@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Yugo, round 2
attack:
Rolls: 8@1 3@3; Total Hits: 48@1: (6, 3, 5, 2, 1, 1, 3, 1)3@3: (4, 2, 5)defense:
Rolls: 1@2; Total Hits: 01@2: (3) -
Yugo taken with 8 inf and 3 tank.
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Ok, Axisplaya, I’m back.
Since this is my first game, please check the map over. I think I have everything correct.
Since I bought a CV, one fighter and one tactical stayed in sz 112. The rest landed in Wgr. From what I have seen in other games non-combat moves are often denoted as such:
NCM: per map
If you ever have an issue with something I’ve done, please feel free to bring it up. Most likely it will be my fault as I am learning to use battlemap. I don’t know if a seasoned pro such as yourself remembers, but first learning to use this program and having to type everything out can be time consuming and exasperating also!
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Oh, I guess I should spell out my placement and collect income :oops:….
Placement: CV, DD, SS in sz 112
Collect Income: 41 territories + 19 Paris captured + 10 NOs = 70
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Russia 1
Buy:
4inf (12)
2art (8 )
1tnk (6)
1tac (11)NCM per map.
Place units:
1inf, 1art, 1tac Nov
2inf, 1art Nukr
1inf, 1tnk RusCollect : 37 IPC
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Ok, Axisplaya, I’m back.
If you ever have an issue with something I’ve done, please feel free to bring it up. Most likely it will be my fault as I am learning to use battlemap. I don’t know if a seasoned pro such as yourself remembers, but first learning to use this program and having to type everything out can be time consuming and exasperating also!
Don’t worry man, everyone makes mistakes. I can’t remember a game that i completed without doing any mistake (moves, rules, typing…).
NCM per map are fine, excepted in the pacific theater : when there will be multiple zone combats involving planes swapping, airbases, Carrier movements etc…i will ask for all planes NCM typed because it is VERY easy to make a mistake in those situations.
Also, i would suggest that you declare your loss at the end of each battle BEFORE rolling the next one if possible.
You can use this : twlo…, cwlo…, cwol and twol.
Taken with loss of …(twlo)
Cleared with loss of …(cwlo)
Taken without loss (twol)
Cleared without loss (cwol)So at the end of each battle, you can write the conclusion BEFORE you get to roll the next one. Exemple : Nov twlo 4inf, 1art.
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Thank you for giving me the abbreviations and what they mean. I had seen them before when checking out other people’s threads but I had no idea what they meant. I’ll try my best to not mix them up when I type them out.
I have no problem with typing out tricky NCM. I would expect that to be minimum one does.
Ok, back to the game.
Japan, round 1: 26 IPC to spend
Purchase:
3 transports, save 5 ipcCombat movement:
2 inf Jeh > Cha (walk in)
3 inf Ksu > Anh (walk in)
3 inf, 1 art Kwa > Hun
3 inf Ksi > Hun
3 inf Sha > Anh (walk in)
1 fig, 1 tac Ksu > Hun (2 movement remaining) -
Battle for Hun:
attacker:
6 inf, 1 art, 1 fig, 1 tac
defender:
2 infattacker:
Rolls: 5@1 2@2 1@3 1@4; Total Hits: 45@1: (2, 5, 6, 5, 2)2@2: (1, 2)1@3: (3)1@4: (2)defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Hun twlo: 1 inf
NCM:
1 fig, 1 tac Hun > Ksu
CV, DD, fig, tac z33 > z27
1 inf, 1 art Jap > TT in z6
BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
2 fig Jap > z9 (land on carrier)
2 tac z 6 > Jap
1 fig Kor > Jap
1 art Ksu > TT in z 19
BB, DD, SS, TT with one art z19 > z6 and art offloads into Kor
1 fig Oki > Jap
2 fig, 2 tac Man > Jap
1 art Ksi > TT in z 20 > TT with art > z19 and loads inf in Oki > z6 and offloads inf and art into Kor
CA z20 > z6
1 fig For > Jap
6 inf, art, mech, aa gun Man > Kor
1 art Jeh > ManOk, I think that was all the NCM…phew!!!
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Placement:
3 transports into z6Collect income:
29 territories + 10 NOs + saved 5 = 44 IPCQuestion, is it customary for a person to post their combat movement map before rolling? If it is, I forgot to do that.
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BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
2 fig Jap > z9 (land on carrier)Uh oh…… :-o
The Kill America strat then…
that will be my 2nd time i have to deal with that…
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Who knows, play your cards correctly and maybe I’ll have to call it off.
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You don’t have to do it now unless you are comfortable with it, but I politely ask if at the end of our game you could steer me in the direction of the other KAF game you played. I put a lot thought into this and I am really curious to see some real game experience to know if there is anything to this strategy or not.
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Can tell you i didn’t see it coming at all 1st time and had a very hard time stoping it.
But it was much less powerful than your set of moves. 1st time i play against K America First when it is declared from the start.
I might sleep on that position before i post. Have to think about it. -
Sleep well my kind opponent. I will look forward to your moves when ever you decide them.
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US 1
Buy:
2inf (6)
1art (4)
3mec (12)
1tnk (6)
1dd (8 )
1AC (16)NCM
Fleet sz26 + 2inf Haw » sz10 » Wus
2fgt Haw » sz10
1inf, 3mec, 1tnk, 1bmb Cus » Wus
1inf, 1art Eus » Cus
1fgt Eus » WusPlace units:
1dd, 1AC sz10
1tnk Wus
2inf, 1art Cus
3mec EusCollect : 52 IPC
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China 1
Buy: 3art (12)
No CM
NCM per map
Place units: 3art Yun
Collect : 15 IPC
Map
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Uk 1
Buy:
Uk = 9 inf (27) save 1Ind = 3inf (9), 2mec (8 )
DOW JAPAN
CM
sz106 (1ss)
1dd sz109sz106 (1st hit win)
Rolls: 10@2; Total Hits: 410@2: (4, 2, 1, 1, 3, 5, 4, 5, 1, 3)
Rolls: 10@1; Total Hits: 310@1: (1, 6, 6, 6, 6, 1, 4, 4, 5, 1) -
Arg…
NCM
Inf, art Ont » Cus
tnk Que » Cus
tr sz109 » sz92
fleet sz98 with 1art Alx » sz 96 pick up 1art Mal » sz92
tac sz98 » Gib
fgt Mal » Gib
2inf, 1tnk Alx » Egy
1inf Sud » Egy
2inf Saf » rho
1dd sz71 » sz83
Ca sz91 » sz92
inf, fgt Sco » Uk
2inf, 1fgt Bur » Yun
6inf, 1AAgun Ind » Bur
tr sz39 with art Ind » sz79 pick up 1inf Wind » sz80 Cpr Activate
fgt, tac Ind » Yun
3inf Mal » Shn
BB sz37 » sz39
Ca sz39 » sz80Place units:
9inf Uk
3inf, 2mec IndCollect :
Uk = 33 + 1 saved = 34 IPC
Ind = 22 IPC -
Anzac 1
Buy:
1tr (7)
1inf (3)NCM
2inf Nsw » tr sz62 » sz 42 Jav walk in
rest of NCM per mapPlace units:
1tr sz62
1inf NswCollect : 19 IPC





