@crockett36 grandkids coming into town. delay ahead.
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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2 damage to FRA
BRA
A - infantry, artillery, 2 fighters
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 5)2@3: (4, 4)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3) -
not meant to be for me this game i see.
BRA round 2
A - artillery, 2 fighters
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6) -
sad.
BRA round 3
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 4) -
BRA 4
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
that’s how it’s gone all game. rest of the turn to come after i recover from the latest beating.
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ha, well, i threw the extra inf in there to make it a little dangerous…
if you want to start over with a new game that’s cool. when italy is making about as much as the uk and russia combined, you know it’s pretty bleak for the allies.
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yes it was more dangerous but I think I was still favored to take BRA without losing a fighter. We can start another game if you like but I want to play this one a little further. Your first German turn has been too difficult to recover from, and the dice have been less than kind to me it seems.
If you want to play a straight rematch I am good with that, same bid placement. You can do Germany 1 at your leisure. Hopefully it is a little less back_breaking next time… :-(
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ok, let’s play on…and I’ll take u up on game #2. perhaps i’ll have a crack at the allies if we do a #3
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BRA taken with fighter, not controllec
Noncombat Moves
fighter from BRA to Z18
fighter from Z56 to ECA
fighter from Z56, 2 fighters from WUS to Z18
2 submarines, 2 destroyers, 2 ac from Z20 to Z18
4 destroyers, ac from Z10 to Z18
fighter from HAW to ECA
2 infantry, AA gun, bomber from WCA to ECA
ac from Z56 to Z20
2 fighters from BEL to RUS
bomber from FRA to ECAMobilization
2 infantry, fighter in EUS
infantry in WUS
transport, 3 submarines in Z10**Income **
35 + 10 NO + 1 saved = 46I’m probably done for anyway, but not liberating BRA AND losing a fighter there was just MURDER! Please do not get another incredible German opening in game 2!! :-)
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sorry for the mistakes. here is the map with damage in france.
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Hey RD, I just started another game with a new apponent so I now have like 7 games going. I think we better just play this one out before we start a game 2 or so many games will probably start to confuse me. :?
Cheers
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k no prob. that’s a lot of games at one time
G6
3 inf 1 rtl 2 dd 2 ftr-euk mt
epl 1 inf twol
-bst 1 inf 1 rtl
epl 3 inf
z7 2 ftr
-z6 stack
z7 1 ss
-z4 3 trn
z7 1 ftr cwol (i think this is permissible as i am attacking z7)
-gbr sbr
waf 1 bmbgbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)
b
Rolls: 1@6; Total Hits: 11@6: (4)bst
a
Rolls: 3@1 2@3; Total Hits: 33@1: (5, 6, 1)2@3: (1, 3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
gbr -4 to -7
bst twol
z6 assume ss lossncm
bst-epl 2 ftr
saf-rho 1 inf
sud-egy 1 inf
z7-z12 1 dd
z7-z13 rest
ger-fra 3 inf
ger-pol 4 inf 1 rtl
ger-epl 2 armplace
z13 2 dd 2 ftr
ger 3 inf 1 rtl48
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The fighter you attacked z4 with can’t land can it? Please explain.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
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the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.
fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)
Looks like you are right, and I was not aware of that. Yet another setback, and this time only I am to blame.
Seems like a silly rule but ok. Chances of a carrier being able to ACTUALLY be in z3 for the fighter to land on were very small, but a rule is a rule, live and learn right?
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guess so, sorry about that, was done to me before which is how i know. i don’t think you are in a position to use those trannies soon anyway, and i had to sacrifice both a ftr and ss. you might also have had to split your navy or move it which would have impacted a lot of downstream moves like your attempt to merge navies
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If I had known this was possible, I would have sent only two or maybe even one transport to Z4 instead of 3.





