 5, 6)2@4: (1, 5) -
I don’t like having to do this but……here is round 2 of the Battle for sz 92:
Your three hits were taken on my BB, sunk SS and sunk DD
attacker: 1 damaged BB, 2 CA, 1 DD
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 6)1@4: (4)defender: 2 CA, DD, 2 fig, tac
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (2)3@3: (4, 5, 6)2@4: (1, 5)Whew!!! You felt rather generous to me in only getting two hits in defense. I give you my gratitude for that. :-D :-D I await you declaration of losses
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lol you forgot to roll your attack 1st and then let me chose my casualties before i get to see those really hideous rolls for my defense. Just after what we just said it’s hilarious !! :lol: :lol: :wink:
I will lose the dd and a CA
If i keep shooting way below odds like that, it’s gonna be a short game i’m afraid.
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lol you forgot to roll your attack 1st and then let me chose my casualties before i get to see those really hideous rolls for my defense. Just after what we just said it’s hilarious !! :lol: :lol: :wink:
I will lose the dd and a CA
If i keep shooting way below odds like that, it’s gonna be a short game i’m afraid.
Yeah, I know we just had that conversation, BUT I was pretty sure that were going to choose to lose your ships and keep the planes for defense of London. Of course, that was an assumption I made and in this game, I often find my assumptions of what my enemy will do is wrong!!! :-)
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hehe, don’t worry, you were right on this one !
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Retreat from battle for sz 92.
Italian losses: damage to BB, lose 1 SS, 2 DD, 1 CA. Damaged BB and CA retreat to sz 94.
UK losses: 2 hits taken on CV, DD, CA. Planes land back on Gib.
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hehe, don’t worry, you were right on this one !
Ahhh, Axisplaya, I think this will be an enjoyable game with you indeed!
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hehe, don’t worry, you were right on this one !
Ahhh, Axisplaya, I think this will be an enjoyable game with you indeed!
Yup and whatever the issue of this game, i will ask for a rematch ! (if you have time of course).
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Italy round 1,
NCM:
inf, art Eth > Sud
art Lib > Tob
2 fig, tac z93 > SitaPlacement:
DD in sz 95Collect Income:
17 territories - 1 French DD convoy raid +2 ipc saved = 18 ipcIt is bedtime for me now. I will await your French turn and hopefully proceed with the Germans tomorrow. Good night.
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France 1
NCM
inf Syr » Trj
inf Fwa » Fca
inf Mor » tr sz92
dd sz72 » sz58 -
Germany round 2 (70 ipc)
Purchase:
10 TTCombat Movement:
3 tac, 2 fig, sbr Wgr > z92That is it. Here is the combat movement map for your enjoyment.
Do you scramble? -
On the map there is 7 planes and you just declared 6 of them…but it doesn’t matter since i will not scramble.
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i didn’t mention it, but you can, of course, roll for 7 planes.
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Battle for z92
attacker: 2 fig, 3 tac, 1 sbr
Rolls: 3@3 3@4; Total Hits: 43@3: (6, 3, 5)3@4: (2, 2, 2)defender: CA
Rolls: 1@3; Total Hits: 11@3: (1) -
I meant to only bring 6 planes, so that is all I brought. Also, my BB repaired. I had forgot to mention that and correct it on the map.
z 92 cwlo 1fig
NCM
Planes z 92 > Alg
5 inf Fin > Nor
2 tank Wfr > Wgr
3 tank, art Fra > Wgr
3 tank Yugo > Wgr
art Wfr > Fra
TT z113 > z112
SS z111 > z109
SS z112 > z109
3 inf, 3 art Wgr > Gre
8 inf Yugo > Hun
5 inf Bul > Yugo
1 inf Fin > TT z112 > WgrPlacement:
10 TT z 112Collect Income:
41 territories + 10 NOs = 51 IPCI await the sleeping Bear’s turn….
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won’t be long !
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Russia 2
Buy:
4tnk (24)
3inf (9)
1art (4)NCM per map
Place units:
3tnk Sukr
2inf, 1art Nov
1inf, 1tnk RusCollect : 37 IPC





