damn, axis are coming out storming on this one
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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yes it was more dangerous but I think I was still favored to take BRA without losing a fighter. We can start another game if you like but I want to play this one a little further. Your first German turn has been too difficult to recover from, and the dice have been less than kind to me it seems.
If you want to play a straight rematch I am good with that, same bid placement. You can do Germany 1 at your leisure. Hopefully it is a little less back_breaking next time… :-(
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ok, let’s play on…and I’ll take u up on game #2. perhaps i’ll have a crack at the allies if we do a #3
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BRA taken with fighter, not controllec
Noncombat Moves
fighter from BRA to Z18
fighter from Z56 to ECA
fighter from Z56, 2 fighters from WUS to Z18
2 submarines, 2 destroyers, 2 ac from Z20 to Z18
4 destroyers, ac from Z10 to Z18
fighter from HAW to ECA
2 infantry, AA gun, bomber from WCA to ECA
ac from Z56 to Z20
2 fighters from BEL to RUS
bomber from FRA to ECAMobilization
2 infantry, fighter in EUS
infantry in WUS
transport, 3 submarines in Z10**Income **
35 + 10 NO + 1 saved = 46I’m probably done for anyway, but not liberating BRA AND losing a fighter there was just MURDER! Please do not get another incredible German opening in game 2!! :-)
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sorry for the mistakes. here is the map with damage in france.
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Hey RD, I just started another game with a new apponent so I now have like 7 games going. I think we better just play this one out before we start a game 2 or so many games will probably start to confuse me. :?
Cheers
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k no prob. that’s a lot of games at one time
G6
3 inf 1 rtl 2 dd 2 ftr-euk mt
epl 1 inf twol
-bst 1 inf 1 rtl
epl 3 inf
z7 2 ftr
-z6 stack
z7 1 ss
-z4 3 trn
z7 1 ftr cwol (i think this is permissible as i am attacking z7)
-gbr sbr
waf 1 bmbgbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)
b
Rolls: 1@6; Total Hits: 11@6: (4)bst
a
Rolls: 3@1 2@3; Total Hits: 33@1: (5, 6, 1)2@3: (1, 3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
gbr -4 to -7
bst twol
z6 assume ss lossncm
bst-epl 2 ftr
saf-rho 1 inf
sud-egy 1 inf
z7-z12 1 dd
z7-z13 rest
ger-fra 3 inf
ger-pol 4 inf 1 rtl
ger-epl 2 armplace
z13 2 dd 2 ftr
ger 3 inf 1 rtl48
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The fighter you attacked z4 with can’t land can it? Please explain.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
Seems like a silly rule but ok. Chances of a carrier being able to ACTUALLY be in z3 for the fighter to land on were very small, but a rule is a rule, live and learn right?
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guess so, sorry about that, was done to me before which is how i know. i don’t think you are in a position to use those trannies soon anyway, and i had to sacrifice both a ftr and ss. you might also have had to split your navy or move it which would have impacted a lot of downstream moves like your attempt to merge navies
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If I had known this was possible, I would have sent only two or maybe even one transport to Z4 instead of 3.
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
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I don’t suppose you would let me retroactively take only one transport to that KAR battle now and take the risk of not removing the German NO?
Obviously I went in with huge overkill. I thought the transports were completely safe in Z4 and could not be touched. If I had known this was possible, I would have had to decide between bringing one and two transports to the KAR battle. Of course the whole thing was necessary in the first place because of the failed Soviet attempt to take KAR, which SHOULD work most of the time :|
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Anyway, it is my responsibility to know the rules and it’s totally up to you whether you would allow it, but I am sure I would have taken in only one transport with the thought that if I failed to take KAR with TWO back to back attempts with very good odds, it just wasn’t meant to be. And that I was willing to trade one transport for a submarine and a figher, although I really am not sure I can even afford that at this point :-(
Cheers.
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ok, let’s give u the mulligan there and not attack your 3 trn. i’ll leave your turn and mine as is to minimize as much as possible redoing the whole last round. as a small favor in return though, i’d ask that you allow me to correct the typos from the last J round where I accidentally brought units from bur instead of sum, as i had forgotten where they had come from and obviously wanted to move the newly created island-bound units first.
if fine with you, i’ve attached the updated map
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I think that proposal is fair and I accept. Probably still hurts me worse than you but I do think you were probably distracted on that move and I didn’t understand a rule so let’s just say it comes out in the wash and go with it. :-)
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So now we are even, both benefitting to some extent. Let’s continue the game! And thank you for teaching me an important rule.
Soviet turn 6
Purchase
23 IPCinfantry
5 artilleryCombat Moves
CAU (artillery) v 9 infantry (PER), 3 infantry, artillery (RUS), 4 tanks (BEL)
EUK (infantry) v infantry (BEL), ftr (CAU)dice





